Themaister
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3e83e45a7d
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Better error handling of filter stuff.
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2014-04-15 00:33:13 +02:00 |
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Themaister
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4b97de0c9e
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Replace filter cruft with new stuff.
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2014-04-15 00:03:55 +02:00 |
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Themaister
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cbc6775496
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Some more filter stuff ...
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2014-04-14 23:46:47 +02:00 |
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Themaister
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f72445798b
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Flesh out filter stuff a bit more.
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2014-04-14 23:24:10 +02:00 |
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Themaister
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5cb3438389
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Begin implementation of softfilter API.
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2014-04-14 22:56:15 +02:00 |
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Themaister
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f2c78c36e3
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[Android] Add support for GLES3 HW render.
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2014-04-14 13:17:05 +02:00 |
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Themaister
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2e3ca36010
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Allow toggling monitor index in RGUI.
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2014-04-06 15:41:53 +02:00 |
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Themaister
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0ae933ea8b
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Select best KMS mode depending on refresh rate.
Try to match as closely as possible.
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2014-04-06 15:29:59 +02:00 |
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Themaister
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72c3177715
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Honor fullscreen_x/fullscreen_y in KMS/EGL.
Try to find optimal mode.
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2014-04-06 15:20:31 +02:00 |
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Themaister
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36575fe407
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Add multi-monitor support to KMS/DRM.
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2014-04-06 15:10:39 +02:00 |
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Themaister
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99bc686266
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Log available KMS/DRM modes.
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2014-04-05 22:29:20 +02:00 |
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Themaister
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f804adae21
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Fixup big resource leaks in KMS/DRM.
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2014-04-05 22:11:19 +02:00 |
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Floréal Toumikian
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c1014ee305
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Moved dir_list_free
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2014-04-05 19:59:31 +02:00 |
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Floréal Toumikian
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a107678f0d
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Fixed broken build
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2014-04-05 19:51:28 +02:00 |
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Floréal Toumikian
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d663f7fc5d
|
romoved glob, used file_list instead
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2014-04-05 19:32:51 +02:00 |
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Floréal Toumikian
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8fce5f03e9
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Added gpu lookup in DRM EGL context
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2014-04-05 16:02:28 +02:00 |
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twinaphex
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68593e39ea
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(D3D9) Replace menu_iterate_xui code
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2014-04-01 04:49:32 +02:00 |
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Twinaphex
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456a9f4245
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(D3D) Don't add Direct3D to window title
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2014-03-16 14:50:09 +01:00 |
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Twinaphex
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ba4116e313
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(D3D) TODO - quick hack to get D3D driver to at least work for games -
WM_DESTROY needs to be properly reimplemented
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2014-03-16 14:36:55 +01:00 |
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Adam Di Carlo
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4aff572ed7
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vg methods require the vg be passed as first object; allows this file to compile on Debian Wheezy amd64
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2014-03-15 14:22:26 -04:00 |
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Themaister
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79d0cb11af
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Fix compile issue in VC context.
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2014-03-15 16:04:23 +01:00 |
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Themaister
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d941f70dff
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Should fix build on Pi.
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2014-03-15 14:16:29 +01:00 |
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twinaphex
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c52c8cd5b5
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(Android) Bump up versioncode
(VideoCore EGL) Fix build
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2014-03-13 11:01:46 +01:00 |
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twinaphex
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7cdc23505c
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(Apple) Build fix
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2014-03-10 06:00:06 +01:00 |
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twinaphex
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247dc03124
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(d3d_ctx.cpp) Use local data pointer instead of driver.video_data
where appropriate
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2014-03-09 18:54:02 +01:00 |
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twinaphex
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d1df068583
|
(XDK) Build fix
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2014-03-09 18:51:35 +01:00 |
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Themaister
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6b470442e6
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Fixup Win32 build.
D3D stubbed out until it's fixed.
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2014-03-09 17:15:10 +01:00 |
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Themaister
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d3c0431a3b
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Update more context backends ...
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2014-03-09 17:11:06 +01:00 |
|
Themaister
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d0302c9800
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Begin adding opaque interface to gfx_context.
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2014-03-09 16:50:18 +01:00 |
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Themaister
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6a45de307d
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Build fix MinGW.
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2014-03-09 15:49:20 +01:00 |
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twinaphex
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4da1d1f8a3
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(D3D CTX) implement gfx_ctx_d3d_destroy for Xbox
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2014-03-08 05:21:57 +01:00 |
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twinaphex
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8254e127ec
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Rename d3d9_p.cpp to gfx/context/d3d_ctx.c
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2014-03-08 05:18:05 +01:00 |
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twinaphex
|
a95290b94a
|
(D3D Move more code over for Xbox
|
2014-03-08 04:56:27 +01:00 |
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twinaphex
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05e62a133f
|
(XDK) Remove xdk_ctx.c
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2014-03-08 04:19:10 +01:00 |
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twinaphex
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38c04f9b0c
|
(XDK) Use same context driver as PC now
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2014-03-08 04:13:20 +01:00 |
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twinaphex
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7599caac81
|
(D3D) Move code around
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2014-03-08 04:08:18 +01:00 |
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twinaphex
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dabfafc7cc
|
(D3D) Move stuff around
|
2014-03-08 04:03:12 +01:00 |
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twinaphex
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f84e59568c
|
(D3D) Remove some header includes
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2014-03-08 03:36:10 +01:00 |
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twinaphex
|
c512fccc18
|
(XDK) Build fix
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2014-03-08 00:54:33 +01:00 |
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twinaphex
|
c5fd281e1c
|
(XDK) Use similar-named context driver as PC D3D
|
2014-03-07 22:49:44 +01:00 |
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twinaphex
|
ff65d6a58c
|
(D3D) Insert more XDK code
|
2014-03-07 22:26:47 +01:00 |
|
twinaphex
|
856f7a2e2c
|
(D3D) Build fix
|
2014-03-07 21:58:21 +01:00 |
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twinaphex
|
8714939ab7
|
(D3D) Start implementing Xbox code in regular D3D driver
|
2014-03-07 21:55:18 +01:00 |
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twinaphex
|
1af941a6ee
|
(D3D) Some changes
|
2014-03-07 21:22:59 +01:00 |
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twinaphex
|
2708bef175
|
(D3D) Add XDK ifdefs in d3d9_pc.cpp
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2014-03-07 21:14:56 +01:00 |
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twinaphex
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f512ba76d1
|
(XDK) Rename xdk_d3d_video_t to d3d_video_t
|
2014-03-07 20:17:25 +01:00 |
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twinaphex
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fd76a28a32
|
(D3D) Refactor D3DVideo class to d3d_video_t - should be very
similar to XDK D3D driver now
|
2014-03-07 19:34:17 +01:00 |
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twinaphex
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85bfecf1e9
|
(D3D) Cleanup render_chain.hpp
|
2014-03-07 19:17:59 +01:00 |
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twinaphex
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e639c6042e
|
(D3D Refactor render_chain.cpp - shouldn't be a class
|
2014-03-07 19:13:20 +01:00 |
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twinaphex
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7f5e2c1631
|
(360 XDK) Don't reference driver.video_data from within
xdk3360_fonts.cpp
|
2014-03-07 06:46:11 +01:00 |
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