Themaister
|
0653a8b5c2
|
Push to msg_queue when device is hotplugged.
|
2013-04-26 00:43:14 +02:00 |
|
Themaister
|
66a1c01419
|
Make device name show up in RGUI.
|
2013-04-26 00:22:12 +02:00 |
|
Themaister
|
9a96e6a8f3
|
Rewrite linuxraw-joypad. Add hotplug.
Adds plug-n-play to linuxraw-joypad.
Can plug devices in and out in flight.
linuxraw_joypad is now default joypad API on Linux,
making SDL obsolete.
|
2013-04-26 00:03:22 +02:00 |
|
ToadKing
|
1db27ad356
|
fix GX build
we don't want to delete framebuffers or clear the frame on free since we might be loading a game, not exiting
|
2013-04-25 17:42:42 -04:00 |
|
Themaister
|
1521113e8f
|
Build fixes.
|
2013-04-25 00:03:02 +02:00 |
|
twinaphex
|
0addc6d885
|
(RMenu) Use proper extensions
|
2013-04-24 18:58:07 +02:00 |
|
twinaphex
|
34619412bc
|
(RARCH_CONSOLE) Get rid of video_stop_func
|
2013-04-24 16:08:18 +02:00 |
|
twinaphex
|
1e22908756
|
(RGUI) Cleaner rotation label
|
2013-04-23 23:25:05 +02:00 |
|
twinaphex
|
36d34871fb
|
(RMenu) Change ingame menu ordering to match RGUI's
|
2013-04-23 23:22:50 +02:00 |
|
twinaphex
|
b2788f5cec
|
(RMenu XUI) Rename 'ROM Browser' to 'Load Game'
|
2013-04-23 22:47:37 +02:00 |
|
twinaphex
|
fa3da2eff4
|
(RMenu XUI) Fix build
|
2013-04-23 22:38:00 +02:00 |
|
twinaphex
|
d2e1f6004f
|
Take out XDK D3D header include in platform_xdk.c
|
2013-04-23 22:22:00 +02:00 |
|
twinaphex
|
57157d35a1
|
Remove some menu includes in platform files
|
2013-04-23 21:57:57 +02:00 |
|
Themaister
|
7ab09e9d95
|
Don't allow resize on OSX with SDL context.
|
2013-04-23 09:37:06 +02:00 |
|
twinaphex
|
a647535df0
|
Move logger_init/logger_deinit to frontend_console.c and out
of platform implementations
|
2013-04-23 03:17:45 +02:00 |
|
twinaphex
|
fda5db7476
|
(CONSOLE) Get rid of system_deinit_save and system_post_init
|
2013-04-23 01:55:00 +02:00 |
|
twinaphex
|
e303156ffc
|
(RMenu) Fix title at bootup
|
2013-04-22 22:25:57 +02:00 |
|
twinaphex
|
7a2c78ae68
|
Start unifying global init/deinit code for console
|
2013-04-22 22:16:46 +02:00 |
|
Themaister
|
0e61461c07
|
Should fix very strange flickering bug.
|
2013-04-22 21:10:17 +02:00 |
|
Themaister
|
44476bdbfb
|
Logging main_wrap.
|
2013-04-22 20:35:45 +02:00 |
|
Themaister
|
99b41dd1d0
|
Check if fullpath is non-empty.
|
2013-04-22 20:31:49 +02:00 |
|
Themaister
|
911f782c50
|
Fix BB build.
|
2013-04-22 20:25:00 +02:00 |
|
Themaister
|
14f8291e57
|
Display core version in RGUI as well.
|
2013-04-22 20:16:26 +02:00 |
|
Themaister
|
7e4ef13520
|
Get core information when statically linked.
|
2013-04-22 20:10:22 +02:00 |
|
Themaister
|
c146206d30
|
Allow game selection directly if core is set.
