Commit Graph

146 Commits

Author SHA1 Message Date
Themaister
4474b18c8d Minor nit. 2012-10-11 00:21:08 +02:00
Themaister
b7174a229e Merge git://github.com/OV2/RetroArch
Conflicts:
	gfx/context/wgl_ctx.c
2012-10-11 00:18:21 +02:00
Themaister
cf37629d0d Add icon to WGL. 2012-10-11 00:09:24 +02:00
Themaister
6e1b2c6291 Slight adjustments to WGL. 2012-10-10 23:52:59 +02:00
OV2
691491ccdb win32: windowed fullscreen on current monitor 2012-10-10 22:08:22 +02:00
OV2
13fafd80ab win32: only hide cursor if in fullscreen 2012-10-10 21:44:29 +02:00
twinaphex
254239849a Revert "(Android) Cleanup - remove android java audio driver / remove android java video"
This reverts commit ba99f83aa5.
2012-10-08 22:55:31 +02:00
twinaphex
ba99f83aa5 (Android) Cleanup - remove android java audio driver / remove android java video
driver - do as much stuff natively
2012-10-07 18:20:11 +02:00
Themaister
716f37f8bf Add untested windowed fullscreen in WGL. 2012-10-07 00:21:39 +02:00
twinaphex
350b15b0f2 (Android) Add some initial funtions for setting native window 2012-10-06 06:51:42 +02:00
twinaphex
1fd32e0ae6 (Android) Implement gfx_ctx_set_swap_interval 2012-10-05 16:13:48 +02:00
Themaister
afc611131c Make fullscreen branch slightly clearer. 2012-10-05 15:17:25 +02:00
Themaister
6104ce2163 Add option for windowed fullscreen. 2012-10-05 14:15:54 +02:00
Themaister
45a5895abf Attempt to recover from true fullscreen failing. 2012-10-05 13:55:24 +02:00
twinaphex
286edce639 (Android) Clean up EGL context file - bring it more in line with the
others
2012-10-05 01:47:52 +02:00
twinaphex
de72779577 (Android) Add preliminary EGL context driver 2012-10-05 01:19:39 +02:00
Themaister
e351dcc59c Should allow fast path for PS3 on glTexImage2D. 2012-10-02 20:16:55 +02:00
twinaphex
6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex
4ae233f1f0 (XDK) Reports screen resolution now at device init 2012-10-01 01:17:30 +02:00
twinaphex
011037eea2 (XDK Xbox 1) Refactor Xbox 1 code too 2012-10-01 00:41:06 +02:00
Themaister
b73243b521 Fix CXX_BUILD. 2012-10-01 00:12:07 +02:00
twinaphex
b954472295 (360) Move D3D init/destroy code to context file 2012-10-01 00:09:37 +02:00
twinaphex
4d80a71f7e (XDK) Refactorings - build fixes 2012-09-30 17:57:32 +02:00
twinaphex
71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
twinaphex
c1e3dcd00e (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
Themaister
8d8dce7d2b Don't display mouse. Set window title immediately. 2012-09-30 15:08:11 +02:00
Themaister
dd6d27c108 Add WGL context. 2012-09-30 14:41:58 +02:00
Themaister
5688f939a7 Use GL_BGRA_EXT on GLES. 2012-09-29 20:06:48 +02:00
Themaister
9747a594e8 Check for glXSwapInterval as well. 2012-09-29 12:35:26 +02:00
Themaister
e58bdc4811 Add GLX context. 2012-09-29 12:13:11 +02:00
Themaister
4669aee283 Kill null_ctx.
Doesn't serve any purpose with new context abstraction.
2012-09-29 11:14:02 +02:00
Themaister
f8de693eef Use true fullscreen in X/EGL. 2012-09-29 10:47:55 +02:00
Themaister
c6820af73e Fix CXX_BUILD. 2012-09-28 23:47:20 +02:00
Themaister
c655c1d4e5 Big refactor of joypad input. 2012-09-28 23:06:16 +02:00
Themaister
5936fbf463 Minor fixes in VC context. 2012-09-26 16:00:06 +02:00
Themaister
31b12d7d00 Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
Themaister
f96d357017 Fix build on KMS. 2012-09-25 19:28:21 +02:00
Themaister
2674a67cdd Abstract away aspect ratio handling. 2012-09-25 13:51:44 +02:00
Themaister
9c24946ca5 Pick right visual attribs in EGL depending on API. 2012-09-25 13:25:03 +02:00
TwinAphex51224
e42f515e11 (PS3) Works on PS3 again 2012-09-25 03:49:51 +02:00
Toad King
eee9468900 fix GLES for VideoCore 2012-09-24 21:25:31 -04:00
Toad King
df77bbd0bd compile fixes
bind API before initializing context
2012-09-24 20:47:48 -04:00
Themaister
d0e220bbf1 Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Themaister
a1999af4a7 Don't use projection abstraction in GL.
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister
4107218a5f Should fix build on OSX (*shrug*). 2012-09-24 10:04:15 +02:00
Themaister
ae8ab33e81 Properly be able to reinit KMS. 2012-09-24 00:01:04 +02:00
Themaister
b1f5c83deb Make sure all page-flips are acknowledged. 2012-09-23 12:11:24 +02:00
Themaister
d9fce26801 Log DRM frame as well in KMS. 2012-09-20 19:55:25 +02:00
Themaister
e8666e4b4e Style nit. 2012-09-19 09:38:59 +02:00
Themaister
90a69ac33e Only define EGL attrib bits for GL if compiled in. 2012-09-19 09:09:46 +02:00