Handle more cases for EGL error reporting

This commit is contained in:
Josh Palmer 2017-01-07 21:28:42 +00:00
parent ef205447df
commit e1d3493a9d

View File

@ -44,18 +44,54 @@ void egl_report_error(void)
str = "EGL_SUCCESS";
break;
case EGL_BAD_DISPLAY:
str = "EGL_BAD_DISPLAY";
case EGL_BAD_ACCESS:
str = "EGL_BAD_ACCESS";
break;
case EGL_BAD_SURFACE:
str = "EGL_BAD_SURFACE";
case EGL_BAD_ALLOC:
str = "EGL_BAD_ALLOC";
break;
case EGL_BAD_ATTRIBUTE:
str = "EGL_BAD_ATTRIBUTE";
break;
case EGL_BAD_CONFIG:
str = "EGL_BAD_CONFIG";
break;
case EGL_BAD_CONTEXT:
str = "EGL_BAD_CONTEXT";
break;
case EGL_BAD_CURRENT_SURFACE:
str = "EGL_BAD_CURRENT_SURFACE";
break;
case EGL_BAD_DISPLAY:
str = "EGL_BAD_DISPLAY";
break;
case EGL_BAD_MATCH:
str = "EGL_BAD_MATCH";
break;
case EGL_BAD_NATIVE_PIXMAP:
str = "EGL_BAD_NATIVE_PIXMAP";
break;
case EGL_BAD_NATIVE_WINDOW:
str = "EGL_BAD_NATIVE_WINDOW";
break;
case EGL_BAD_PARAMETER:
str = "EGL_BAD_PARAMETER";
break;
case EGL_BAD_SURFACE:
str = "EGL_BAD_SURFACE";
break;
default:
str = "Unknown";
break;