(Xbox 1 RMenu) Build fixes

This commit is contained in:
twinaphex 2013-10-07 01:37:00 +02:00
parent 371dd802e8
commit 5aecea208e

View File

@ -785,8 +785,10 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
case INGAME_MENU_SAVE_STATE:
case SETTING_ROTATION:
case INGAME_MENU_RETURN_TO_GAME:
#ifdef HAVE_SHADER_MANAGER
case SHADERMAN_APPLY_CHANGES:
case SHADERMAN_SHADER_PASSES:
#endif
case INGAME_MENU_SAVE_CONFIG:
case INGAME_MENU_QUIT_RETROARCH:
#ifdef __CELLOS_LV2__
@ -2196,7 +2198,9 @@ static void* rgui_init(void)
oskutil_init(osk, 0);
#endif
#ifdef __CELLOS_LV2__
settings_lut[SETTING_CHANGE_RESOLUTION] = RGUI_SETTINGS_VIDEO_RESOLUTION;
#endif
settings_lut[SETTING_ASPECT_RATIO] = RGUI_SETTINGS_VIDEO_ASPECT_RATIO;
settings_lut[SETTING_HW_TEXTURE_FILTER] = RGUI_SETTINGS_VIDEO_FILTER;
settings_lut[SETTING_REFRESH_RATE] = RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO;
@ -2210,8 +2214,10 @@ static void* rgui_init(void)
settings_lut[INGAME_MENU_SAVE_STATE] = RGUI_SETTINGS_SAVESTATE_SAVE;
settings_lut[SETTING_ROTATION] = RGUI_SETTINGS_VIDEO_ROTATION;
settings_lut[INGAME_MENU_RETURN_TO_GAME] = RGUI_SETTINGS_RESUME_GAME;
#ifdef HAVE_SHADER_MANAGER
settings_lut[SHADERMAN_APPLY_CHANGES] = RGUI_SETTINGS_SHADER_APPLY;
settings_lut[SHADERMAN_SHADER_PASSES] = RGUI_SETTINGS_SHADER_PASSES;
#endif
settings_lut[INGAME_MENU_SAVE_CONFIG] = RGUI_SETTINGS_SAVE_CONFIG;
settings_lut[INGAME_MENU_QUIT_RETROARCH] = RGUI_SETTINGS_QUIT_RARCH;
settings_lut[SETTING_PATH_SAVESTATES_DIRECTORY] = RGUI_SAVESTATE_DIR_PATH;