twinaphex
5cef7e89b0
(XDK D3D) Make XDK D3D driver more like PC D3D8/D3D9
2014-05-29 04:30:32 +02:00
twinaphex
e1072da17f
(XDK D3D) Cleanups
2014-05-29 01:21:08 +02:00
twinaphex
01059c7941
(XDK) XDK D3D driver cleanups
2014-05-29 01:05:44 +02:00
twinaphex
0b66427768
(Xbox) Make XDK input and D3D drivers more resilient
2014-05-28 23:16:37 +02:00
twinaphex
e1387a7b0b
Take out image driver
2014-05-28 21:14:33 +02:00
twinaphex
f8e40f613b
(Input) Move console input drivers to input/ directory - should start getting rid of
...
all these platform-specific folders cluttering up the codebase tree
(GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB
(Griffin) shader_common only baked in if HAVE_SHADERS defined
2014-05-13 17:01:27 +02:00
twinaphex
b2b5c6daec
(Image) Put image functions through abstract interface
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(Image) Add image_driver to retroarch.cfg to specify image driver to use
(Menu) Add Image Driver to Drivers section
2014-05-10 20:26:58 +02:00
Themaister
105872a42c
Add HW context support to X/EGL and KMS/EGL.
2014-04-19 16:06:25 +02:00
twinaphex
569de131a0
Move device enums outside of driver.h - and create new callback
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for 'getting' the number of 'devices' the input driver supports
2014-04-17 20:47:43 +02:00
twinaphex
a40e942280
Add frame function to menu_ctx_driver_t struct
2014-04-01 04:45:00 +02:00
twinaphex
d1df068583
(XDK) Build fix
2014-03-09 18:51:35 +01:00
twinaphex
01f02568b2
(360/Menu) Implement render_messagebox through custom message
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queue
2014-03-09 18:26:30 +01:00
twinaphex
82d1953115
(XDK 360) Convert unused convert_texture function
2014-03-08 04:42:21 +01:00
twinaphex
dabfafc7cc
(D3D) Move stuff around
2014-03-08 04:03:12 +01:00
twinaphex
c512fccc18
(XDK) Build fix
2014-03-08 00:54:33 +01:00
twinaphex
950cac260b
(XDK) Build fix
2014-03-07 20:19:26 +01:00
twinaphex
f512ba76d1
(XDK) Rename xdk_d3d_video_t to d3d_video_t
2014-03-07 20:17:25 +01:00
twinaphex
82c7e8f422
(XDK D3D) Build fix
2014-03-07 05:56:23 +01:00
twinaphex
39c1ec4672
Pass data param to more shader functions
2014-03-07 05:51:56 +01:00
twinaphex
ea88399281
(XDK D3D) Refactor initing code completely - make it more inline
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with PC D3D driver
2014-03-07 05:31:24 +01:00
twinaphex
a28a97a1df
(XDK D3D) Use faster blitting function XGCopySurface for
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360
2014-03-06 22:40:38 +01:00
twinaphex
c5364fa012
(XDK D3D) Cleanups
2014-03-06 20:33:58 +01:00
twinaphex
c03c980c1e
(XDK D3D) Create set_mvp
2014-03-06 18:29:54 +01:00
twinaphex
81644a6905
(XDK D3D) Cleanups #2
2014-03-06 05:05:26 +01:00
twinaphex
36c160b909
(XDK D3D) Cleanups
2014-03-06 04:58:21 +01:00
twinaphex
a99bea53d9
(360) Use faster SetTextureFetchConstant after first SetTexture transfer
2014-03-06 04:04:03 +01:00
twinaphex
887b57fef4
(XDK1) Use faster SwitchTexture after the first SetTexture
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call - should change a texture in ten x86 instructions
2014-03-06 02:51:06 +01:00
twinaphex
6894cb81a8
(XDK1) Applies soft filtering and flicker filtering correctly now
2014-03-06 02:37:10 +01:00
twinaphex
0f357099c5
(Xbox 1) Move SetFlickerFilter/SetSoftDisplayFilter to render_pass
2014-03-06 02:22:16 +01:00
twinaphex
407cced43c
(XDK D3D) Move g_extern.frame_count incrementin to swap_buffers
2014-03-05 22:24:39 +01:00
twinaphex
fb48a9e356
(XDK D3D) refactors
2014-03-05 22:10:36 +01:00
twinaphex
7331fd3f82
(XDK1) Aspect ratios/integer scaling works correctly now
2014-03-05 18:37:47 +01:00
twinaphex
c94bb7d06d
(XDK D3D) Build fix
2014-03-05 18:15:41 +01:00
twinaphex
3cbd430b12
(XDK D3D) Cleanups
2014-03-05 17:25:30 +01:00
twinaphex
4e21522da1
(XDK1 D3D) Take out unused font->x/font->y
2014-03-05 06:55:16 +01:00
twinaphex
d5e9951c59
(XDK D3D) Simplify set_rotation
2014-03-05 06:35:42 +01:00
twinaphex
f0ff3b4ae7
(XDK D3D) Rename win_width/win_height to screen_width/screen_height
2014-03-05 06:25:39 +01:00
twinaphex
4cd603197b
(XDK D3D) Refactor LPDIRECT3D member to g_pD3D
2014-03-05 06:11:39 +01:00
twinaphex
1e37515e2f
(XDK D3D) Rename d3d_render_device member to dev
2014-03-05 06:05:48 +01:00
twinaphex
7311d6503f
(XDK D3D) Use 'data' parameter instead of driver.video_data
2014-03-05 05:07:16 +01:00
twinaphex
11f67362dc
(XDK1) Quick build fix
2014-03-05 04:27:15 +01:00
twinaphex
5a7b9dcad5
(XDK D3D) Cleanups
2014-03-05 04:05:12 +01:00
twinaphex
0c0209a705
(XDK D3D) Build fix
2014-03-05 02:33:46 +01:00
twinaphex
9d6ef702d6
(XDK D3D) Cleanups
2014-03-05 02:31:29 +01:00
twinaphex
b5d6d4a455
(XDK D3D) Cleanups
2014-03-05 02:15:42 +01:00
twinaphex
4203408bee
(XDK D3D) Take out another HAVE_HLSL ifdef
2014-03-03 05:56:04 +01:00
twinaphex
785273c209
(XDK1) Cleanup xdk_set_shader
2014-03-03 05:53:40 +01:00
twinaphex
bd347fc5c7
(XDK1) Build fix
2014-03-03 05:49:43 +01:00
twinaphex
d17ffbb625
(XDK 360) Get rid of some of the HLSL ifdefs
2014-03-03 05:38:13 +01:00
twinaphex
ae761a220a
(XDK D3D) Take out HAVE_FBO code - will need to completely
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refactor all this code anyway
2014-03-03 05:29:55 +01:00