mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 19:24:46 +00:00
559 lines
18 KiB
C++
559 lines
18 KiB
C++
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <xtl.h>
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#include "../driver.h"
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#include "xdk360_video.h"
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#include "../general.h"
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#include "../message.h"
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#include "shared.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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static bool g_quitting;
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static bool g_first_msg;
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unsigned g_frame_count;
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void *g_d3d;
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static void xdk360_gfx_free(void * data)
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{
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if (g_d3d)
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return;
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xdk360_video_t *vid = (xdk360_video_t*)data;
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if (!vid)
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return;
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D3DResource_Release((D3DResource *)vid->lpTexture);
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D3DResource_Release((D3DResource *)vid->vertex_buf);
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D3DResource_Release((D3DResource *)vid->pVertexDecl);
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D3DResource_Release((D3DResource *)vid->pPixelShader);
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D3DResource_Release((D3DResource *)vid->pVertexShader);
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D3DDevice_Release(vid->xdk360_render_device);
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Direct3D_Release();
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free(vid);
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}
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static void set_viewport(bool force_full)
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{
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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D3DDevice_Clear(vid->xdk360_render_device, 0, NULL, D3DCLEAR_TARGET,
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0xff000000, 1.0f, 0, FALSE);
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int width = vid->video_mode.fIsHiDef ? 1280 : 640;
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int height = vid->video_mode.fIsHiDef ? 720 : 480;
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int m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp;
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float m_zNear, m_zFar;
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m_viewport_x_temp = 0;
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m_viewport_y_temp = 0;
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m_viewport_width_temp = width;
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m_viewport_height_temp = height;
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m_zNear = 0.0f;
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m_zFar = 1.0f;
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if (!force_full)
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{
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float desired_aspect = g_settings.video.aspect_ratio;
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float device_aspect = (float)width / height;
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float delta;
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// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
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//if(g_console.aspect_ratio_index == ASPECT_RATIO_CUSTOM)
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//{
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// m_viewport_x_temp = g_console.custom_viewport_x;
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// m_viewport_y_temp = g_console.custom_viewport_y;
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// m_viewport_width_temp = g_console.custom_viewport_width;
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// m_viewport_height_temp = g_console.custom_viewport_height;
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//}
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if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
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m_viewport_x_temp = (int)(width * (0.5 - delta));
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m_viewport_width_temp = (int)(2.0 * width * delta);
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width = (unsigned)(2.0 * width * delta);
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}
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else
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{
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delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5;
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m_viewport_y_temp = (int)(height * (0.5 - delta));
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m_viewport_height_temp = (int)(2.0 * height * delta);
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height = (unsigned)(2.0 * height * delta);
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}
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}
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D3DVIEWPORT9 vp = {0};
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vp.Width = m_viewport_width_temp;
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vp.Height = m_viewport_height_temp;
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vp.X = m_viewport_x_temp;
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vp.Y = m_viewport_y_temp;
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vp.MinZ = m_zNear;
