Themaister
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4474b18c8d
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Minor nit.
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2012-10-11 00:21:08 +02:00 |
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Themaister
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b7174a229e
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Merge git://github.com/OV2/RetroArch
Conflicts:
gfx/context/wgl_ctx.c
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2012-10-11 00:18:21 +02:00 |
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Themaister
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cf37629d0d
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Add icon to WGL.
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2012-10-11 00:09:24 +02:00 |
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Themaister
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6e1b2c6291
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Slight adjustments to WGL.
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2012-10-10 23:52:59 +02:00 |
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OV2
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691491ccdb
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win32: windowed fullscreen on current monitor
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2012-10-10 22:08:22 +02:00 |
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OV2
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13fafd80ab
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win32: only hide cursor if in fullscreen
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2012-10-10 21:44:29 +02:00 |
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twinaphex
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254239849a
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Revert "(Android) Cleanup - remove android java audio driver / remove android java video"
This reverts commit ba99f83aa5 .
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2012-10-08 22:55:31 +02:00 |
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twinaphex
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ba99f83aa5
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(Android) Cleanup - remove android java audio driver / remove android java video
driver - do as much stuff natively
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2012-10-07 18:20:11 +02:00 |
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Themaister
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716f37f8bf
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Add untested windowed fullscreen in WGL.
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2012-10-07 00:21:39 +02:00 |
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twinaphex
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350b15b0f2
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(Android) Add some initial funtions for setting native window
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2012-10-06 06:51:42 +02:00 |
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twinaphex
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1fd32e0ae6
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(Android) Implement gfx_ctx_set_swap_interval
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2012-10-05 16:13:48 +02:00 |
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Themaister
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afc611131c
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Make fullscreen branch slightly clearer.
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2012-10-05 15:17:25 +02:00 |
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Themaister
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6104ce2163
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Add option for windowed fullscreen.
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2012-10-05 14:15:54 +02:00 |
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Themaister
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45a5895abf
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Attempt to recover from true fullscreen failing.
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2012-10-05 13:55:24 +02:00 |
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twinaphex
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286edce639
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(Android) Clean up EGL context file - bring it more in line with the
others
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2012-10-05 01:47:52 +02:00 |
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twinaphex
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de72779577
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(Android) Add preliminary EGL context driver
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2012-10-05 01:19:39 +02:00 |
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Themaister
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e351dcc59c
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Should allow fast path for PS3 on glTexImage2D.
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2012-10-02 20:16:55 +02:00 |
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twinaphex
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6c5d6515ce
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(XDK) 360 and Xbox 1 now both use the same Direct3D driver
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2012-10-01 03:35:38 +02:00 |
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twinaphex
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4ae233f1f0
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(XDK) Reports screen resolution now at device init
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2012-10-01 01:17:30 +02:00 |
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twinaphex
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011037eea2
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(XDK Xbox 1) Refactor Xbox 1 code too
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2012-10-01 00:41:06 +02:00 |
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Themaister
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b73243b521
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Fix CXX_BUILD.
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2012-10-01 00:12:07 +02:00 |
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twinaphex
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b954472295
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(360) Move D3D init/destroy code to context file
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2012-10-01 00:09:37 +02:00 |
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twinaphex
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4d80a71f7e
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(XDK) Refactorings - build fixes
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2012-09-30 17:57:32 +02:00 |
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twinaphex
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71443385e9
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(PS3/XDK - Context) Some refactorings
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2012-09-30 17:51:48 +02:00 |
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twinaphex
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c1e3dcd00e
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(Xbox 1/360) XDK context file updated - fixes build
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2012-09-30 17:10:04 +02:00 |
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Themaister
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8d8dce7d2b
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Don't display mouse. Set window title immediately.
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2012-09-30 15:08:11 +02:00 |
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Themaister
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dd6d27c108
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Add WGL context.
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2012-09-30 14:41:58 +02:00 |
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Themaister
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5688f939a7
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Use GL_BGRA_EXT on GLES.
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2012-09-29 20:06:48 +02:00 |
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Themaister
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9747a594e8
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Check for glXSwapInterval as well.
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2012-09-29 12:35:26 +02:00 |
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Themaister
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e58bdc4811
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Add GLX context.
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2012-09-29 12:13:11 +02:00 |
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Themaister
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4669aee283
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Kill null_ctx.
Doesn't serve any purpose with new context abstraction.
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2012-09-29 11:14:02 +02:00 |
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Themaister
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f8de693eef
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Use true fullscreen in X/EGL.
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2012-09-29 10:47:55 +02:00 |
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Themaister
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c6820af73e
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Fix CXX_BUILD.
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2012-09-28 23:47:20 +02:00 |
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Themaister
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c655c1d4e5
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Big refactor of joypad input.
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2012-09-28 23:06:16 +02:00 |
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Themaister
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5936fbf463
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Minor fixes in VC context.
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2012-09-26 16:00:06 +02:00 |
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Themaister
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31b12d7d00
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Refactor out common X11 code.
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2012-09-26 15:52:25 +02:00 |
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Themaister
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f96d357017
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Fix build on KMS.
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2012-09-25 19:28:21 +02:00 |
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Themaister
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2674a67cdd
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Abstract away aspect ratio handling.
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2012-09-25 13:51:44 +02:00 |
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Themaister
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9c24946ca5
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Pick right visual attribs in EGL depending on API.
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2012-09-25 13:25:03 +02:00 |
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TwinAphex51224
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e42f515e11
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(PS3) Works on PS3 again
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2012-09-25 03:49:51 +02:00 |
|
Toad King
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eee9468900
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fix GLES for VideoCore
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2012-09-24 21:25:31 -04:00 |
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Toad King
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df77bbd0bd
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compile fixes
bind API before initializing context
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2012-09-24 20:47:48 -04:00 |
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Themaister
|
d0e220bbf1
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Refactor all GL context handling code.
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2012-09-25 01:37:23 +02:00 |
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Themaister
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a1999af4a7
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Don't use projection abstraction in GL.
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
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2012-09-24 22:51:26 +02:00 |
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Themaister
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4107218a5f
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Should fix build on OSX (*shrug*).
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2012-09-24 10:04:15 +02:00 |
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Themaister
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ae8ab33e81
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Properly be able to reinit KMS.
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2012-09-24 00:01:04 +02:00 |
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Themaister
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b1f5c83deb
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Make sure all page-flips are acknowledged.
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2012-09-23 12:11:24 +02:00 |
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Themaister
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d9fce26801
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Log DRM frame as well in KMS.
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2012-09-20 19:55:25 +02:00 |
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Themaister
|
e8666e4b4e
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Style nit.
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2012-09-19 09:38:59 +02:00 |
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Themaister
|
90a69ac33e
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Only define EGL attrib bits for GL if compiled in.
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2012-09-19 09:09:46 +02:00 |
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