twinaphex
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2dba4c9359
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Move texture_image_render to xdk_d3d.cpp
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2013-04-10 10:06:15 +02:00 |
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twinaphex
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a871b6da54
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(XDK) Remove texture_image_free - will have to manually do freeing
memory management without a public function for Xbox
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2013-04-10 09:59:29 +02:00 |
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twinaphex
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f4b30ecfc2
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(Xbox 1) Build fix
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2013-02-04 21:58:19 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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twinaphex
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1448761e73
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(Xbox 1) Refactor surface code to implementation of texture_image
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2012-08-05 17:18:19 +02:00 |
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Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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aab8fb6151
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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TwinAphex51224
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7af7d55068
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(PS3) use uint32_t * for pixels member as well for PS3
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2012-01-28 00:34:06 +01:00 |
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TwinAphex51224
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15c5c69241
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(PS3) Texture is now loaded
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2012-01-28 00:34:06 +01:00 |
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Themaister
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b4248038fb
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Update license headers.
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2012-01-08 01:12:05 +01:00 |
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Themaister
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d5fca50a2f
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Can build for C++.
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2011-12-24 15:26:01 +01:00 |
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Themaister
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ad04db8365
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Fix includes.
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2011-12-03 00:48:42 +01:00 |
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Themaister
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c938f3d8de
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Add lookup texture support. :D yay.
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2011-05-18 20:22:27 +02:00 |
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