Don't require core to be loaded if it's found in g_settings.libretro.
|
2013-04-22 16:58:00 +02:00 |
|
twinaphex
|
c4304d9ab9
|
Bump version numbers (NO - still not finished)
|
2013-04-22 02:51:13 +02:00 |
|
Themaister
|
3c31d6118a
|
Fix video_poke check causing SDL crash.
|
2013-04-21 23:17:34 +02:00 |
|
twinaphex
|
26db89ac89
|
(Xbox 1) Add rule so that Quake is compiled with a big stacksize
in binary
|
2013-04-21 22:16:29 +02:00 |
|
Themaister
|
45357cabdf
|
Fix version rendering in RGUI.
|
2013-04-21 18:56:17 +02:00 |
|
Themaister
|
227363bfce
|
Update to 0.9.9-wip1.
|
2013-04-21 18:56:17 +02:00 |
|
twinaphex
|
b5551fa7e2
|
(XDK1) Add BigStack configurations (for Quake 1)
|
2013-04-21 18:48:46 +02:00 |
|
Themaister
|
b92deddd40
|
Shorten rotation names to avoid overflowing menu.
|
2013-04-21 18:25:30 +02:00 |
|
Themaister
|
b40933ba3b
|
Allow core selection to traverse directories.
Drop use of RGUI_FILE_DEVICE as it adds many extra special casing for no
real gain.
|
2013-04-21 18:22:28 +02:00 |
|
Themaister
|
1f96c5aeb3
|
Don't spam apply_state_changes in RGUI.
|
2013-04-21 15:43:14 +02:00 |
|
Themaister
|
ff75660c45
|
Clear out FBO targets correctly.
|
2013-04-21 15:39:14 +02:00 |
|
Themaister
|
e696f1b18f
|
Clear out backbuffer correctly.
|
2013-04-21 15:29:44 +02:00 |
|
Themaister
|
37acbc4b7a
|
Fix overlay rotation bug in D3D9.
|
2013-04-21 15:14:49 +02:00 |
|
Themaister
|
54bf4f68a8
|
Fix single pass in D3D9.
|
2013-04-21 14:14:43 +02:00 |
|
Themaister
|
dd351c9483
|
Always clear out backbuffer fully.
|
2013-04-21 14:09:48 +02:00 |
|
Themaister
|
8bb4cbae46
|
Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
|
2013-04-21 14:04:16 +02:00 |
|
Themaister
|
068beedf3c
|
Verify that RGUI texture is non-zero.
If we're converting, just use ARGB8888 in d3d9.
|
2013-04-21 12:07:57 +02:00 |
|
Themaister
|
c7471ac133
|
Fix D3D9 viewport when X/Y is < 0.
|
2013-04-21 11:21:53 +02:00 |
|
Themaister
|
53b7d43b67
|
Rework to D3D9 aspect ratio handling.
|
2013-04-21 11:21:07 +02:00 |
|
Themaister
|
e95a15d4ed
|
CGP fixes in D3D9.
|
2013-04-21 11:18:55 +02:00 |
|
Themaister
|
96c0fbc8bc
|
Fix #ifdef for fullscreen toggle.
|
2013-04-21 11:15:30 +02:00 |
|
Themaister
|
bb36aecadb
|
Fix MSVC 2010 build.
|
2013-04-21 10:05:26 +02:00 |
|
Themaister
|
b3eca2bb68
|
Fix back button in Core Options.
|
2013-04-21 01:25:56 +02:00 |
|
Themaister
|
846557ba21
|
Start menu if ROM is not passed to rarch_main_wrap.
|
2013-04-21 01:12:30 +02:00 |
|
Themaister
|
1e4cc2164c
|
Remove some unneeded/unused D3D9 stuff.
|
2013-04-21 00:54:25 +02:00 |
|
Themaister
|
4681fe2578
|
Fix casing consistency.
|
2013-04-21 00:11:55 +02:00 |
|