twinaphex
|
08afcbfa3d
|
(RARCH_CONSOLE) Use void* for param passing type
|
2013-01-03 03:02:52 +01:00 |
|
twinaphex
|
d0c4de9635
|
(XDK) Build fixes
|
2013-01-02 17:23:31 +01:00 |
|
Themaister
|
0b4cf2d053
|
Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
|
twinaphex
|
269698661a
|
(Console/Android) Simplify input_key_pressed implementation
|
2012-12-23 14:44:46 +01:00 |
|
twinaphex
|
0b1bd6c276
|
(XDK) Use g_extern.draw_menu instead of block_swap mechanism
|
2012-12-18 08:19:57 +01:00 |
|
twinaphex
|
4076dda011
|
(360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
|
2012-12-15 17:46:57 +01:00 |
|
twinaphex
|
ffa5d4fa5f
|
Rewrite do-while loops for console ports
|
2012-12-15 16:47:35 +01:00 |
|
twinaphex
|
dacab094f0
|
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
|
2012-12-15 16:40:02 +01:00 |
|
twinaphex
|
3d2d4e4c18
|
(XDK D3D) Only update texture if frame is not NULL
|
2012-12-15 07:19:59 +01:00 |
|
twinaphex
|
875b6b6f2e
|
(Xbox 1) Font cleanups
|
2012-12-15 07:16:02 +01:00 |
|
twinaphex
|
799a9c35fb
|
gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
|
2012-12-15 07:03:33 +01:00 |
|
twinaphex
|
09cb50ddea
|
(XDK) Input refactor
|
2012-12-15 05:23:08 +01:00 |
|
twinaphex
|
0df739b86d
|
(360) Build fix
|
2012-12-15 04:36:19 +01:00 |
|
twinaphex
|
566296068a
|
(Xbox 1) Fix build
|
2012-12-15 03:59:31 +01:00 |
|
twinaphex
|
4864adc7b1
|
(XDK) Rewrote Xbox font code
|
2012-12-15 03:35:04 +01:00 |
|
twinaphex
|
8a271d318c
|
Frame advance - get rid of unnecessary extern variables now
|
2012-12-15 02:25:48 +01:00 |
|
twinaphex
|
04674fbba7
|
(PS3/XDK) Better way to toggle frame advance
|
2012-12-15 02:13:58 +01:00 |
|
twinaphex
|
0261d934f2
|
(RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
|
2012-12-15 01:14:21 +01:00 |
|
twinaphex
|
dbb962e946
|
Streamline frame_count usage
(Android/Griffin) Fix build
|
2012-12-14 20:33:36 +01:00 |
|
twinaphex
|
321596fc73
|
(XDK) Build fix
|
2012-12-02 06:01:39 +01:00 |
|
Toad King
|
c6111a3259
|
[CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
|
2012-11-28 19:55:08 -05:00 |
|
twinaphex
|
46c1fd6e41
|
(XDK) Indenting fixups
|
2012-11-22 05:52:24 +01:00 |
|
twinaphex
|
dee865d50e
|
(Xbox 1) Build fix
|
2012-11-22 05:44:09 +01:00 |
|
twinaphex
|
8612711fa8
|
(360) Add FPS - memory free reporting
|
2012-11-22 05:32:58 +01:00 |
|
twinaphex
|
bd332c80c5
|
(360) Fonts can now be placed anywhere onscreen
|
2012-11-22 04:44:29 +01:00 |
|
twinaphex
|
8456464650
|
(XDK D3D) Switch from A8R8G8B8 to X8R8G8B8 - fixes shader issues
in 32bit mode
|
2012-11-21 18:53:21 +01:00 |
|
twinaphex
|
51f51d4a65
|
(XDK) Remove force_16bit
|
2012-11-20 23:54:35 +01:00 |
|
twinaphex
|
713995c0cd
|
(XDK D3D) Get rid of redefined constants
|
2012-11-20 16:31:55 +01:00 |
|
twinaphex
|
35a1c32529
|
(360) Build fixes
|
2012-11-20 15:52:22 +01:00 |
|
twinaphex
|
881e440ea6
|
(360) Add some FBO reiniting logic
|
2012-11-20 15:44:44 +01:00 |
|
twinaphex
|
c3db8e8c8f
|
(360) Build fixes
|
2012-11-20 15:16:54 +01:00 |
|
twinaphex
|
bac8a923b2
|
(XDK) Small cleanup of unused var
|
2012-11-20 15:04:58 +01:00 |
|
twinaphex
|
7937bff786
|
(XDK) Fixes rotation on Xbox 1
|
2012-11-20 15:03:20 +01:00 |
|
twinaphex
|
eaf5041cd8
|
(Xbox 1) Build fixes
|
2012-11-20 06:39:35 +01:00 |
|
twinaphex
|
28c39a5beb
|
(XDK) Fixed viewport settings
|
2012-11-20 06:08:58 +01:00 |
|
twinaphex
|
47cd168a35
|
(360) No slash at the end of default system_dir path - fixes
system directory issues
|
2012-11-20 05:21:17 +01:00 |
|
twinaphex
|
1f74056286
|
(Xbox 1) Build fixes
|
2012-11-20 03:19:00 +01:00 |
|
twinaphex
|
a8b3d23184
|
(XDK D3D) Reinits textures now
|
2012-11-20 02:51:00 +01:00 |
|
twinaphex
|
9570e39744
|
(XDK D3D) Cleanups
|
2012-11-20 02:03:26 +01:00 |
|
twinaphex
|
cfc2fac31a
|
(XDK D3D) Split up device creation code to context file
|
2012-11-20 01:55:16 +01:00 |
|
twinaphex
|
851befae00
|
(XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
|
2012-11-20 01:40:52 +01:00 |
|
twinaphex
|
7a1954c260
|
(XDK D3D) Split off vertex initing code from init_textures
function
|
2012-11-20 00:33:57 +01:00 |
|
twinaphex
|
5976f4c7b1
|
(XDK D3D) Split off texture init into separate function
|
2012-11-19 23:30:32 +01:00 |
|
twinaphex
|
5627f3f8bd
|
(XDK) Move font init code to d3d_start function
|
2012-11-19 21:34:34 +01:00 |
|
twinaphex
|
ba2de00c8d
|
(XDK) Replace hardcoded 512 values with tex_w/tex_h
|
2012-11-19 19:57:25 +01:00 |
|
twinaphex
|
05b552e5a4
|
(Xbox 1) Build fixes
|
2012-11-19 05:00:38 +01:00 |
|
twinaphex
|
52f52bc253
|
(360) Build fixes
|
2012-11-19 04:46:48 +01:00 |
|
twinaphex
|
f0ebecfc32
|
(RMenu) Remove RMenu context files and use Gfx context files
instead
|
2012-11-19 04:09:16 +01:00 |
|
twinaphex
|
d264085bda
|
(360) Move most of font rendering code outside of D3D driver
|
2012-11-18 02:57:42 +01:00 |
|
twinaphex
|
41b1bd3ed0
|
(GX/XDK) Have console ports use gfx_fps_title instead of gfx_window_title
|
2012-11-18 02:32:58 +01:00 |
|