mirror of
https://github.com/CTCaer/RetroArch.git
synced 2025-01-19 09:23:01 +00:00
(360) MVP stuff - right now ouputs black - to be fixed shortly
This commit is contained in:
parent
7489f387c1
commit
6053b61b5b
@ -53,6 +53,7 @@ typedef struct _STRING {
|
||||
char * Buffer;
|
||||
} STRING;
|
||||
|
||||
char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
|
||||
char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
|
||||
|
||||
extern "C" int __stdcall ObCreateSymbolicLink( STRING*, STRING*);
|
||||
@ -134,6 +135,7 @@ static void set_default_settings (void)
|
||||
{
|
||||
//g_settings
|
||||
g_settings.rewind_enable = false;
|
||||
strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
|
||||
g_settings.video.vsync = true;
|
||||
g_settings.video.smooth = true;
|
||||
g_settings.video.aspect_ratio = -1.0f;
|
||||
@ -445,7 +447,8 @@ static void get_environment_settings (void)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
strlcpy(DEFAULT_SHADER_FILE, "game:\\media\\shaders\\stock.cg", sizeof(DEFAULT_SHADER_FILE));
|
||||
strlcpy(SYS_CONFIG_FILE, "game:\\ssnes.cfg", sizeof(SYS_CONFIG_FILE));
|
||||
}
|
||||
|
||||
|
@ -1,32 +1,40 @@
|
||||
sampler2D tex : register(s0);
|
||||
sampler2D decal : register(s0);
|
||||
float4x4 modelViewProj : register(c0);
|
||||
|
||||
struct PS_IN
|
||||
struct FP_IN
|
||||
{
|
||||
float2 coord : TEXCOORD0;
|
||||
float2 texCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct VS_IN
|
||||
struct VP_IN
|
||||
{
|
||||
float2 pos : POSITION;
|
||||
float2 coord : TEXCOORD0;
|
||||
float2 position : POSITION;
|
||||
float2 texCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct VS_OUT
|
||||
struct VP_OUT
|
||||
{
|
||||
float4 pos : POSITION;
|
||||
float2 coord : TEXCOORD0;
|
||||
float4 oPosition : POSITION;
|
||||
float2 otexCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
float4 main_fragment(PS_IN input) : COLOR
|
||||
struct FP_OUT
|
||||
{
|
||||
return tex2D(tex, input.coord);
|
||||
}
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
VS_OUT main_vertex(VS_IN input)
|
||||
FP_OUT main_fragment(FP_IN input) : COLOR
|
||||
{
|
||||
VS_OUT output;
|
||||
output.pos = float4(input.pos, 0.0, 1.0);
|
||||
output.coord = input.coord;
|
||||
FP_OUT output;
|
||||
output.color = tex2D(decal, input.texCoord);
|
||||
return output;
|
||||
}
|
||||
|
||||
VP_OUT main_vertex(VP_IN input)
|
||||
{
|
||||
VP_OUT output;
|
||||
output.oPosition = mul(modelViewProj, input.position);
|
||||
output.otexCoord = input.texCoord;
|
||||
return output;
|
||||
}
|
||||
|
||||
|
@ -230,7 +230,7 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
|
||||
ID3DXBuffer* pErrorMsg = NULL;
|
||||
|
||||
HRESULT hr = D3DXCompileShaderFromFile(
|
||||
"game:\\media\\shaders\\stock.cg", //filepath
|
||||
g_settings.video.cg_shader_path, //filepath
|
||||
NULL, //macros
|
||||
NULL, //includes
|
||||
"main_vertex", // main function
|
||||
@ -238,13 +238,13 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
|
||||
0, // flags
|
||||
&pShaderCodeV, // compiled operations
|
||||
&pErrorMsg, // errors
|
||||
NULL); // constants
|
||||
&vid->constantTable); // constants
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
SSNES_LOG("Vertex shader program from [%s] successfully compiled.\n", "game:\\media\\shaders\\stock.cg");
|
||||
HRESULT hr = D3DXCompileShaderFromFile(
|
||||
"game:\\media\\shaders\\stock.cg", //filepath
|
||||
g_settings.video.cg_shader_path, //filepath
|
||||
NULL, //macros
|
||||
NULL, //includes
|
||||
"main_fragment", // main function
|
||||
@ -319,6 +319,24 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
|
||||
vp.MaxZ = 1.0f;
|
||||
D3DDevice_SetViewport(vid->xdk360_render_device, &vp);
|
||||
|
||||
// World matrix
|
||||
XMMATRIX matWorld = XMMatrixIdentity();
|
||||
|
||||
// View matrix
|
||||
XMVECTOR vEyePt = XMVectorSet( 0.0f, -4.0f, -4.0f, 0.0f );
|
||||
XMVECTOR vLookatPt = XMVectorSet( 0.0f, 0.0f, 0.0f, 0.0f );
|
||||
XMVECTOR vUp = XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f );
|
||||
XMMATRIX matView = XMMatrixLookAtLH( vEyePt, vLookatPt, vUp );
|
||||
|
||||
// Determine the aspect ratio
|
||||
FLOAT fAspectRatio = ( FLOAT )vid->d3dpp.BackBufferWidth / ( FLOAT )vid->d3dpp.BackBufferHeight;
|
||||
|
||||
// Projection matrix
|
||||
XMMATRIX matProj = XMMatrixPerspectiveFovLH( XM_PI / 4, fAspectRatio, 1.0f, 200.0f );
|
||||
|
||||
// World*view*projection
|
||||
vid->modelViewProj = matWorld * matView * matProj;
|
||||
|
||||
return vid;
|
||||
}
|
||||
|
||||
@ -397,6 +415,12 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
|
||||
g_console.force_resize_enable = false;
|
||||
}
|
||||
|
||||
vid->xdk360_render_device->SetVertexShaderConstantF(0, (FLOAT*)&vid->modelViewProj, 4);
|
||||
|
||||
vid->constantTable->SetDefaults(vid->xdk360_render_device);
|
||||
|
||||
//TODO: Update the shader constants
|
||||
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
D3DTexture_LockRect(vid->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
for (unsigned y = 0; y < height; y++)
|
||||
|
@ -53,8 +53,10 @@ typedef struct xdk360_video
|
||||
IDirect3DVertexBuffer9* vertex_buf;
|
||||
IDirect3DTexture9* font_texture;
|
||||
IDirect3DTexture9* lpTexture;
|
||||
LPD3DXCONSTANTTABLE constantTable;
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
XVIDEO_MODE video_mode;
|
||||
XMMATRIX modelViewProj;
|
||||
} xdk360_video_t;
|
||||
|
||||
enum
|
||||
|
Loading…
x
Reference in New Issue
Block a user