mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-15 14:59:37 +00:00
Merge branch 'master' of https://github.com/Themaister/RetroArch
Conflicts: console/rmenu/rmenu.h
This commit is contained in:
commit
2d638d5708
@ -39,7 +39,7 @@ CFLAGS += -DHAVE_FILE_LOGGER
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CFLAGS += -Iconsole/logger
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endif
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CFLAGS += -std=gnu99 -DHAVE_DEFAULT_RETROPAD_INPUT -DRARCH_CONSOLE -DHAVE_CONFIGFILE=1 -DGEKKO -DHW_RVL -DHAVE_ZLIB -DHAVE_RARCH_MAIN_WRAP -DHAVE_GRIFFIN=1 -DPACKAGE_VERSION=\"0.9.6\" -Dmain=rarch_main -Wno-char-subscripts
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CFLAGS += -std=gnu99 -DHAVE_DEFAULT_RETROPAD_INPUT -DHAVE_RGUI -DRARCH_CONSOLE -DHAVE_CONFIGFILE=1 -DGEKKO -DHW_RVL -DHAVE_ZLIB -DHAVE_RARCH_MAIN_WRAP -DHAVE_GRIFFIN=1 -DPACKAGE_VERSION=\"0.9.6\" -Dmain=rarch_main -Wno-char-subscripts
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ifeq ($(DEBUG), 1)
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CFLAGS += -O0 -g
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@ -285,12 +285,14 @@ MENU
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#include "../rmenu/rmenu.c"
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#endif
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#ifdef HAVE_RGUI
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#include "../rgui/rgui.c"
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#include "../rgui/list.c"
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#endif
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#if defined(_XBOX360)
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#include "../../360/frontend-xdk/menu.cpp"
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#elif defined(_XBOX1)
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#include "../../xbox1/frontend/RetroLaunch/IoSupport.cpp"
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#include "../../xbox1/frontend/RetroLaunch/Surface.cpp"
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#elif defined(GEKKO)
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#include "../../wii/frontend/rgui.c"
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#include "../../wii/frontend/list.c"
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#endif
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@ -732,4 +732,3 @@ const char *rgui_iterate(rgui_handle_t *rgui, rgui_action_t action)
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return found ? rgui->path_buf : NULL;
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}
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@ -17,11 +17,12 @@
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#undef main
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#include <stdbool.h>
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#include "rgui.h"
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#include "../../driver.h"
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#include "../../general.h"
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#include "../../libretro.h"
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#include "../../console/rgui/rgui.h"
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#include "../../console/rarch_console_input.h"
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#include "../../console/rarch_console_main_wrap.h"
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@ -24,106 +24,107 @@
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HRESULT xbox_io_mount(char *szDrive, char *szDevice)
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{
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char szSourceDevice[48];
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char szDestinationDrive[16];
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char szSourceDevice[48];
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char szDestinationDrive[16];
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snprintf(szSourceDevice, sizeof(szSourceDevice), "\\Device\\%s", szDevice);
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snprintf(szDestinationDrive, sizeof(szDestinationDrive), "\\??\\%s", szDrive);
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snprintf(szSourceDevice, sizeof(szSourceDevice), "\\Device\\%s", szDevice);
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snprintf(szDestinationDrive, sizeof(szDestinationDrive), "\\??\\%s", szDrive);
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STRING DeviceName =
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{
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strlen(szSourceDevice),
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strlen(szSourceDevice) + 1,
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szSourceDevice
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};
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STRING DeviceName =
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{
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strlen(szSourceDevice),
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strlen(szSourceDevice) + 1,
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szSourceDevice
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};
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STRING LinkName =
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{
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strlen(szDestinationDrive),
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strlen(szDestinationDrive) + 1,
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szDestinationDrive
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};
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STRING LinkName =
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{
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strlen(szDestinationDrive),
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strlen(szDestinationDrive) + 1,
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szDestinationDrive
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};
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IoCreateSymbolicLink(&LinkName, &DeviceName);
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IoCreateSymbolicLink(&LinkName, &DeviceName);
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return S_OK;
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return S_OK;
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}
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HRESULT xbox_io_unmount(char *szDrive)
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{
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char szDestinationDrive[16];
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snprintf(szDestinationDrive, sizeof(szDestinationDrive), "\\??\\%s", szDrive);
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char szDestinationDrive[16];
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snprintf(szDestinationDrive, sizeof(szDestinationDrive), "\\??\\%s", szDrive);
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STRING LinkName =
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{
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strlen(szDestinationDrive),
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strlen(szDestinationDrive) + 1,
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szDestinationDrive
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};
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STRING LinkName =
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{
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strlen(szDestinationDrive),
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strlen(szDestinationDrive) + 1,
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szDestinationDrive
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};
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IoDeleteSymbolicLink(&LinkName);
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IoDeleteSymbolicLink(&LinkName);
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return S_OK;
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return S_OK;
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}
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HRESULT xbox_io_remount(char *szDrive, char *szDevice)
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{
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char szSourceDevice[48];
