Commit Graph

123 Commits

Author SHA1 Message Date
twinaphex
08afcbfa3d (RARCH_CONSOLE) Use void* for param passing type 2013-01-03 03:02:52 +01:00
twinaphex
d0c4de9635 (XDK) Build fixes 2013-01-02 17:23:31 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
twinaphex
269698661a (Console/Android) Simplify input_key_pressed implementation 2012-12-23 14:44:46 +01:00
twinaphex
0b1bd6c276 (XDK) Use g_extern.draw_menu instead of block_swap mechanism 2012-12-18 08:19:57 +01:00
twinaphex
4076dda011 (360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
2012-12-15 17:46:57 +01:00
twinaphex
ffa5d4fa5f Rewrite do-while loops for console ports 2012-12-15 16:47:35 +01:00
twinaphex
dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
twinaphex
3d2d4e4c18 (XDK D3D) Only update texture if frame is not NULL 2012-12-15 07:19:59 +01:00
twinaphex
875b6b6f2e (Xbox 1) Font cleanups 2012-12-15 07:16:02 +01:00
twinaphex
799a9c35fb gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
09cb50ddea (XDK) Input refactor 2012-12-15 05:23:08 +01:00
twinaphex
0df739b86d (360) Build fix 2012-12-15 04:36:19 +01:00
twinaphex
566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
twinaphex
4864adc7b1 (XDK) Rewrote Xbox font code 2012-12-15 03:35:04 +01:00
twinaphex
8a271d318c Frame advance - get rid of unnecessary extern variables now 2012-12-15 02:25:48 +01:00
twinaphex
04674fbba7 (PS3/XDK) Better way to toggle frame advance 2012-12-15 02:13:58 +01:00
twinaphex
0261d934f2 (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
twinaphex
dbb962e946 Streamline frame_count usage
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
twinaphex
321596fc73 (XDK) Build fix 2012-12-02 06:01:39 +01:00
Toad King
c6111a3259 [CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
2012-11-28 19:55:08 -05:00
twinaphex
46c1fd6e41 (XDK) Indenting fixups 2012-11-22 05:52:24 +01:00
twinaphex
dee865d50e (Xbox 1) Build fix 2012-11-22 05:44:09 +01:00
twinaphex
8612711fa8 (360) Add FPS - memory free reporting 2012-11-22 05:32:58 +01:00
twinaphex
bd332c80c5 (360) Fonts can now be placed anywhere onscreen 2012-11-22 04:44:29 +01:00
twinaphex
8456464650 (XDK D3D) Switch from A8R8G8B8 to X8R8G8B8 - fixes shader issues
in 32bit mode
2012-11-21 18:53:21 +01:00
twinaphex
51f51d4a65 (XDK) Remove force_16bit 2012-11-20 23:54:35 +01:00
twinaphex
713995c0cd (XDK D3D) Get rid of redefined constants 2012-11-20 16:31:55 +01:00
twinaphex
35a1c32529 (360) Build fixes 2012-11-20 15:52:22 +01:00
twinaphex
881e440ea6 (360) Add some FBO reiniting logic 2012-11-20 15:44:44 +01:00
twinaphex
c3db8e8c8f (360) Build fixes 2012-11-20 15:16:54 +01:00
twinaphex
bac8a923b2 (XDK) Small cleanup of unused var 2012-11-20 15:04:58 +01:00
twinaphex
7937bff786 (XDK) Fixes rotation on Xbox 1 2012-11-20 15:03:20 +01:00
twinaphex
eaf5041cd8 (Xbox 1) Build fixes 2012-11-20 06:39:35 +01:00
twinaphex
28c39a5beb (XDK) Fixed viewport settings 2012-11-20 06:08:58 +01:00
twinaphex
47cd168a35 (360) No slash at the end of default system_dir path - fixes
system directory issues
2012-11-20 05:21:17 +01:00
twinaphex
1f74056286 (Xbox 1) Build fixes 2012-11-20 03:19:00 +01:00
twinaphex
a8b3d23184 (XDK D3D) Reinits textures now 2012-11-20 02:51:00 +01:00
twinaphex
9570e39744 (XDK D3D) Cleanups 2012-11-20 02:03:26 +01:00
twinaphex
cfc2fac31a (XDK D3D) Split up device creation code to context file 2012-11-20 01:55:16 +01:00
twinaphex
851befae00 (XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
2012-11-20 01:40:52 +01:00
twinaphex
7a1954c260 (XDK D3D) Split off vertex initing code from init_textures
function
2012-11-20 00:33:57 +01:00
twinaphex
5976f4c7b1 (XDK D3D) Split off texture init into separate function 2012-11-19 23:30:32 +01:00
twinaphex
5627f3f8bd (XDK) Move font init code to d3d_start function 2012-11-19 21:34:34 +01:00
twinaphex
ba2de00c8d (XDK) Replace hardcoded 512 values with tex_w/tex_h 2012-11-19 19:57:25 +01:00
twinaphex
05b552e5a4 (Xbox 1) Build fixes 2012-11-19 05:00:38 +01:00
twinaphex
52f52bc253 (360) Build fixes 2012-11-19 04:46:48 +01:00
twinaphex
f0ebecfc32 (RMenu) Remove RMenu context files and use Gfx context files
instead
2012-11-19 04:09:16 +01:00
twinaphex
d264085bda (360) Move most of font rendering code outside of D3D driver 2012-11-18 02:57:42 +01:00
twinaphex
41b1bd3ed0 (GX/XDK) Have console ports use gfx_fps_title instead of gfx_window_title 2012-11-18 02:32:58 +01:00