Drop redundant functions in ps3 ctx.

This commit is contained in:
Themaister 2012-11-18 23:33:14 +01:00
parent d0be74d2e7
commit 51f6cabc5f

View File

@ -232,39 +232,15 @@ static bool gfx_ctx_rmenu_init(void)
return true;
}
#if defined(HAVE_CG) && defined(HAVE_RMENU)
#if defined(HAVE_RMENU)
static void gfx_ctx_rmenu_frame(void *data)
{
gl_t *gl = (gl_t*)data;
gl_cg_use(RARCH_CG_MENU_SHADER_INDEX);
gl_shader_use(gl, RARCH_CG_MENU_SHADER_INDEX);
gl_set_viewport(gl, gl->win_width, gl->win_height, true, false);
gl_cg_set_params(gl->win_width, gl->win_height,
gl->win_width, gl->win_height,
gl->win_width, gl->win_height,
gl->frame_count, NULL, NULL, NULL, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, menu_texture_id);
gl->coords.vertex = vertexes_flipped;
gl_shader_set_coords(gl, &gl->coords, &gl->mvp);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
}
#elif defined(HAVE_GLSL) && defined(HAVE_RMENU)
static void gfx_ctx_rmenu_frame(void *data)
{
gl_t *gl = (gl_t*)data;
gl_glsl_use(RARCH_CG_MENU_SHADER_INDEX);
gl_set_viewport(gl, gl->win_width, gl->win_height, true, false);
gl_glsl_set_params(gl->win_width, gl->win_height,
gl_shader_set_params(gl, gl->win_width, gl->win_height,
gl->win_width, gl->win_height,
gl->win_width, gl->win_height,
gl->frame_count, NULL, NULL, NULL, 0);