aliaspider
056224bf50
(3DS) avoid using ctrGuCopyImage during font init for now. (fixes freeze
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on cia builds)
2016-09-30 16:16:18 +01:00
twinaphex
d53d1faad5
Use string_is_empty
2016-09-30 09:00:04 +02:00
twinaphex
91170722e6
Try to silence Coverity warning
2016-09-30 08:58:57 +02:00
twinaphex
b73d183c44
(Win32) Buildfix
2016-09-30 08:19:36 +02:00
twinaphex
28a96fbb05
Update GX/WIn32 builds
2016-09-30 06:39:47 +02:00
Twinaphex
03215a831f
Merge pull request #3690 from aliaspider/master
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(3DS) add experimental font and menu_display drivers.
2016-09-29 21:33:08 +02:00
aliaspider
afd5e85a31
(3DS) add experimental font and menu_display drivers.
2016-09-29 20:14:12 +01:00
Brad Parker
b83d2529e2
break early if we run past the message length
2016-09-29 12:25:20 -04:00
twinaphex
32220c042b
(video_driver.c) Style nit
2016-09-29 10:27:49 +02:00
twinaphex
be81edad84
Create path_get
2016-09-29 08:23:41 +02:00
Francisco José García García
f6a7aa95e7
(VITA) Fix crash in gambatte
2016-09-29 00:20:14 +02:00
aliaspider
5db13323f6
(3DS) create gfx/common/ctr_common.h.
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remove depthbuffer.
use vramalloc.
2016-09-28 20:59:54 +01:00
Twinaphex
bcc864d48f
Merge pull request #3681 from loganmc10/patch-3
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Yet another fix for glUniformMatrix4fv
2016-09-28 19:56:02 +02:00
aliaspider
dc16477c46
(3DS) fix tearing, the displayed framebuffer was being set to the
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currently selected drawbuffer.
2016-09-28 18:34:38 +01:00
aliaspider
8266a423cd
(3DS) update for latest ctrulib.
2016-09-28 18:09:17 +01:00
Logan McNaughton
d360bf17d5
Yet another fix for glUniformMatrix4fv
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This should fix fullscreen toggling/context resets.
2016-09-28 08:18:32 -06:00
aliaspider
4ebe84d89c
(3DS) use Makefile.commmon for non griffin builds
2016-09-28 15:01:46 +01:00
Twinaphex
b7ab9a1581
Merge pull request #3675 from frangarcj/master
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(Vita) Add get framebuffer
2016-09-28 00:53:40 +02:00
Logan McNaughton
01a03abdc5
Fix glUniformMatrix4fv call
2016-09-27 16:03:54 -06:00
Francisco José García García
8a6625753d
(Vita) Add get framebuffer
2016-09-27 23:39:24 +02:00
Logan McNaughton
0d3e9875b1
Only call glUniformMatrix4fv if needed
2016-09-27 08:56:36 -06:00
Twinaphex
7672288fcd
Revert "Only call glUniformMatrix4fv if needed"
2016-09-27 02:59:58 +02:00
Logan McNaughton
fa48e95946
Only call glUniformMatrix4fv if needed
2016-09-26 14:24:27 -06:00
twinaphex
b3ec735e75
Silence some more scan-build warnings
2016-09-25 15:25:20 +02:00
Logan McNaughton
4f002f2316
Specify EGL_DEPTH_SIZE for emscripten
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Some drivers require it to provide a depth buffer.
2016-09-24 19:53:45 -06:00
twinaphex
764a4319a0
(shader_glsl.c) Continue with iteration if pass is NULL
2016-09-24 17:04:49 +02:00
twinaphex
b5416e4041
Change false to 0
2016-09-24 17:04:21 +02:00
twinaphex
5b5ad03ec3
Attempt to fix Coverity warnings
2016-09-24 17:04:01 +02:00
twinaphex
83be6daa93
Try to prevent input driver from being set with Emscripten EGL context driver if HAVE_SDL2 is defined
2016-09-24 05:57:02 +02:00
radius
f58f7a5923
Revert "Make emscripten_egl default context for emscripten"
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fixes gamepad support. It seems it only works when we use the SDL2 video context
This reverts commit 1177edf825
.
2016-09-23 22:38:37 -05:00
Francisco José García García
e654c39944
(VITA) Fix utf8
2016-09-23 21:27:06 +02:00
twinaphex
2d11ea71cc
Move runloop_fullpath to paths.c
2016-09-23 03:39:44 +02:00
Logan McNaughton
1177edf825
Make emscripten_egl default context for emscripten
2016-09-22 15:22:08 -06:00
twinaphex
6d702f3538
Remove unused buf_fps variable
2016-09-22 21:51:22 +02:00
twinaphex
0d49ed5877
drm_ctx.c - remove dead assignment
2016-09-22 20:56:42 +02:00
twinaphex
8d9eccfd65
(xvideo.c) Prevent null pointer dereferences for geom variable
2016-09-22 20:54:06 +02:00
Twinaphex
a69b958a1f
Merge pull request #3623 from frangarcj/master
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(VITA) New font renderer with stb by default
2016-09-20 13:22:59 +02:00
frangarcj
608d13c321
(VITA) Add some default fonts
2016-09-20 10:58:14 +02:00
hizzlekizzle
9fe3bd9b62
add 9:16 AR and fix typo
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9:16 is useful for people with widescreen monitors running in portrait mode. I replaced 4:4 with it because 4:4 was redundant with 1:1 anyway, and I fixed the double-close-parentheses typo in the 1:1 PAR's DAR string.
2016-09-19 08:31:08 -05:00
frangarcj
bc90dd2927
(VITA) Another UTF8 Fix
2016-09-19 14:17:19 +02:00
frangarcj
ab0dad99fc
(VITA) Remove old font driver
2016-09-19 14:15:13 +02:00
frangarcj
d46a40e3c4
(VITA) USE STB FONT
2016-09-19 14:14:11 +02:00
twinaphex
88c2ec5819
Prevent this error (caught with SANITIZER=undefined)
2016-09-18 22:39:18 +02:00
Higor Eurípedes
c08650f1f9
Remove trailing whitespace
2016-09-17 21:20:27 -03:00
Higor Eurípedes
d4305d65d9
(gl) Fix gl_check_error()
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gl_check_error() was leaking memory and the error message was never
returned to the calling context.
2016-09-17 21:19:57 -03:00
twinaphex
12949420b6
(Windows) Buildfix
2016-09-17 15:07:45 +02:00
twinaphex
6002fd9f2a
(shader_vulkan.cpp) Nits
2016-09-16 17:50:57 +02:00
twinaphex
99aae8537b
Use string_is_equal/stdstring.h
2016-09-16 17:33:18 +02:00
twinaphex
cb17c0f493
Style nits
2016-09-16 13:31:18 +02:00
Bastien Nocera
5afdd35e54
x11: Only call out to xdg-screensaver when D-Bus failed
2016-09-16 13:03:48 +02:00