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vp.MaxZ = m_zFar;
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D3DDevice_SetViewport(vid->xdk360_render_device, &vp);
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//if(gl->overscan_enable && !force_full)
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//{
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// m_left = -gl->overscan_amount/2;
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// m_right = 1 + gl->overscan_amount/2;
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// m_bottom = -gl->overscan_amount/2;
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//}
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}
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void xdk360_set_aspect_ratio(uint32_t aspectratio_index)
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{
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switch(aspectratio_index)
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{
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case ASPECT_RATIO_4_3:
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g_settings.video.aspect_ratio = 1.33333333333;
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strlcpy(g_console.aspect_ratio_name, "4:3", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_5_4:
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g_settings.video.aspect_ratio = 1.25;
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strlcpy(g_console.aspect_ratio_name, "5:4", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_8_7:
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g_settings.video.aspect_ratio = 1.14287142857;
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strlcpy(g_console.aspect_ratio_name, "8:7", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_16_9:
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g_settings.video.aspect_ratio = 1.777778;
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strlcpy(g_console.aspect_ratio_name, "16:9", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_16_10:
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g_settings.video.aspect_ratio = 1.6;
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strlcpy(g_console.aspect_ratio_name, "16:10", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_16_15:
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g_settings.video.aspect_ratio = 3.2;
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strlcpy(g_console.aspect_ratio_name, "16:15", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_19_14:
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g_settings.video.aspect_ratio = 1.36;
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strlcpy(g_console.aspect_ratio_name, "19:14", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_2_1:
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g_settings.video.aspect_ratio = 2.0;
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strlcpy(g_console.aspect_ratio_name, "2:1", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_3_2:
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g_settings.video.aspect_ratio = 1.5;
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strlcpy(g_console.aspect_ratio_name, "3:2", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_3_4:
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g_settings.video.aspect_ratio = 1.5;
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strlcpy(g_console.aspect_ratio_name, "3:4", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_1_1:
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g_settings.video.aspect_ratio = 1.0;
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strlcpy(g_console.aspect_ratio_name, "1:1", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_AUTO:
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strlcpy(g_console.aspect_ratio_name, "(Auto)", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_CUSTOM:
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strlcpy(g_console.aspect_ratio_name, "(Custom)", sizeof(g_console.aspect_ratio_name));
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break;
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}
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g_settings.video.force_aspect = false;
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set_viewport(false);
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}
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static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data)
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{
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HRESULT ret;
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if (g_d3d)
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return g_d3d;
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xdk360_video_t *vid = (xdk360_video_t*)calloc(1, sizeof(xdk360_video_t));
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if (!vid)
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return NULL;
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vid->xdk360_device = Direct3DCreate9(D3D_SDK_VERSION);
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if (!vid->xdk360_device)
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{
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free(vid);
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return NULL;
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}
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// Get video settings
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memset(&vid->video_mode, 0, sizeof(vid->video_mode));
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XGetVideoMode(&vid->video_mode);
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memset(&vid->d3dpp, 0, sizeof(vid->d3dpp));
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// no letterboxing in 4:3 mode (if widescreen is
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// unsupported
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if(!vid->video_mode.fIsWideScreen)