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snprintf(szSourceDevice, sizeof(szSourceDevice), "\\Device\\%s", szDevice);
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char szSourceDevice[48];
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snprintf(szSourceDevice, sizeof(szSourceDevice), "\\Device\\%s", szDevice);
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xbox_io_unmount(szDrive);
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xbox_io_unmount(szDrive);
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ANSI_STRING filename;
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OBJECT_ATTRIBUTES attributes;
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IO_STATUS_BLOCK status;
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HANDLE hDevice;
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NTSTATUS error;
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DWORD dummy;
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ANSI_STRING filename;
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OBJECT_ATTRIBUTES attributes;
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IO_STATUS_BLOCK status;
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HANDLE hDevice;
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NTSTATUS error;
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DWORD dummy;
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RtlInitAnsiString(&filename, szSourceDevice);
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InitializeObjectAttributes(&attributes, &filename, OBJ_CASE_INSENSITIVE, NULL);
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RtlInitAnsiString(&filename, szSourceDevice);
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InitializeObjectAttributes(&attributes, &filename, OBJ_CASE_INSENSITIVE, NULL);
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if (!NT_SUCCESS(error = NtCreateFile(&hDevice, GENERIC_READ |
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if (!NT_SUCCESS(error = NtCreateFile(&hDevice, GENERIC_READ |
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SYNCHRONIZE | FILE_READ_ATTRIBUTES, &attributes, &status, NULL, 0,
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FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, FILE_OPEN,
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FILE_NON_DIRECTORY_FILE | FILE_SYNCHRONOUS_IO_NONALERT)))
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{
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return E_FAIL;
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}
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{
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return E_FAIL;
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}
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if (!DeviceIoControl(hDevice, FSCTL_DISMOUNT_VOLUME, NULL, 0, NULL, 0, &dummy, NULL))
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{
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CloseHandle(hDevice);
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return E_FAIL;
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}
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if (!DeviceIoControl(hDevice, FSCTL_DISMOUNT_VOLUME, NULL, 0, NULL, 0, &dummy, NULL))
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{
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CloseHandle(hDevice);
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return E_FAIL;
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}
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CloseHandle(hDevice);
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xbox_io_mount(szDrive, szDevice);
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CloseHandle(hDevice);
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xbox_io_mount(szDrive, szDevice);
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return S_OK;
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return S_OK;
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}
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HRESULT xbox_io_remap(char *szMapping)
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{
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char szMap[32];
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strlcpy(szMap, szMapping, sizeof(szMap));
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char szMap[32];
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strlcpy(szMap, szMapping, sizeof(szMap));
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char *pComma = strstr(szMap, ",");
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if (pComma)
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{
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*pComma = 0;
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char *pComma = strstr(szMap, ",");
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// map device to drive letter
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xbox_io_unmount(szMap);
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xbox_io_mount(szMap, &pComma[1]);
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return S_OK;
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}
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if (pComma)
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{
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*pComma = 0;
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return E_FAIL;
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// map device to drive letter
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xbox_io_unmount(szMap);
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xbox_io_mount(szMap, &pComma[1]);
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return S_OK;
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}
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return E_FAIL;
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}
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HRESULT xbox_io_shutdown(void)
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{
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HalInitiateShutdown();
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return S_OK;
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}
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HalInitiateShutdown();
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return S_OK;
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}
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@ -22,10 +22,10 @@ bool d3d_surface_new(d3d_surface_t *surface, const char *filename)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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surface->m_pTexture = NULL;
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surface->m_pVertexBuffer = NULL;
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surface->m_pTexture = NULL;
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surface->m_pVertexBuffer = NULL;
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HRESULT ret = D3DXCreateTextureFromFileExA(d3d->d3d_render_device, // d3d device
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HRESULT ret = D3DXCreateTextureFromFileExA(d3d->d3d_render_device, // d3d device
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filename, // filename
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D3DX_DEFAULT, // width
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D3DX_DEFAULT, // height
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@ -40,93 +40,93 @@ bool d3d_surface_new(d3d_surface_t *surface, const char *filename)
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NULL, // pallete
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&surface->m_pTexture); // texture
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if (FAILED(ret))
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{
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RARCH_ERR("Error occurred during D3DXCreateTextureFromFileExA().\n");
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return false;
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}
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if(FAILED(ret))
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{
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RARCH_ERR("Error occurred during D3DXCreateTextureFromFileExA().\n");
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return false;
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}
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// create a vertex buffer for the quad that will display the texture
