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(PS3) Changing orientation and aspect ratio now no longer affects
the menu image
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parent
dffbaff0b0
commit
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@ -238,7 +238,7 @@ static void gfx_ctx_rmenu_frame(void *data)
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gl_t *gl = (gl_t*)data;
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gl_cg_use(RARCH_CG_MENU_SHADER_INDEX);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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gl_set_viewport(gl, gl->win_width, gl->win_height, true, false);
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gl_cg_set_params(gl->win_width, gl->win_height,
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gl->win_width, gl->win_height,
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@ -254,6 +254,7 @@ static void gfx_ctx_rmenu_frame(void *data)
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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}
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#elif defined(HAVE_GLSL) && defined(HAVE_RMENU)
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static void gfx_ctx_rmenu_frame(void *data)
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@ -261,7 +262,7 @@ static void gfx_ctx_rmenu_frame(void *data)
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gl_t *gl = (gl_t*)data;
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gl_glsl_use(RARCH_CG_MENU_SHADER_INDEX);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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gl_set_viewport(gl, gl->win_width, gl->win_height, true, false);
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gl_glsl_set_params(gl->win_width, gl->win_height,
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gl->win_width, gl->win_height,
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@ -277,6 +278,7 @@ static void gfx_ctx_rmenu_frame(void *data)
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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}
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#endif
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