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(Xbox 1) Addendum to 'always load panel' prior commit
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@ -274,18 +274,19 @@ static void texture_image_border_load(const char *path)
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static void rmenu_gfx_init(void)
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{
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#ifdef _XBOX1
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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texture_image_load("D:\\Media\\menuMainRomSelectPanel.png", &g_extern.console.menu_panel);
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//Center the text
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xpos = d3d->win_width == 640 ? 65 : 400;
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ypos = d3d->win_width == 640 ? 430 : 670;
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#endif
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_LOW_RAM_MODE_ENABLE))
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return;
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#ifdef _XBOX1
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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strlcpy(g_extern.console.menu_texture_path,"D:\\Media\\main-menu_480p.png",
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sizeof(g_extern.console.menu_texture_path));
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