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(Android) Updated changelog for r11
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android:layout_height="wrap_content"
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android:layout_margin="40px"
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android:text="
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r11 (Feb 11, 2013)\n\n
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* [FBA core] Various changes/fixes\n
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- Hook up Armed Police Batrider controls\n
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- Afterburner - make fire buttons work\n
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- Hook up Bad Dudes controls\n
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- Hook up Cyberbots controls\n
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- Hook up 1942 controls\n
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- Add missing Chase HQ controls\n
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- Add missing WWF Wrestlefest controls\n
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- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)\n
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- Samples are now looked for - should be in 'samples' subdirectory\n
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- Hiscore files should now be read from/written to.\n
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* [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.\n
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* New 'Calibrate Refresh Rate' option - use this to get an accurate estimation of your screen refresh rate. NOTE: Touch the screen at all times during calibration for more accurate measurements. You might have to slightly tweak the value later on for the best results.\n
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* Added a 'Set OS-reported refresh rate' which should do the same as what 'Sync refreshrate to Screen' previously did. Note 2 users might get better results with this than they will with 'Calibrate refresh rate'.\n
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* Added a built-in help system that should answer a lot of the frequently asked questions.\n
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* Add iCade profiles - two added for now - iPega and Red Samurai\n
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* [Android] Audio resampler now faster\n
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* Input autodetection expanded -\n
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- PC2JAMMA-USB (needs to be tested)\n
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- Genius MaxFire G-08XU\n
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- Zeemote Steelseries\n
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- Saitek Rumblepad\n
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- Super Smart Joy\n
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\n
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r10 (Feb 5, 2013)\n\n
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* [NXEngine / Cave Story] Fixed bug where moving blocks would not move in Labyrinth levels\n
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* Add new psx and GBA overlays by user boxs.\n
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