Commit Graph

42 Commits

Author SHA1 Message Date
Themaister
f4af518fb4 Yay ... <_< 2011-05-23 20:08:16 +02:00
Themaister
eebe0ae5d0 Getting there ... But passN textures aren't set properly ;x 2011-05-23 19:57:52 +02:00
Themaister
f9c5c7c8a5 Path to check initial texture with GLSL. 2011-05-23 17:43:29 +02:00
Themaister
2f858b7948 Clean up ugly inline stuff. :\ 2011-05-18 22:40:42 +02:00
Themaister
36d9adbc0f *Shrug* windows. Works at least ... :D 2011-05-18 22:11:34 +02:00
Themaister
9473b392df TGA loader (nolib). 2011-05-18 21:49:23 +02:00
Themaister
8a0ccc99df Make sure we don't load too many pictures. 2011-05-18 20:27:27 +02:00
Themaister
c938f3d8de Add lookup texture support. :D yay. 2011-05-18 20:22:27 +02:00
Themaister
59c6de69b0 Frame counter for shaders. Not in spec currently. 2011-05-11 13:24:59 +02:00
Themaister
006948b973 Warmup for 0.4-beta. Some FBO stuff is still borked. 2011-03-30 11:05:56 +02:00
Themaister
e5196026a1 Add more precise error messages. 2011-03-30 00:10:16 +02:00
Themaister
66d18e4ad7 Adhere more closely to XML shader specs. 2011-03-29 23:45:10 +02:00
Themaister
f730ba4043 Oh yeah :) Can toggle shader in run-time! 2011-03-29 18:59:06 +02:00
Themaister
c1b8cdb35b Fix issue with size attribute first. 2011-03-27 21:34:33 +02:00
Themaister
936b7f5395 Seems to work now. 2011-03-27 21:21:46 +02:00
Themaister
29808c4421 Start on outscale/size support. 2011-03-27 20:29:47 +02:00
Themaister
3fa037daee Fix minor issues. 2011-03-16 21:48:44 +01:00
Themaister
898c4e8c6c Works quite decently now. :) 2011-03-14 23:59:31 +01:00
Themaister
56ac7b4649 Something's working :D 2011-03-14 23:48:19 +01:00
Themaister
e2daab9ce9 Fetch some scale values (this is not in the standard (yet!)) 2011-03-14 22:51:03 +01:00
Themaister
ef19ea7a85 Add fbo structures, ready to implement. :v 2011-03-14 22:09:35 +01:00
Themaister
01cf24f15f Add filter attributes. 2011-03-14 21:28:30 +01:00
Themaister
1ee7162784 It's not copypasta anymore :D 2011-03-12 17:01:57 +01:00
Themaister
4949a131f8 Multi-passing in XML should work. 2011-03-12 16:33:01 +01:00
Themaister
8b241c3deb Preparation for new XML shader specs. 2011-03-12 15:30:57 +01:00
Themaister
b541c27226 FBO seems to work! :D 2011-03-06 19:56:35 +01:00
Themaister
b07827a856 Should fix GLSL issue on OSX. 2011-02-22 23:53:01 +01:00
Themaister
9ad9cbd7de Build fixes for OSX. (PPC) 2011-02-04 13:49:53 +01:00
Themaister
2267c7d048 Update licensing headers. 2011-01-23 20:29:28 +01:00
Themaister
0c10f10edd Add shaders in the mix. Can disable/enable shaders on the fly. 2011-01-23 00:49:09 +01:00
Themaister
c7e6e73bcb Fix a blooper in headers. 2011-01-17 20:54:58 +01:00
Themaister
becfeb57eb Oh dear... I hate this bugs that plague you for days, but are so stupid. 2011-01-13 21:25:52 +01:00
Themaister
7b5969cb55 some common error routine, and more stringent error checking. 2011-01-11 22:13:55 +01:00
Themaister
12ebdacd12 Fix some build problems in MinGW Linux. 2011-01-07 22:33:21 +01:00
Themaister
9df15e8b7d Add error message for failed GLSL compiles. Works on Win32. :) 2011-01-07 21:41:11 +01:00
Themaister
b50d1fa178 Use more "safe" function pointers. 2011-01-07 21:02:46 +01:00
Themaister
24bbaa4857 Add an additional error message when XML fails. 2011-01-07 18:35:44 +01:00
Themaister
5ecc622524 Some additional fixes. Build in libxml2 for shader support. 2011-01-07 18:26:19 +01:00
Themaister
35124dc288 Use the more portable "SDL.h" include convention for SDL. 2011-01-07 18:11:06 +01:00
Themaister
064ab9e7bd Use glX/wgl VSync toggling... Detect default audio driver. 2011-01-06 23:15:49 +01:00
Themaister
4cc3f7aaab Start moving over to SDL rather than GLFW to minimize dependencies. 2011-01-06 18:34:11 +01:00
Themaister
42e7ac70d4 Add XML shader code support. :) 2011-01-05 19:07:12 +01:00