(Xbox 1) Even more indenting fixes

This commit is contained in:
freakdave 2012-07-15 18:11:24 +02:00
parent fb8c08c998
commit ac83729207

View File

@ -179,7 +179,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
if (!d3d->d3d_device)
{
free(d3d);
OutputDebugString("RetroArch: Failed to create a D3D8 object!");
OutputDebugString("RetroArch: Failed to create a D3D8 object!");
return NULL;
}
@ -190,12 +190,12 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
// Check if we are able to use progressive mode
if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
else
d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
else
d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
// Safe mode
d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferHeight = 480;
g_console.menus_hd_enable = false;
@ -211,15 +211,15 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
{ //60 Hz, 720x480i
{ //60 Hz, 720x480i
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 480;
}
else
{ //50 Hz, 720x576i
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 576;
}
d3d->d3dpp.BackBufferHeight = 480;
}
else
{ //50 Hz, 720x576i
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 576;
}
}
}
else
@ -228,7 +228,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 480;
d3d->d3dpp.BackBufferHeight = 480;
}
}