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vid->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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vid->d3dpp.BackBufferWidth = vid->video_mode.fIsHiDef ? 1280 : 640;
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vid->d3dpp.BackBufferHeight = vid->video_mode.fIsHiDef ? 720 : 480;
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vid->d3dpp.BackBufferFormat = g_console.gamma_correction_enable ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : D3DFMT_A8R8G8B8;
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vid->d3dpp.FrontBufferFormat = g_console.gamma_correction_enable ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8) : D3DFMT_LE_X8R8G8B8;
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vid->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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vid->d3dpp.MultiSampleQuality = 0;
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vid->d3dpp.BackBufferCount = 2;
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vid->d3dpp.EnableAutoDepthStencil = FALSE;
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vid->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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vid->d3dpp.PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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// D3DCREATE_HARDWARE_VERTEXPROCESSING is ignored on 360
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ret = Direct3D_CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid->d3dpp, &vid->xdk360_render_device);
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ID3DXBuffer* pShaderCodeV = NULL;
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ID3DXBuffer* pShaderCodeP = NULL;
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ID3DXBuffer* pErrorMsg = NULL;
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HRESULT hr = D3DXCompileShaderFromFile(
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g_settings.video.cg_shader_path, //filepath
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NULL, //macros
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NULL, //includes
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"main_vertex", // main function
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"vs_2_0", // shader profile
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0, // flags
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&pShaderCodeV, // compiled operations
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&pErrorMsg, // errors
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&vid->constantTable); // constants
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if (SUCCEEDED(hr))
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{
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SSNES_LOG("Vertex shader program from [%s] successfully compiled.\n", "game:\\media\\shaders\\stock.cg");
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HRESULT hr = D3DXCompileShaderFromFile(
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g_settings.video.cg_shader_path, //filepath
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NULL, //macros
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NULL, //includes
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"main_fragment", // main function
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"ps_2_0", // shader profile
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0, // flags
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&pShaderCodeP, // compiled operations
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&pErrorMsg, // errors
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NULL); // constants
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}
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if (FAILED(hr))
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{
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OutputDebugString(pErrorMsg ? (char*)pErrorMsg->GetBufferPointer() : "");
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D3DDevice_Release(vid->xdk360_render_device);
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Direct3D_Release();
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free(vid);
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return NULL;
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}
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else
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{
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SSNES_LOG("Pixel shader program from [%s] successfully compiled.\n", "game:\\media\\shaders\\stock.cg");
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}
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vid->pVertexShader = D3DDevice_CreateVertexShader((const DWORD*)pShaderCodeV->GetBufferPointer());
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vid->pPixelShader = D3DDevice_CreatePixelShader((const DWORD*)pShaderCodeP->GetBufferPointer());
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pShaderCodeV->Release();
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pShaderCodeP->Release();
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vid->lpTexture = (D3DTexture*) D3DDevice_CreateTexture(512, 512, 1, 1, 0, D3DFMT_LIN_X1R5G5B5,
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0, D3DRTYPE_TEXTURE);
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D3DLOCKED_RECT d3dlr;
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D3DTexture_LockRect(vid->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
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D3DTexture_UnlockRect(vid->lpTexture, 0);
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vid->last_width = 512;
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vid->last_height = 512;
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vid->vertex_buf = D3DDevice_CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, 0);
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static const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 0.0f },
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};
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void *verts_ptr = (BYTE*)D3DVertexBuffer_Lock(vid->vertex_buf, 0, 0, 0);
