twinaphex
|
5dc58dc461
|
(RGL PS3) Depth and baseDepth - hardcode at 1
|
2013-11-19 20:20:45 +01:00 |
|
twinaphex
|
1372df61de
|
(PS3 RGL) Should add float FBO support
|
2013-11-19 05:18:46 +01:00 |
|
twinaphex
|
81f437ee74
|
(RGL PS3) Cleanups
|
2013-11-19 04:30:43 +01:00 |
|
twinaphex
|
caa653cc62
|
(RGL PS3) Remove SRGB remap (unused)
|
2013-11-18 11:58:22 +01:00 |
|
twinaphex
|
f0d006dd6d
|
(RGL PS3) Cleanups
|
2013-11-18 11:53:52 +01:00 |
|
twinaphex
|
7e619fa758
|
(RGL PS3) Get rid of GCM_FUNC macros and useless constants
|
2013-11-18 11:46:11 +01:00 |
|
twinaphex
|
c4da45783e
|
(RGL PS3) Dehardcode some GCM magic numbers
|
2013-11-18 11:25:38 +01:00 |
|
twinaphex
|
44bd582251
|
(RGL PS3) Use rglGcmSetJumpCommand instead of cellGcmSetJumpCommand
|
2013-11-18 11:11:17 +01:00 |
|
twinaphex
|
92a535a63d
|
(RGL PS3) Use rglGcmSetInlineTransfer
|
2013-11-18 11:05:37 +01:00 |
|
twinaphex
|
b7d1d6fe34
|
(PS3 RGL) Use rglGcmSwap16Float32
|
2013-11-18 11:00:53 +01:00 |
|
twinaphex
|
4e800574c0
|
(PS3) Audio - fix initializer
|
2013-11-18 10:55:28 +01:00 |
|
twinaphex
|
f03c53a646
|
(PS3 RGL) Use rglGcmSetNopCommand instead of cellGcmSetNopCommandUnsafeInline
|
2013-11-18 10:52:53 +01:00 |
|
twinaphex
|
673d4ed2b9
|
(PS3) ps3_audio.c - Simplify initializer
|
2013-11-18 10:52:53 +01:00 |
|
twinaphex
|
46d2c31cd8
|
(RGL PS3) rglDeallocateBuffer - turn into macro
|
2013-11-17 22:58:01 +01:00 |
|
twinaphex
|
ccb81396e6
|
(RGL PS3) GCM_FUNC no longer being used in rgl_ps3.cpp
|
2013-11-17 22:39:40 +01:00 |
|
twinaphex
|
014c1fff44
|
(RGL PS3) Make macro wrapper around cellGcmFlush
|
2013-11-17 22:12:45 +01:00 |
|
twinaphex
|
09f5037ca6
|
(RGL PS3) Turn into do { } while
|
2013-11-17 21:14:02 +01:00 |
|
twinaphex
|
920d46323f
|
(RGL PS3) Don't use CPU sleep anymore
|
2013-11-17 21:07:04 +01:00 |
|
twinaphex
|
dfddb4a530
|
(RGL PS3) Simplify gmmAlloc
|
2013-11-17 20:47:46 +01:00 |
|
twinaphex
|
ba250d1ca5
|
(PS3 RGL) Simplify gmmAlloc
|
2013-11-17 19:14:52 +01:00 |
|
twinaphex
|
1c6a0642d6
|
(PS3 RGL) Pallocator - change size to only one GmmAllocator
|
2013-11-17 18:29:51 +01:00 |
|
twinaphex
|
2ee221e7c6
|
(RGL PS3) No more GCM_FUNC calls inside rgl_ps3_raster.cpp
|
2013-11-17 16:23:48 +01:00 |
|
twinaphex
|
7167ccb5b9
|
(RGL PS3) Replace more GCM_FUNC entries
|
2013-11-17 04:57:19 +01:00 |
|
twinaphex
|
41a65eb32a
|
(PS3 RGL) Replace more GCM_FUNC calls
|
2013-11-17 00:49:34 +01:00 |
|
twinaphex
|
5312ac8c29
|
(PS3 RGL) Don't call cellGcmSetAntialiasingControl
|
2013-11-16 20:50:32 +01:00 |
|
twinaphex
|
1850428ef6
|
(RGL PS3) Using namespace cell::Gcm can go now
