twinaphex
a77b7576b7
(RMenu XUI) Get rid of rmenu_xui header
2013-11-19 06:42:27 +01:00
twinaphex
79a4f790fe
(XDK1) Menu texture now fills entire screen
2013-11-15 02:54:14 +01:00
twinaphex
ef7d85c1ce
(XDK D3D) Some texture menu tweaks
2013-11-15 02:44:17 +01:00
twinaphex
94a49d4273
(xdk_d3d) Remove HAVE_MENU_PANEL define
2013-11-12 12:31:21 +01:00
twinaphex
50dc298187
(Xbox 1) Remove menu_panel
2013-11-11 04:04:24 +01:00
twinaphex
54d2e2d321
(Xbox 1) Build fixes
2013-11-11 03:36:30 +01:00
twinaphex
f8c37fc933
(Menu) Simplify menu preprocessor conditionals - there is now
...
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex
da8f8b6d63
Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
...
instead
2013-11-07 21:44:44 +01:00
twinaphex
2c2542ff63
Rename message.c/message.h to message_queue.c/message_queue.h
2013-11-06 15:08:54 +01:00
twinaphex
bc13d07026
(XDK) xdk input - fix up erroneous copy-paste - was accidentally
...
callocing struct
2013-11-04 00:13:09 +01:00
twinaphex
332f221c64
(XDK D3D) Prevent unitialized variables
2013-11-04 00:04:53 +01:00
twinaphex
0b307dc9fb
(XDK1) Build fix
2013-11-03 21:37:31 +01:00
twinaphex
0dbbc33529
(XDK) Implement rumble (based on XInput Windows driver - not sure
...
if treating left motor as "strong" motor is correct behavior we
should take from the Windows driver
2013-11-03 21:32:16 +01:00
twinaphex
c0e02d3957
(Android/General) Add preliminary sensor support to libretro API /
...
add accelerometer support to Android input driver
2013-11-03 00:27:58 +01:00
twinaphex
3e8166bfa5
(Input) Add new function to input driver - get_capabilities
2013-11-02 21:16:57 +01:00
twinaphex
f149c387b9
Remove 'start' from video interface
2013-11-01 21:18:38 +01:00
twinaphex
b09a7bae43
(XDK) Move font context initing to xdk_d3d_init
2013-11-01 17:36:31 +01:00
twinaphex
a682319eee
(XDK1) Fix build - reimplemented input init
2013-11-01 17:12:24 +01:00
twinaphex
c2b55b9974
(XDK) Fix message queue
2013-10-07 23:57:55 +02:00
twinaphex
32ac80c8e7
(XDK) Take out D-pad emulation binds
2013-10-07 16:23:15 +02:00
twinaphex
b58ccb6e59
(XDK) xdk_input.c - get rid of pads_connected
2013-10-06 20:49:11 +00:00
twinaphex
f38f43ddac
(XDK) xdk_input - cleanup
2013-10-06 20:38:58 +00:00
twinaphex
fd053086ef
(RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND
2013-10-06 20:01:44 +00:00
twinaphex
abb829283b
Take out messy Dpad emulation code - this will require an entire
...
rewrite where we come up with a solution that works the same across
console/PC/mobile
2013-10-05 20:55:37 +00:00
twinaphex
cf3fa07c4a
(RARCH_CONSOLE) Reduce code duplication for default input binds
2013-10-01 18:38:12 +02:00
twinaphex
c95689e8f0
(RMenu XUI) Add more HAVE_RMENU_XUI ifdefs
2013-09-29 21:45:50 +02:00
twinaphex
48c042d56c
(360) More build fixes
2013-09-29 18:04:56 +02:00
twinaphex
767c44fd47
(360) Don't define HAVE_RMENU anymore for 360
2013-09-29 17:58:10 +02:00
twinaphex
059f2c98cd
(360) Build fixes to rmenu_xui.cpp
2013-09-29 17:53:26 +02:00
twinaphex
725be8ff94
(360/XDK) Build fixes
2013-09-28 01:46:55 +02:00
twinaphex
8837139271
(360) Build fixes
2013-09-15 18:49:18 +02:00
twinaphex
119ee6d538
(XDK1) Fix build
2013-07-16 00:47:09 +02:00
twinaphex
0e55c45aa3
(XDK) xdk_d3d - cleanup
2013-06-14 17:31:17 +02:00
twinaphex
c84750a752
(XDK) Move FPS printing code over to window_update_title function
...
as well
2013-06-14 17:28:53 +02:00
twinaphex
559c4a7964
(RARCH_CONSOLE) Add refresh rate FPS statistics
2013-06-08 01:45:25 +02:00
twinaphex
f03dc4cb62
Cleanups
2013-06-03 00:44:09 +02:00
twinaphex
34619412bc
(RARCH_CONSOLE) Get rid of video_stop_func
2013-04-24 16:08:18 +02:00
Themaister
be01a0ea59
Refactor aspect ratio handling.
...
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.
Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
twinaphex
419620a49e
(360) Add viewport hack for now so that XUI doesn't get
...
cut off depending on the viewport of the game
2013-04-19 23:22:58 +02:00
twinaphex
7fb7077f56
(XDK1) Don't do Clear anymore for every xdk_d3d_frame iteration
2013-04-19 23:08:31 +02:00
twinaphex
876f216803
(RMenu XDK1) Menu picture is now always fullscreen
2013-04-19 22:55:40 +02:00
twinaphex
e25afd4a62
(XDK1) We don't use state blocks so DIRTYFLAGS can go
2013-04-19 02:39:19 +02:00
twinaphex
206d083a84
(XDK D3D) Optimization - d3d->should_resize was never set to false
...
- skips viewport checking code for every frame
2013-04-19 02:18:15 +02:00
twinaphex
e7db869f69
(XDK D3D) Do Clear at start of xdk_d3d_frame
2013-04-19 01:52:43 +02:00
twinaphex
fa50efa93b
(PS3/XDK) Don't rely on frame_count anymore for menu toggle
2013-04-18 23:54:15 +02:00
twinaphex
3670dd923a
(XDK D3D) Fix SetSamplerState/SetTextureStage State
2013-04-16 22:44:49 +02:00
twinaphex
050ed45f30
(XDK1) Use D3DSWAPEFFECT_DISCARD
2013-04-16 21:08:28 +02:00
twinaphex
99265999d8
(XDK D3D) More inlined functions
2013-04-16 18:49:09 +02:00
twinaphex
671725cfdd
(XDK D3D) Replace more functions with optimal inlined functions
2013-04-16 16:47:20 +02:00
twinaphex
c54ed6789b
(XDK D3D) Start optimizing XDK D3D driver
2013-04-16 16:11:15 +02:00