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memcpy(verts_ptr, init_verts, sizeof(init_verts));
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D3DVertexBuffer_Unlock(vid->vertex_buf);
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static const D3DVERTEXELEMENT9 VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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vid->pVertexDecl = D3DDevice_CreateVertexDeclaration(VertexElements);
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D3DDevice_Clear(vid->xdk360_render_device, 0, NULL, D3DCLEAR_TARGET,
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0xff000000, 1.0f, 0, FALSE);
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D3DDevice_SetRenderState_CullMode(vid->xdk360_render_device, D3DCULL_NONE);
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D3DDevice_SetRenderState_ZEnable(vid->xdk360_render_device, FALSE);
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D3DVIEWPORT9 vp = {0};
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vp.Width = vid->video_mode.fIsHiDef ? 1280 : 640;
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vp.Height = vid->video_mode.fIsHiDef ? 720 : 480;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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D3DDevice_SetViewport(vid->xdk360_render_device, &vp);
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// World matrix
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XMMATRIX matWorld = XMMatrixIdentity();
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// View matrix
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XMVECTOR vEyePt = XMVectorSet( 0.0f, -4.0f, -4.0f, 0.0f );
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XMVECTOR vLookatPt = XMVectorSet( 0.0f, 0.0f, 0.0f, 0.0f );
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XMVECTOR vUp = XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f );
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XMMATRIX matView = XMMatrixLookAtLH( vEyePt, vLookatPt, vUp );
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// Determine the aspect ratio
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FLOAT fAspectRatio = ( FLOAT )vid->d3dpp.BackBufferWidth / ( FLOAT )vid->d3dpp.BackBufferHeight;
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// Projection matrix
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XMMATRIX matProj = XMMatrixPerspectiveFovLH( XM_PI / 4, fAspectRatio, 1.0f, 200.0f );
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// World*view*projection
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vid->modelViewProj = matWorld * matView * matProj;
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return vid;
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}
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static bool xdk360_gfx_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch, const char *msg)
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{
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xdk360_video_t *vid = (xdk360_video_t*)data;
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g_frame_count++;
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D3DDevice_Clear(vid->xdk360_render_device, 0, NULL, D3DCLEAR_TARGET,
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0xff000000, 1.0f, 0, FALSE);
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if (vid->last_width != width || vid->last_height != height || g_console.force_resize_enable)
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{
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D3DLOCKED_RECT d3dlr;
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D3DTexture_LockRect(vid->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
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D3DTexture_UnlockRect(vid->lpTexture, 0);
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float tex_w = width / 512.0f;
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float tex_h = height / 512.0f;
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//normal
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const DrawVerticeFormats vertexes_normal[] = {
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{ -1.0f, -1.0f, 0.0f, tex_h },
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{ 1.0f, -1.0f, tex_w, tex_h },
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{ -1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, tex_w, 0.0f },
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};
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//vertical
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const DrawVerticeFormats vertexes_vertical[] = {
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{ 1.0f, -1.0f, tex_w, 0.0f },
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{ 1.0f, 1.0f, 0.0f, 0.0f },
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{ -1.0f, -1.0f, tex_w, tex_h },
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{ -1.0f, 1.0f, 0.0f, tex_h },
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};
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//flipped
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const DrawVerticeFormats vertexes_flipped[] = {
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{ -1.0f, 1.0f, 0.0f, tex_h },
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{ 1.0f, 1.0f, tex_w, tex_h },
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{ -1.0f, -1.0f, 0.0f, 0.0f },
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{ 1.0f, -1.0f, tex_w, 0.0f },
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};
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// flipped vertical
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const DrawVerticeFormats vertexes_flipped_vertical[] = {
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{ -1.0f, -1.0f, 0.0f, 0.0f },
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{ -1.0f, 1.0f, tex_w, 0.0f },
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{ 1.0f, -1.0f, 0.0f, tex_h },
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{ 1.0f, 1.0f, tex_w, tex_h },
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};