|
2013-11-16 18:01:30 +01:00 |
|
twinaphex
|
5c89e9106a
|
(RGL PS3) Turn rglGcmFifo into a struct instead of a C++-style struct
(ie. class)
|
2013-11-16 17:48:11 +01:00 |
|
twinaphex
|
f0ab69b115
|
(PS3) Split up OSK code into separate file
|
2013-11-16 16:02:04 +01:00 |
|
twinaphex
|
9558a47ada
|
(PS3 RGUI) Working OSK input
|
2013-11-15 23:19:44 +01:00 |
|
twinaphex
|
d06eebf9e6
|
(RGL PS3) cleanups
|
2013-11-15 17:21:30 +01:00 |
|
twinaphex
|
d87c20feee
|
(PS3) Get rid of ps3_input.h
|
2013-11-13 00:41:03 +01:00 |
|
twinaphex
|
aec049c803
|
(OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now -
I will make an overlay-based backend soon too for all other platforms
|
2013-11-13 00:27:31 +01:00 |
|
twinaphex
|
8ce8051654
|
(OSK PS3) Refactor OSK PS3 input
|
2013-11-12 17:16:30 +01:00 |
|
twinaphex
|
a5c0009475
|
(RGL PS3) Remove more unneeded Cg functions
|
2013-11-12 13:18:43 +01:00 |
|
twinaphex
|
d59bdf880f
|
(RGL PS3) Remove unneeded Cg functions
|
2013-11-12 13:01:43 +01:00 |
|
twinaphex
|
fde4311ef5
|
(PS3) Refactor OSK code - next thing should be abstracting it
|
2013-11-11 16:58:12 +01:00 |
|
twinaphex
|
c67fc23778
|
(PS3) input driver - add missing breaks
|
2013-11-11 12:36:34 +01:00 |
|
twinaphex
|
4405d08ae4
|
(RGL PS3) Cleanups
|
2013-11-10 03:16:03 +01:00 |
|
twinaphex
|
8ab88a5272
|
(RGL PS3 Cg) Take out unused shared parameters
|
2013-11-08 16:14:23 +01:00 |
|
twinaphex
|
dc7a98f48c
|
(RGL PS3) Group more cases together in switches
|
2013-11-08 15:57:42 +01:00 |
|
twinaphex
|
bbf7335bd3
|
(PS3) header includes for rgl_ps3.cpp
|
2013-11-08 05:22:15 +01:00 |
|
twinaphex
|
da8f8b6d63
|
Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
|
2013-11-07 21:44:44 +01:00 |
|
twinaphex
|
ab0d1a2e65
|
(RGL PS3) Slim down headers
|
2013-11-07 19:11:25 +01:00 |
|
twinaphex
|
68fbbbd7f4
|
(PS3) No longer crashes on loading overlays
|
2013-11-07 05:21:09 +01:00 |
|
twinaphex
|
1a7789974c
|
(PS3) Analog revisions - still borked though (tested with Quake)
|
2013-11-06 23:10:12 +01:00 |
|
twinaphex
|
d7e01cdf2a
|
(RGL PS3) Get rid of unused function pointers in function pointier table
|
2013-11-04 00:45:39 +01:00 |
|
twinaphex
|
59c44a7e17
|
(RGL PS3) Use malloc instead of new for buffer
|
2013-11-04 00:00:36 +01:00 |
|
twinaphex
|
124022bd69
|
(PS3) Implement rumble in input driver
|
2013-11-03 20:55:07 +01:00 |
|
twinaphex
|
b8641af4c3
|
(PS3) Expose Sixaxis accelerometer to input driver
|
2013-11-03 20:25:15 +01:00 |
|
twinaphex
|
ae981ab946
|
(PS3) Add preliminary analog stick support
|
2013-11-03 19:39:43 +01:00 |
|