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(Android) Same for Android - remove gfx_ctx_clear
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@ -255,11 +255,6 @@ static void gfx_ctx_check_window(bool *quit,
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*quit = true;
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}
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static void gfx_ctx_clear(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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}
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static void gfx_ctx_set_blend(bool enable)
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{
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if(enable)
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@ -555,7 +550,6 @@ const gfx_ctx_driver_t gfx_ctx_android = {
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gfx_ctx_write_egl_image,
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"android",
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#ifdef HAVE_RMENU
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gfx_ctx_clear,
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gfx_ctx_set_blend,
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gfx_ctx_set_filtering,
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gfx_ctx_get_available_resolutions,
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