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void *verts_ptr = (BYTE*)D3DVertexBuffer_Lock(vid->vertex_buf, 0, 0, 0);
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switch(g_console.screen_orientation)
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{
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case ORIENTATION_NORMAL:
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memcpy(verts_ptr, vertexes_normal, sizeof(vertexes_normal));
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break;
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case ORIENTATION_VERTICAL:
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memcpy(verts_ptr, vertexes_vertical, sizeof(vertexes_vertical));
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break;
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case ORIENTATION_FLIPPED:
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memcpy(verts_ptr, vertexes_flipped, sizeof(vertexes_flipped));
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break;
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case ORIENTATION_FLIPPED_ROTATED:
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memcpy(verts_ptr, vertexes_flipped_vertical, sizeof(vertexes_flipped_vertical));
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break;
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}
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D3DVertexBuffer_Unlock(vid->vertex_buf);
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vid->last_width = width;
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vid->last_height = height;
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g_console.force_resize_enable = false;
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}
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vid->xdk360_render_device->SetVertexShaderConstantF(0, (FLOAT*)&vid->modelViewProj, 4);
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|
|
vid->constantTable->SetDefaults(vid->xdk360_render_device);
|
|
|
|
//TODO: Update the shader constants
|
|
|
|
D3DLOCKED_RECT d3dlr;
|
|
D3DTexture_LockRect(vid->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
|
for (unsigned y = 0; y < height; y++)
|
|
{
|
|
const uint8_t *in = (const uint8_t*)frame + y * pitch;
|
|
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
|
|
memcpy(out, in, width * sizeof(uint16_t));
|
|
}
|
|
D3DTexture_UnlockRect(vid->lpTexture, 0);
|
|
|
|
D3DDevice_SetTexture_Inline(vid->xdk360_render_device, 0, vid->lpTexture);
|
|
D3DDevice_SetSamplerState(vid->xdk360_render_device, 0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
|
D3DDevice_SetSamplerState(vid->xdk360_render_device, 0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
|
D3DDevice_SetSamplerState(vid->xdk360_render_device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
|
D3DDevice_SetSamplerState(vid->xdk360_render_device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
|
|
|
D3DDevice_SetVertexShader(vid->xdk360_render_device, vid->pVertexShader);
|
|
D3DDevice_SetPixelShader(vid->xdk360_render_device, vid->pPixelShader);
|
|
|
|
D3DDevice_SetVertexDeclaration(vid->xdk360_render_device, vid->pVertexDecl);
|
|
D3DDevice_SetStreamSource_Inline(vid->xdk360_render_device, 0, vid->vertex_buf, 0,
|
|
sizeof(DrawVerticeFormats));
|
|
|
|
D3DDevice_DrawVertices(vid->xdk360_render_device, D3DPT_TRIANGLESTRIP, 0, D3DVERTEXCOUNT(D3DPT_TRIANGLESTRIP, 2));
|
|
if (msg)
|
|
{
|
|
if(IS_TIMER_EXPIRED() || g_first_msg)
|
|
{
|
|
xdk360_console_format(msg);
|
|
g_first_msg = 0;
|
|
SET_TIMER_EXPIRATION(30);
|
|
}
|
|
|
|
xdk360_console_draw();
|
|
}
|
|
|
|
if(!vid->block_swap)
|
|
D3DDevice_Present(vid->xdk360_render_device);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void xdk360_set_swap_block_swap (void * data, bool toggle)
|
|
{
|
|
(void)data;
|
|
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
|
|
vid->block_swap = toggle;
|
|
|
|
if(toggle)
|
|
SSNES_LOG("Swap is set to blocked.\n");
|
|
else
|
|
SSNES_LOG("Swap is set to non-blocked.\n");
|
|
}
|
|
|
|
static void xdk360_swap (void * data)
|
|
{
|
|
(void)data;
|
|
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
|
|
D3DDevice_Present(vid->xdk360_render_device);
|
|
}
|
|
|
|
static void xdk360_gfx_set_nonblock_state(void *data, bool state)
|
|
{
|
|
xdk360_video_t *vid = (xdk360_video_t*)data;
|
|
SSNES_LOG("D3D Vsync => %s\n", state ? "off" : "on");
|
|
if(state)
|
|
D3DDevice_SetRenderState_PresentInterval(vid->xdk360_render_device, D3DPRESENT_INTERVAL_IMMEDIATE);
|
|
else
|
|
D3DDevice_SetRenderState_PresentInterval(vid->xdk360_render_device, D3DPRESENT_INTERVAL_ONE);
|
|
}
|
|
|
|
static bool xdk360_gfx_alive(void *data)
|
|
{
|
|
(void)data;
|
|
return !g_quitting;
|
|
}
|
|
|
|
static bool xdk360_gfx_focus(void *data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
|
|
void xdk360_video_set_vsync(bool vsync)
|
|
{
|
|
xdk360_gfx_set_nonblock_state(g_d3d, vsync);
|
|
}
|
|
|
|
// 360 needs a working graphics stack before SSNESeven starts.
|
|
// To deal with this main.c,
|
|
// the top level module owns the instance, and is created beforehand.
|
|
// When SSNES gets around to init it, it is already allocated.
|
|
// When SSNES wants to free it, it is ignored.
|
|
void xdk360_video_init(void)
|
|
{
|
|
video_info_t video_info = {0};
|
|
// Might have to supply correct values here.
|
|
video_info.vsync = g_settings.video.vsync;
|
|
video_info.force_aspect = false;
|
|
video_info.smooth = g_settings.video.smooth;
|
|
video_info.input_scale = 2;
|
|
|
|
g_d3d = xdk360_gfx_init(&video_info, NULL, NULL);
|
|
|
|
g_first_msg = true;
|
|
|
|
HRESULT hr = xdk360_console_init("game:\\media\\Arial_12.xpr",
|
|
0xff000000, 0xffffffff );
|
|
if(FAILED(hr))
|
|
{
|
|
SSNES_ERR("Couldn't create debug console.\n");
|
|
}
|
|
}
|
|
|
|
void xdk360_video_deinit(void)
|
|
{
|
|
void *data = g_d3d;
|
|
g_d3d = NULL;
|
|
xdk360_console_deinit();
|
|
xdk360_gfx_free(data);
|
|
}
|
|
|
|
const video_driver_t video_xdk360 = {
|
|
xdk360_gfx_init,
|
|
xdk360_gfx_frame,
|
|
xdk360_gfx_set_nonblock_state,
|
|
xdk360_gfx_alive,
|
|
xdk360_gfx_focus,
|
|
NULL,
|
|
xdk360_gfx_free,
|
|
"xdk360",
|
|
xdk360_set_swap_block_swap,
|
|
xdk360_swap
|
|
};
|
|
|