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// create a vertex buffer for the quad that will display the texture
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ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &surface->m_pVertexBuffer);
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if (FAILED(ret))
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{
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RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
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surface->m_pTexture->Release();
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return false;
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}
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if (FAILED(ret))
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{
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RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
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surface->m_pTexture->Release();
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return false;
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}
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return true;
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return true;
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}
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void d3d_surface_free(d3d_surface_t *surface)
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{
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// free the vertex buffer
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if (surface->m_pVertexBuffer)
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{
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surface->m_pVertexBuffer->Release();
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surface->m_pVertexBuffer = NULL;
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}
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// free the vertex buffer
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if (surface->m_pVertexBuffer)
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{
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surface->m_pVertexBuffer->Release();
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surface->m_pVertexBuffer = NULL;
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}
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// free the texture
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if (surface->m_pTexture)
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{
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surface->m_pTexture->Release();
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surface->m_pTexture = NULL;
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}
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// free the texture
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if (surface->m_pTexture)
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{
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surface->m_pTexture->Release();
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surface->m_pTexture = NULL;
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}
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}
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bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t h)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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if (surface->m_pTexture == NULL || surface->m_pVertexBuffer == NULL)
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return false;
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if (surface->m_pTexture == NULL || surface->m_pVertexBuffer == NULL)
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return false;
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float fX = static_cast<float>(x);
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float fY = static_cast<float>(y);
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float fX = static_cast<float>(x);
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float fY = static_cast<float>(y);
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// create the new vertices
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DrawVerticeFormats newVerts[] =
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{
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// x, y, z, color, u ,v
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{
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// x, y, z, color, u ,v
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{fX, fY, 0.0f, 0, 0, 0},
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{fX + w, fY, 0.0f, 0, 1, 0},
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{fX + w, fY + h, 0.0f, 0, 1, 1},
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{fX, fY + h, 0.0f, 0, 0, 1}
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};
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};
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// load the existing vertices
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// load the existing vertices
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DrawVerticeFormats *pCurVerts;
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HRESULT ret = surface->m_pVertexBuffer->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
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HRESULT ret = surface->m_pVertexBuffer->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
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if (FAILED(ret))
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{
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RARCH_ERR("Error occurred during m_pVertexBuffer->Lock().\n");
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return false;
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}
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if (FAILED(ret))
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{
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RARCH_ERR("Error occurred during m_pVertexBuffer->Lock().\n");
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return false;
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}
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// copy the new verts over the old verts
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memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
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// copy the new verts over the old verts
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memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
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surface->m_pVertexBuffer->Unlock();
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surface->m_pVertexBuffer->Unlock();
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d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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// also blend the texture with the set alpha value
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
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// also blend the texture with the set alpha value
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
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// draw the quad
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d3d->d3d_render_device->SetTexture(0, surface->m_pTexture);
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d3d->d3d_render_device->SetStreamSource(0, surface->m_pVertexBuffer, sizeof(DrawVerticeFormats));
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d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
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d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
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// draw the quad
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d3d->d3d_render_device->SetTexture(0, surface->m_pTexture);
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d3d->d3d_render_device->SetStreamSource(0, surface->m_pVertexBuffer, sizeof(DrawVerticeFormats));
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d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
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d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
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return true;
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return true;
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||||
}
|
||||
|
Loading…
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Block a user