Themaister
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60cf4e569a
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Fix some warnings.
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2012-04-11 20:17:17 +02:00 |
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Themaister
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9f0211d9d7
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Fixup C++ build.
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2012-04-09 22:30:29 +02:00 |
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Themaister
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ba2e913908
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Use unsigned port.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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e012e290ae
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Builds clean.
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2012-04-09 22:04:44 +02:00 |
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Themaister
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5d51942f69
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libretro fixups.
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2012-04-09 22:04:43 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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865229820a
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Fix edge case on rotation with multiple pass shaders.
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2012-04-02 17:26:23 +02:00 |
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Themaister
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34bdea0f1c
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Add rotation to GL driver (PC).
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2012-04-01 19:20:37 +02:00 |
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Themaister
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eee0233abb
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Wrap driver calls in overridable macros.
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2012-03-29 00:30:50 +02:00 |
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Twinaphex
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2a6551a62a
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Fixup includes
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2012-03-16 23:31:26 +01:00 |
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Themaister
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9ab02b12be
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Move compat functionality to compat/.
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2012-03-16 23:26:57 +01:00 |
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Themaister
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b50ddfc87a
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Fix some static analyzer warnings.
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2012-02-27 17:29:59 +01:00 |
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Themaister
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9c664b875a
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LUT info for Cg.
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2012-02-22 23:35:01 +01:00 |
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Themaister
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a13684c80c
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gl_cg_invalidate_context.
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2012-02-22 20:45:58 +01:00 |
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TwinAphex51224
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10cfe3daa8
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(PS3) update_input works now on PS3
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2012-02-20 23:44:56 +01:00 |
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Themaister
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9bcbd27988
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Add gl_cg_reinit().
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2012-02-20 16:22:58 +01:00 |
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Themaister
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6a7144d41c
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Add absolute paths to .cgp.
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2012-02-20 15:45:38 +01:00 |
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Themaister
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21e39eea2b
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Use config_get_float.
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2012-02-13 22:04:25 +01:00 |
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Themaister
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5aa6acf031
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Add *_equal semantics.
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2012-02-12 18:05:33 +01:00 |
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Themaister
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9c861f13be
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Fix additional exclamation marks.
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2012-02-11 21:16:01 +01:00 |
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Themaister
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315b28862a
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Add gl_cg_save_cgp().
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2012-02-08 17:23:44 +01:00 |
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Themaister
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0bb0b96623
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Bump to 8 players bind input.
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2012-02-04 01:54:19 +01:00 |
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Themaister
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fba6f36cb8
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Fix typo.
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2012-02-02 21:04:05 +01:00 |
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Themaister
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0cb2436a59
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Bump to 8 players max. Futureproofing a bit.
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2012-02-02 21:02:36 +01:00 |
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Themaister
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18c259e19a
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Revert "(PS3) Fix for Cg reset context - seems to work on PS3"
This reverts commit 56e862edf8616bc09570ca105d399010b1e9ebc0.
Implementation is not quite correct.
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2012-02-02 20:42:20 +01:00 |
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TwinAphex51224
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56e862edf8
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(PS3) Fix for Cg reset context - seems to work on PS3
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2012-02-02 13:13:16 +01:00 |
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Themaister
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02cfa3f651
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Big refactor of GL routines.
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2012-02-01 00:14:04 +01:00 |
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Themaister
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576855de4f
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Slight refactor.
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2012-01-30 20:23:36 +01:00 |
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Themaister
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08686bcd06
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Debork input some more ...
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2012-01-30 01:45:18 +01:00 |
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Themaister
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5b0a948797
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Refactor input config.
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2012-01-30 01:20:35 +01:00 |
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Themaister
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230f47d00c
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Add helper function to replace Cg shaders on-the-fly.
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2012-01-29 23:43:11 +01:00 |
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TwinAphex51224
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7af7d55068
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(PS3) use uint32_t * for pixels member as well for PS3
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2012-01-28 00:34:06 +01:00 |
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TwinAphex51224
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15c5c69241
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(PS3) Texture is now loaded
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2012-01-28 00:34:06 +01:00 |
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TwinAphex51224
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a07514c88b
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(PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering
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2012-01-28 00:34:05 +01:00 |
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Themaister
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badf807ae9
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Remove useless macro.
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2012-01-28 00:34:05 +01:00 |
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Themaister
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14ffd07b70
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Refactorin' ...
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2012-01-25 22:55:34 +01:00 |
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Themaister
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9cb5eea20b
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Add some useful interfaces to Cg for PS3. Some cleanups ...
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2012-01-25 22:00:18 +01:00 |
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Themaister
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1451ba9610
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Use ARGB_SCE on PS3.
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2012-01-25 00:17:00 +01:00 |
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Themaister
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bda70a9168
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Fix C++ build.
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2012-01-24 22:31:26 +01:00 |
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Themaister
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3c1e4c879a
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Integer scale is bad mmkay.
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2012-01-11 23:09:22 +01:00 |
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Themaister
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4eab7c4387
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Font scale option.
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2012-01-11 22:52:25 +01:00 |
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Themaister
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b4248038fb
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Update license headers.
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2012-01-08 01:12:05 +01:00 |
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Themaister
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318d875981
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Small cleanups.
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2012-01-03 02:50:45 +01:00 |
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Themaister
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520878272c
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Checks if swapinterval succeeds.
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2012-01-02 22:09:55 +01:00 |
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Themaister
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3d1b0ef35b
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Merge branch 'fix'
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2012-01-02 13:33:27 +01:00 |
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Themaister
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c2ba0d474c
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Use limits.h and PATH_MAX.
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2012-01-02 13:33:03 +01:00 |
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Themaister
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8c5d86a6eb
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Add logging to SDL_Init().
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2011-12-27 01:04:50 +01:00 |
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Themaister
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70587bc0df
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More verbosely log SDL failure.
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2011-12-27 00:37:29 +01:00 |
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