Commit Graph

524 Commits

Author SHA1 Message Date
twinaphex
d8d11c5dcc (x11_input.c) Cleanups 2017-05-20 20:57:14 +02:00
twinaphex
f83a26c8b0 (udev_input.c) Simplifications 2017-05-20 20:50:23 +02:00
twinaphex
9f6dc975da Simplify udev_input.c 2017-05-20 20:35:42 +02:00
twinaphex
5a9dbf7e4f Merge keyboard files for udev/x11 2017-05-20 19:44:04 +02:00
twinaphex
6fea8f14c5 Call video_driver_cb_has_focus directly 2017-05-20 14:11:50 +02:00
Zoran Vuckovic
25e08cf6c4 Fix one pointer cast warning 2017-05-19 16:48:03 +02:00
twinaphex
59fb7700b8 Combine menu_driver.c and menu_display.c 2017-05-19 15:25:14 +02:00
twinaphex
b086b72ff9 (winraw_input.c) Minor cleanups 2017-05-19 12:58:44 +02:00
twinaphex
f185c1ef1f (MSVC) Buildfix 2017-05-19 06:30:49 +02:00
Zoran Vuckovic
1bc945e3dc Add Windows raw input driver 2017-05-18 18:48:41 +02:00
twinaphex
126a5bf121 Use string_is_equal_fast/string_is_not_equal_fast 2017-05-16 04:00:37 +02:00
twinaphex
bf3188eac4 Combine runloop_ctl and rarch_ctl 2017-05-15 05:06:23 +02:00
twinaphex
9a6e137a56 Get rid of header include 2017-05-10 07:10:05 +02:00
twinaphex
ef8094836f Create input_driver_get_float 2017-05-10 07:07:06 +02:00
twinaphex
f928e57064 Combine video_context_driver.c and video_driver.c 2017-05-09 01:25:59 +02:00
twinaphex
6d4ac23f26 Cleanup 2017-04-29 16:20:26 +02:00
twinaphex
fa9b641ef0 (Android) Buildfix 2017-04-28 15:53:38 +02:00
twinaphex
b9f110679a Remove unused variable 2017-04-27 21:38:39 +02:00
Francisco José García García
be87a8cdc7 [VITA] Fixing PSTV controls 2017-04-26 22:26:41 +02:00
twinaphex
549ed6fc6b (Android) Buildfix 2017-04-26 15:43:16 +02:00
twinaphex
e179108080 Cleanups 2017-04-26 00:24:59 +02:00
twinaphex
a146dfee79 Use input_config_binds directly 2017-04-25 23:47:23 +02:00
twinaphex
fc5d240297 Get rid of some now-unused functions 2017-04-25 23:30:50 +02:00
twinaphex
53c9acacd6 Wrap access to settings->input.binds completely 2017-04-25 18:50:49 +02:00
twinaphex
4845c4b4db Cleanup 2017-04-25 18:20:10 +02:00
twinaphex
d66aff8fbd Start wrapping settings->input.binds 2017-04-25 18:12:13 +02:00
twinaphex
6ace8ce66a Rewrite autoconf_binds and move it to task_autodetect.c - take
it out of the settings struct
2017-04-25 16:33:30 +02:00
twinaphex
20ed6eb90a Start using input_config_get_device_name 2017-04-25 16:04:28 +02:00
twinaphex
f9bc2d3783 Use memcmp instead of string_is_equal where possible for
better performance
2017-04-21 22:47:15 +02:00
radius
d70d04c473 improve shield portable hack 2017-04-16 16:48:37 -05:00
twinaphex
7f4b490fdb Prevent implicit memsets with struct video_viewport 2017-04-15 19:43:52 +02:00
Tatsuya79
5649f084e3 Make mouse relative again. 2017-03-31 17:28:49 +02:00
Twinaphex
b7b3b2cb5f Try to prevent truckload of warnings on iOS 2017-02-26 10:33:03 +01:00
twinaphex
75188800b1 Use C comments 2017-02-19 04:37:40 +01:00
Diablodiab
2cbd1898e8 Android input driver mouse support fixes:
- Fix bug with cursor moving down to the right
- Remove handling of "copy" and "thread" input states simplifying the driver
2017-02-19 02:57:28 +01:00
Diablodiab
47d5242dd7 Add middle mouse button support to Android input driver
Add lightgun support to Android input driver
2017-02-16 21:52:52 +01:00
Diablodiab
4f039cac22 This adds external mouse support to the Android input driver. It also adds support for using the touch screen as mouse in cores with mouse support (eg. ScummVM).
It has been tested with the ScummVM core on:
- NVIDIA Shield TV running Android Nougat 7.0
- NVIDIA Shield Tablet running Android Nougat 7.0
- NVIDIA Shield Tablet running Android Lollipop 5.1
- Huawei Honor 7 running Android Marshmallow 6.0
- HTC Desire 500 running Android Jelly Bean 4.1

