371 Commits

Author SHA1 Message Date
Themaister
60cf4e569a Fix some warnings. 2012-04-11 20:17:17 +02:00
Themaister
9f0211d9d7 Fixup C++ build. 2012-04-09 22:30:29 +02:00
Themaister
ba2e913908 Use unsigned port. 2012-04-09 22:05:26 +02:00
Themaister
e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister
e012e290ae Builds clean. 2012-04-09 22:04:44 +02:00
Themaister
5d51942f69 libretro fixups. 2012-04-09 22:04:43 +02:00
Themaister
62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd Change headers. 2012-04-09 22:03:57 +02:00
Themaister
865229820a Fix edge case on rotation with multiple pass shaders. 2012-04-02 17:26:23 +02:00
Themaister
34bdea0f1c Add rotation to GL driver (PC). 2012-04-01 19:20:37 +02:00
Themaister
eee0233abb Wrap driver calls in overridable macros. 2012-03-29 00:30:50 +02:00
Twinaphex
2a6551a62a Fixup includes 2012-03-16 23:31:26 +01:00
Themaister
9ab02b12be Move compat functionality to compat/. 2012-03-16 23:26:57 +01:00
Themaister
b50ddfc87a Fix some static analyzer warnings. 2012-02-27 17:29:59 +01:00
Themaister
9c664b875a LUT info for Cg. 2012-02-22 23:35:01 +01:00
Themaister
a13684c80c gl_cg_invalidate_context. 2012-02-22 20:45:58 +01:00
TwinAphex51224
10cfe3daa8 (PS3) update_input works now on PS3 2012-02-20 23:44:56 +01:00
Themaister
9bcbd27988 Add gl_cg_reinit(). 2012-02-20 16:22:58 +01:00
Themaister
6a7144d41c Add absolute paths to .cgp. 2012-02-20 15:45:38 +01:00
Themaister
21e39eea2b Use config_get_float. 2012-02-13 22:04:25 +01:00
Themaister
5aa6acf031 Add *_equal semantics. 2012-02-12 18:05:33 +01:00
Themaister
9c861f13be Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
Themaister
315b28862a Add gl_cg_save_cgp(). 2012-02-08 17:23:44 +01:00
Themaister
0bb0b96623 Bump to 8 players bind input. 2012-02-04 01:54:19 +01:00
Themaister
fba6f36cb8 Fix typo. 2012-02-02 21:04:05 +01:00
Themaister
0cb2436a59 Bump to 8 players max. Futureproofing a bit. 2012-02-02 21:02:36 +01:00
Themaister
18c259e19a Revert "(PS3) Fix for Cg reset context - seems to work on PS3"
This reverts commit 56e862edf8616bc09570ca105d399010b1e9ebc0.
Implementation is not quite correct.
2012-02-02 20:42:20 +01:00
TwinAphex51224
56e862edf8 (PS3) Fix for Cg reset context - seems to work on PS3 2012-02-02 13:13:16 +01:00
Themaister
02cfa3f651 Big refactor of GL routines. 2012-02-01 00:14:04 +01:00
Themaister
576855de4f Slight refactor. 2012-01-30 20:23:36 +01:00
Themaister
08686bcd06 Debork input some more ... 2012-01-30 01:45:18 +01:00
Themaister
5b0a948797 Refactor input config. 2012-01-30 01:20:35 +01:00
Themaister
230f47d00c Add helper function to replace Cg shaders on-the-fly. 2012-01-29 23:43:11 +01:00
TwinAphex51224
7af7d55068 (PS3) use uint32_t * for pixels member as well for PS3 2012-01-28 00:34:06 +01:00
TwinAphex51224
15c5c69241 (PS3) Texture is now loaded 2012-01-28 00:34:06 +01:00
TwinAphex51224
a07514c88b (PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering 2012-01-28 00:34:05 +01:00
Themaister
badf807ae9 Remove useless macro. 2012-01-28 00:34:05 +01:00
Themaister
14ffd07b70 Refactorin' ... 2012-01-25 22:55:34 +01:00
Themaister
9cb5eea20b Add some useful interfaces to Cg for PS3. Some cleanups ... 2012-01-25 22:00:18 +01:00
Themaister
1451ba9610 Use ARGB_SCE on PS3. 2012-01-25 00:17:00 +01:00
Themaister
bda70a9168 Fix C++ build. 2012-01-24 22:31:26 +01:00
Themaister
3c1e4c879a Integer scale is bad mmkay. 2012-01-11 23:09:22 +01:00
Themaister
4eab7c4387 Font scale option. 2012-01-11 22:52:25 +01:00
Themaister
b4248038fb Update license headers. 2012-01-08 01:12:05 +01:00
Themaister
318d875981 Small cleanups. 2012-01-03 02:50:45 +01:00
Themaister
520878272c Checks if swapinterval succeeds. 2012-01-02 22:09:55 +01:00
Themaister
3d1b0ef35b Merge branch 'fix' 2012-01-02 13:33:27 +01:00
Themaister
c2ba0d474c Use limits.h and PATH_MAX. 2012-01-02 13:33:03 +01:00
Themaister
8c5d86a6eb Add logging to SDL_Init(). 2011-12-27 01:04:50 +01:00
Themaister
70587bc0df More verbosely log SDL failure. 2011-12-27 00:37:29 +01:00