Themaister
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f4af518fb4
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Yay ... <_<
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2011-05-23 20:08:16 +02:00 |
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Themaister
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eebe0ae5d0
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Getting there ... But passN textures aren't set properly ;x
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2011-05-23 19:57:52 +02:00 |
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Themaister
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f9c5c7c8a5
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Path to check initial texture with GLSL.
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2011-05-23 17:43:29 +02:00 |
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Themaister
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2f858b7948
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Clean up ugly inline stuff. :\
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2011-05-18 22:40:42 +02:00 |
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Themaister
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36d9adbc0f
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*Shrug* windows. Works at least ... :D
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2011-05-18 22:11:34 +02:00 |
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Themaister
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9473b392df
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TGA loader (nolib).
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2011-05-18 21:49:23 +02:00 |
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Themaister
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8a0ccc99df
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Make sure we don't load too many pictures.
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2011-05-18 20:27:27 +02:00 |
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Themaister
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c938f3d8de
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Add lookup texture support. :D yay.
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2011-05-18 20:22:27 +02:00 |
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Themaister
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59c6de69b0
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Frame counter for shaders. Not in spec currently.
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2011-05-11 13:24:59 +02:00 |
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Themaister
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006948b973
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Warmup for 0.4-beta. Some FBO stuff is still borked.
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2011-03-30 11:05:56 +02:00 |
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Themaister
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e5196026a1
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Add more precise error messages.
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2011-03-30 00:10:16 +02:00 |
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Themaister
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66d18e4ad7
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Adhere more closely to XML shader specs.
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2011-03-29 23:45:10 +02:00 |
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Themaister
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f730ba4043
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Oh yeah :) Can toggle shader in run-time!
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2011-03-29 18:59:06 +02:00 |
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Themaister
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c1b8cdb35b
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Fix issue with size attribute first.
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2011-03-27 21:34:33 +02:00 |
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Themaister
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936b7f5395
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Seems to work now.
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2011-03-27 21:21:46 +02:00 |
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Themaister
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29808c4421
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Start on outscale/size support.
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2011-03-27 20:29:47 +02:00 |
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Themaister
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3fa037daee
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Fix minor issues.
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2011-03-16 21:48:44 +01:00 |
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Themaister
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898c4e8c6c
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Works quite decently now. :)
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2011-03-14 23:59:31 +01:00 |
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Themaister
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56ac7b4649
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Something's working :D
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2011-03-14 23:48:19 +01:00 |
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Themaister
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e2daab9ce9
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Fetch some scale values (this is not in the standard (yet!))
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2011-03-14 22:51:03 +01:00 |
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Themaister
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ef19ea7a85
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Add fbo structures, ready to implement. :v
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2011-03-14 22:09:35 +01:00 |
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Themaister
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01cf24f15f
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Add filter attributes.
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2011-03-14 21:28:30 +01:00 |
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Themaister
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1ee7162784
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It's not copypasta anymore :D
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2011-03-12 17:01:57 +01:00 |
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Themaister
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4949a131f8
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Multi-passing in XML should work.
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2011-03-12 16:33:01 +01:00 |
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Themaister
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8b241c3deb
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Preparation for new XML shader specs.
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2011-03-12 15:30:57 +01:00 |
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Themaister
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b541c27226
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FBO seems to work! :D
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2011-03-06 19:56:35 +01:00 |
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Themaister
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b07827a856
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Should fix GLSL issue on OSX.
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2011-02-22 23:53:01 +01:00 |
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Themaister
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9ad9cbd7de
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Build fixes for OSX. (PPC)
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2011-02-04 13:49:53 +01:00 |
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Themaister
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2267c7d048
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Update licensing headers.
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2011-01-23 20:29:28 +01:00 |
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Themaister
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0c10f10edd
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Add shaders in the mix. Can disable/enable shaders on the fly.
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2011-01-23 00:49:09 +01:00 |
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Themaister
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c7e6e73bcb
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Fix a blooper in headers.
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2011-01-17 20:54:58 +01:00 |
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Themaister
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becfeb57eb
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Oh dear... I hate this bugs that plague you for days, but are so stupid.
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2011-01-13 21:25:52 +01:00 |
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Themaister
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7b5969cb55
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some common error routine, and more stringent error checking.
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2011-01-11 22:13:55 +01:00 |
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Themaister
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12ebdacd12
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Fix some build problems in MinGW Linux.
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2011-01-07 22:33:21 +01:00 |
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Themaister
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9df15e8b7d
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Add error message for failed GLSL compiles. Works on Win32. :)
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2011-01-07 21:41:11 +01:00 |
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Themaister
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b50d1fa178
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Use more "safe" function pointers.
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2011-01-07 21:02:46 +01:00 |
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Themaister
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24bbaa4857
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Add an additional error message when XML fails.
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2011-01-07 18:35:44 +01:00 |
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Themaister
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5ecc622524
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Some additional fixes. Build in libxml2 for shader support.
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2011-01-07 18:26:19 +01:00 |
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Themaister
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35124dc288
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Use the more portable "SDL.h" include convention for SDL.
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2011-01-07 18:11:06 +01:00 |
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Themaister
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064ab9e7bd
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Use glX/wgl VSync toggling... Detect default audio driver.
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2011-01-06 23:15:49 +01:00 |
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Themaister
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4cc3f7aaab
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Start moving over to SDL rather than GLFW to minimize dependencies.
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2011-01-06 18:34:11 +01:00 |
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Themaister
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42e7ac70d4
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Add XML shader code support. :)
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2011-01-05 19:07:12 +01:00 |
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