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Create d3d_texture_get_level_desc
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@ -62,6 +62,24 @@ void d3d_set_transform(LPDIRECT3DDEVICE dev,
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#endif
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}
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bool d3d_texture_get_level_desc(LPDIRECT3DTEXTURE tex,
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unsigned idx, void *_ppsurface_level)
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{
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if (!tex)
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return false;
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#if defined(HAVE_D3D9) && !defined(__cplusplus)
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if (SUCCEEDED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
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return true;
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#elif defined(HAVE_D3D8) && !defined(__cplusplus)
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if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
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return true;
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#else
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if (SUCCEEDED(tex->GetLevelDesc(idx, (D3DSURFACE_DESC*)_ppsurface_level)))
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return true;
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#endif
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return false;
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}
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bool d3d_texture_get_surface_level(LPDIRECT3DTEXTURE tex,
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unsigned idx, void **_ppsurface_level)
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{
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@ -669,7 +687,7 @@ void d3d_texture_blit(unsigned pixel_size,
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{
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#if defined(_XBOX360)
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D3DSURFACE_DESC desc;
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tex->GetLevelDesc(0, &desc);
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d3d_texture_get_level_desc(tex, 0, &desc);
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XGCopySurface(lr->pBits, lr->Pitch, width, height, desc.Format, NULL,
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frame, pitch, desc.Format, NULL, 0, 0);
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#else
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@ -35,6 +35,9 @@ void d3d_vertex_buffer_unlock(void *data);
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void d3d_vertex_buffer_free(void *vertex_data, void *vertex_declaration);
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bool d3d_texture_get_level_desc(LPDIRECT3DTEXTURE tex,
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unsigned idx, void *_ppsurface_level);
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bool d3d_texture_get_surface_level(LPDIRECT3DTEXTURE tex,
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unsigned idx, void **_ppsurface_level);
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