Commit Graph

7029 Commits

Author SHA1 Message Date
Themaister
0653a8b5c2 Push to msg_queue when device is hotplugged. 2013-04-26 00:43:14 +02:00
Themaister
66a1c01419 Make device name show up in RGUI. 2013-04-26 00:22:12 +02:00
Themaister
9a96e6a8f3 Rewrite linuxraw-joypad. Add hotplug.
Adds plug-n-play to linuxraw-joypad.
Can plug devices in and out in flight.

linuxraw_joypad is now default joypad API on Linux,
making SDL obsolete.
2013-04-26 00:03:22 +02:00
ToadKing
1db27ad356 fix GX build
we don't want to delete framebuffers or clear the frame on free since we might be loading a game, not exiting
2013-04-25 17:42:42 -04:00
Themaister
1521113e8f Build fixes. 2013-04-25 00:03:02 +02:00
twinaphex
0addc6d885 (RMenu) Use proper extensions 2013-04-24 18:58:07 +02:00
twinaphex
34619412bc (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
twinaphex
1e22908756 (RGUI) Cleaner rotation label 2013-04-23 23:25:05 +02:00
twinaphex
36d34871fb (RMenu) Change ingame menu ordering to match RGUI's 2013-04-23 23:22:50 +02:00
twinaphex
b2788f5cec (RMenu XUI) Rename 'ROM Browser' to 'Load Game' 2013-04-23 22:47:37 +02:00
twinaphex
fa3da2eff4 (RMenu XUI) Fix build 2013-04-23 22:38:00 +02:00
twinaphex
d2e1f6004f Take out XDK D3D header include in platform_xdk.c 2013-04-23 22:22:00 +02:00
twinaphex
57157d35a1 Remove some menu includes in platform files 2013-04-23 21:57:57 +02:00
Themaister
7ab09e9d95 Don't allow resize on OSX with SDL context. 2013-04-23 09:37:06 +02:00
twinaphex
a647535df0 Move logger_init/logger_deinit to frontend_console.c and out
of platform implementations
2013-04-23 03:17:45 +02:00
twinaphex
fda5db7476 (CONSOLE) Get rid of system_deinit_save and system_post_init 2013-04-23 01:55:00 +02:00
twinaphex
e303156ffc (RMenu) Fix title at bootup 2013-04-22 22:25:57 +02:00
twinaphex
7a2c78ae68 Start unifying global init/deinit code for console 2013-04-22 22:16:46 +02:00
Themaister
0e61461c07 Should fix very strange flickering bug. 2013-04-22 21:10:17 +02:00
Themaister
44476bdbfb Logging main_wrap. 2013-04-22 20:35:45 +02:00
Themaister
99b41dd1d0 Check if fullpath is non-empty. 2013-04-22 20:31:49 +02:00
Themaister
911f782c50 Fix BB build. 2013-04-22 20:25:00 +02:00
Themaister
14f8291e57 Display core version in RGUI as well. 2013-04-22 20:16:26 +02:00
Themaister
7e4ef13520 Get core information when statically linked. 2013-04-22 20:10:22 +02:00
Themaister
c146206d30 Allow game selection directly if core is set.
Don't require core to be loaded if it's found in g_settings.libretro.
2013-04-22 16:58:00 +02:00
twinaphex
c4304d9ab9 Bump version numbers (NO - still not finished) 2013-04-22 02:51:13 +02:00
Themaister
3c31d6118a Fix video_poke check causing SDL crash. 2013-04-21 23:17:34 +02:00
twinaphex
26db89ac89 (Xbox 1) Add rule so that Quake is compiled with a big stacksize
in binary
2013-04-21 22:16:29 +02:00
Themaister
45357cabdf Fix version rendering in RGUI. 2013-04-21 18:56:17 +02:00
Themaister
227363bfce Update to 0.9.9-wip1. 2013-04-21 18:56:17 +02:00
twinaphex
b5551fa7e2 (XDK1) Add BigStack configurations (for Quake 1) 2013-04-21 18:48:46 +02:00
Themaister
b92deddd40 Shorten rotation names to avoid overflowing menu. 2013-04-21 18:25:30 +02:00
Themaister
b40933ba3b Allow core selection to traverse directories.
Drop use of RGUI_FILE_DEVICE as it adds many extra special casing for no
real gain.
2013-04-21 18:22:28 +02:00
Themaister
1f96c5aeb3 Don't spam apply_state_changes in RGUI. 2013-04-21 15:43:14 +02:00
Themaister
ff75660c45 Clear out FBO targets correctly. 2013-04-21 15:39:14 +02:00
Themaister
e696f1b18f Clear out backbuffer correctly. 2013-04-21 15:29:44 +02:00
Themaister
37acbc4b7a Fix overlay rotation bug in D3D9. 2013-04-21 15:14:49 +02:00
Themaister
54bf4f68a8 Fix single pass in D3D9. 2013-04-21 14:14:43 +02:00
Themaister
dd351c9483 Always clear out backbuffer fully. 2013-04-21 14:09:48 +02:00
Themaister
8bb4cbae46 Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister
068beedf3c Verify that RGUI texture is non-zero.
If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister
c7471ac133 Fix D3D9 viewport when X/Y is < 0. 2013-04-21 11:21:53 +02:00
Themaister
53b7d43b67 Rework to D3D9 aspect ratio handling. 2013-04-21 11:21:07 +02:00
Themaister
e95a15d4ed CGP fixes in D3D9. 2013-04-21 11:18:55 +02:00
Themaister
96c0fbc8bc Fix #ifdef for fullscreen toggle. 2013-04-21 11:15:30 +02:00
Themaister
bb36aecadb Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
Themaister
b3eca2bb68 Fix back button in Core Options. 2013-04-21 01:25:56 +02:00
Themaister
846557ba21 Start menu if ROM is not passed to rarch_main_wrap. 2013-04-21 01:12:30 +02:00
Themaister
1e4cc2164c Remove some unneeded/unused D3D9 stuff. 2013-04-21 00:54:25 +02:00
Themaister
4681fe2578 Fix casing consistency. 2013-04-21 00:11:55 +02:00