Themaister
01e0fac94f
Return gl->quitting.
...
Quit state might be set just once depending on the context driver.
2014-05-29 10:33:17 +02:00
twinaphex
fc1e9786bb
(D3D) Work towards common base driver
2014-05-29 08:20:32 +02:00
twinaphex
0fce77fd1b
(GX) Fill in gx_free (move code from platform_gx.c to gx/gx_video.c)
2014-05-29 05:55:21 +02:00
twinaphex
5cef7e89b0
(XDK D3D) Make XDK D3D driver more like PC D3D8/D3D9
2014-05-29 04:30:32 +02:00
twinaphex
608d271d2c
(PS3) Take out hack that would not allow Soft Filter to be set at startup
2014-05-29 03:18:29 +02:00
twinaphex
06ad413f0b
(PS3) Bake in HAVE_BUILTIN_FILTERS
2014-05-29 03:12:14 +02:00
twinaphex
125a4e3c43
(PS3 Cg) Fixed crash at game start - Cg state was never properly
...
deinited for PS3 before and we relied on a very dirty hack to set
CgContext to NULL - we can get rid of all that crap now.
PS3 build is now 'fixed' - only thing remaining is that we should
have a mechanism inside the menu to 'reinit' any graphics assets that
were previously set before we lost the state (for instance - RMenu
has one texture image it loads at init_assets time).
2014-05-29 01:36:41 +02:00
twinaphex
e1072da17f
(XDK D3D) Cleanups
2014-05-29 01:21:08 +02:00
twinaphex
01059c7941
(XDK) XDK D3D driver cleanups
2014-05-29 01:05:44 +02:00
twinaphex
4e79de20a1
(GX) Make gx video driver more resilient
...
(Image RPNG) GX build fix
2014-05-29 00:57:40 +02:00
twinaphex
4d7a1bd21f
(GL) Make driver more resilient in case gl is NULL
2014-05-29 00:43:47 +02:00
twinaphex
5b59b7e267
(GL) Less chance of segfaults if gl is NULL
2014-05-29 00:30:48 +02:00
twinaphex
b683feb389
(RARCH_CONSOLE) More cleanups to PS3 input/graphics drivers - don't do
...
early exit out of graphics/input free functions and ditto for init
function
2014-05-28 23:32:14 +02:00
twinaphex
0b66427768
(Xbox) Make XDK input and D3D drivers more resilient
2014-05-28 23:16:37 +02:00
twinaphex
b0b9599822
(Frontend) More cleanups
2014-05-28 22:44:25 +02:00
twinaphex
14c81f13c9
(Frontend) Remove attempt_load_game variable
2014-05-28 22:20:08 +02:00
twinaphex
d70b8a0f15
Get rid of global driver init/uninit bullshit - we're going to do
...
console initing/deiniting properly once and for all
2014-05-28 22:09:42 +02:00
twinaphex
839c121ecd
(Xbox 1) Add C++ ifdef __cplusplus extern "C" header guards
2014-05-28 21:45:58 +02:00
Themaister
e156450028
Forgot --configure SDL_IMAGE.
2014-05-28 21:21:54 +02:00
Themaister
731e44ba60
Kill SDL_image with fire.
2014-05-28 21:19:38 +02:00
twinaphex
e1387a7b0b
Take out image driver
2014-05-28 21:14:33 +02:00
Themaister
f5b8ccff4b
Avoid set_controller_port unless we use something other than JOYPAD.
...
Some cores do not properly range check. Avoid needlessly breaking.
2014-05-28 21:05:15 +02:00
Themaister
f1db922c26
Add sanity check for Cg/GLSL attrib indices.
2014-05-28 19:30:36 +02:00
twinaphex
115758a09f
(GCMGL) Rewrite cgGLDisableClientState
2014-05-28 19:17:35 +02:00
twinaphex
c9c7201045
Get rid of rarch_fail in parse_config_file
2014-05-28 19:03:29 +02:00
twinaphex
7b4e735821
Cleanup global_init_drivers/global_uninit_drivers
2014-05-28 18:40:03 +02:00
Themaister
bafae15635
Add missing EQ.dsp.
2014-05-28 18:07:03 +02:00
twinaphex
113547aa3c
(GX) Another build fix
2014-05-28 17:55:19 +02:00
Themaister
748cd81ba8
Fix stale comment in eq.c.
2014-05-28 17:50:03 +02:00
twinaphex
66d4148e57
(GX) Build fix
2014-05-28 17:48:12 +02:00
Hans-Kristian Arntzen
499943bd4b
Merge pull request #715 from libretro/eq-dsp
...
EQ DSP
2014-05-28 10:42:13 +02:00
Themaister
244b072ab8
Fix Android build.
2014-05-28 10:40:24 +02:00
Themaister
0c83bf7d0b
Merge branch 'master' of github.com:libretro/RetroArch into eq-dsp
...
Conflicts:
griffin/griffin.c
2014-05-28 10:38:04 +02:00
Themaister
7bf6554661
Add EQ to griffin.
2014-05-28 10:37:21 +02:00
Themaister
31249ab9da
Some fixes to EQ.
2014-05-28 10:36:13 +02:00
twinaphex
b2d32fed3e
Place find_image_driver above adjust_system_rates in init_drivers
2014-05-28 08:48:49 +02:00
twinaphex
db189e1094
init_drivers - if driver.image is NULL, set it
2014-05-28 08:44:38 +02:00
twinaphex
152e022b5b
(Android) Fix build
2014-05-28 04:15:52 +02:00
twinaphex
ac4377ad23
(Android) Get rid of the warning in gfx/shader_parse.c
2014-05-28 04:10:34 +02:00
twinaphex
49660c9bc0
(Win) Build fix
2014-05-28 03:38:52 +02:00
Themaister
902c92acfc
Read config in EQ.
2014-05-28 00:30:03 +02:00
Themaister
95d1582f3c
Equalizer works.
2014-05-28 00:07:14 +02:00
Twinaphex
5354de4439
Merge pull request #711 from lakkatv/lakka
...
(Lakka) Fix a segfault in items_init
2014-05-27 22:48:02 +02:00
Jean-André Santoni
8a656cfccc
(Lakka) Fix a segfault in items_init
2014-05-27 22:43:04 +02:00
twinaphex
961c1189fd
(PSGL) More PSGL ifdefs
2014-05-27 22:27:16 +02:00
Themaister
b99b288980
Implement more of EQ.
2014-05-27 22:26:16 +02:00
twinaphex
c5f43963c0
(PS3) Add raw PSGL ifdefs
2014-05-27 22:15:25 +02:00
twinaphex
0ea15de950
(GL) Force fp_fbo to false for PS3 for now
2014-05-27 21:55:54 +02:00
twinaphex
5da884036e
(PS3) Starts to somewhat get back to booting - still a lot of
...
breakage to go through
2014-05-27 21:38:30 +02:00
twinaphex
1416e47195
(Console) Should bring up menu context in case it fails the first time
2014-05-27 19:21:44 +02:00