It's been tested using the touch screen, a USB mouse/keyboard combo, and a bluetooth mouse.

The Android version running on the device limits the functionality and user experience of the external mouse support.
Android Nougat and/or an NVIDIA SHIELD device with NVIDIA extensions provides the best user experience:

Android API < 14:
- Only left mouse button supported
- The Android mouse cursor will be visible along with the in game mouse cursor
- When the Android mouse cursor hits the edge of the screen it will not be possible to move the in-game mouse cursor further in that direction

Android API < 24 and no NVIDIA extensions available:
- Both left and right mouse buttons supported
- The Android mouse cursor will be visible along with the in game mouse cursor
- When the Android mouse cursor hits the edge of the screen it will not be possible to move the in-game mouse cursor further in that direction

Android API > 23 and/or NVIDIA extensions available (SHIELD devices):
- Both left and right mouse buttons supported
- The Android mouse cursor will be hidden
- The mouse is not limited by the (hidden) Android mouse cursor hitting the edge of the screen

Description of how the the touchscreen mouse support works:
- You can move the in-game mouse cursor using the touch screen. The in-game mouse cursor will move relative to your movements on the touch screen, it will not be centered on where you press the screen.
- One quick tap on the touch screen results in the left mouse button being clicked
- Two taps on the screen and keeping the second tap pressed down results in a left mouse being held down until you release
- Two fingers on the touch screen results in the right mouse button being clicked

The touch screen mouse functionality is active at the same time as overlay support. This might cause some confusion when using cores that are designed for mouse support but where you have also enabled overlay controls. At the top of android_input.c there's a define that can be used to turn off this functionality if it causes more problems than it solves.
2017-02-14 22:34:46 +01:00
xhp-creations
b04bf809e3 WiiU Fix Keyboard Input
WiiU Fix Keyboard Input
2017-02-09 14:08:27 -05:00
xhp-creations
4915f452f5 WiiU Initial Keyboard Support
WiiU Initial Keyboard Support
2017-02-09 12:34:12 -05:00
Brad Parker
83619b25e6 DOS: add keyboard driver to support non-joypad keys 2017-02-05 13:55:21 -05:00
aliaspider
ffbd1e838a (3DS) build fix. 2017-01-31 03:27:26 +01:00
Brad Parker
57949227df DOS: initial input/joypad driver 2017-01-24 00:55:58 -05:00
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
twinaphex
0354ced675 Style nits 2017-01-17 19:02:49 +01:00
twinaphex
7931436f5b Apply xerpi diff 2017-01-17 18:12:23 +01:00
aliaspider
8cb692622a (WiiU) add support for bluetooth controllers (Wiimote, nunchuk, classic
controller, wiiu pro controller).
2017-01-16 18:52:39 +01:00
Aaron Kling
8a2585f8dc Handle motion events if source is touchscreen or mouse regardless
of other sources being set.

API level 9 doesn't support stylus, but still needs to be handled.
Current code throws out additional sources that it doesn't
recognize. This instead ignores whether other sources are set.
2017-01-13 18:37:50 -06:00
twinaphex
ea3dd6a95b Set device name when autoconfig connect task fails for all
other input drivers too
2017-01-13 05:00:13 +01:00
twinaphex
b45c96cc18 (WiiU) Buildfix 2017-01-11 08:24:55 +01:00
twinaphex
5b15119f06 (PSP) Buildfix 2017-01-10 22:48:39 +01:00