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(Xbox 1 RMenu) Build fixes
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371dd802e8
commit
5aecea208e
@ -785,8 +785,10 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
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case INGAME_MENU_SAVE_STATE:
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case SETTING_ROTATION:
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case INGAME_MENU_RETURN_TO_GAME:
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#ifdef HAVE_SHADER_MANAGER
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case SHADERMAN_APPLY_CHANGES:
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case SHADERMAN_SHADER_PASSES:
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#endif
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case INGAME_MENU_SAVE_CONFIG:
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case INGAME_MENU_QUIT_RETROARCH:
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#ifdef __CELLOS_LV2__
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@ -2196,7 +2198,9 @@ static void* rgui_init(void)
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oskutil_init(osk, 0);
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#endif
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#ifdef __CELLOS_LV2__
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settings_lut[SETTING_CHANGE_RESOLUTION] = RGUI_SETTINGS_VIDEO_RESOLUTION;
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#endif
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settings_lut[SETTING_ASPECT_RATIO] = RGUI_SETTINGS_VIDEO_ASPECT_RATIO;
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settings_lut[SETTING_HW_TEXTURE_FILTER] = RGUI_SETTINGS_VIDEO_FILTER;
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settings_lut[SETTING_REFRESH_RATE] = RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO;
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@ -2210,8 +2214,10 @@ static void* rgui_init(void)
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settings_lut[INGAME_MENU_SAVE_STATE] = RGUI_SETTINGS_SAVESTATE_SAVE;
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settings_lut[SETTING_ROTATION] = RGUI_SETTINGS_VIDEO_ROTATION;
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settings_lut[INGAME_MENU_RETURN_TO_GAME] = RGUI_SETTINGS_RESUME_GAME;
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#ifdef HAVE_SHADER_MANAGER
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settings_lut[SHADERMAN_APPLY_CHANGES] = RGUI_SETTINGS_SHADER_APPLY;
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settings_lut[SHADERMAN_SHADER_PASSES] = RGUI_SETTINGS_SHADER_PASSES;
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#endif
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settings_lut[INGAME_MENU_SAVE_CONFIG] = RGUI_SETTINGS_SAVE_CONFIG;
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settings_lut[INGAME_MENU_QUIT_RETROARCH] = RGUI_SETTINGS_QUIT_RARCH;
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settings_lut[SETTING_PATH_SAVESTATES_DIRECTORY] = RGUI_SAVESTATE_DIR_PATH;
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