twinaphex
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52d6c0158f
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(RMenu) Fixes INGAME_MENU_CHANGE_GAME
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2013-04-01 09:53:31 +02:00 |
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twinaphex
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f5667f0297
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(RMenu) Fixed 'Change Game' action
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2013-04-01 09:38:16 +02:00 |
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twinaphex
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5d3949c610
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(RMenu) Rewritten ingame menu
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2013-04-01 09:18:30 +02:00 |
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twinaphex
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6f8a008d1b
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(RMenu) Change menu labels
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2013-04-01 06:31:17 +02:00 |
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twinaphex
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4603f96f12
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(Makefile) Add -DSINC_LOWER_QUALITY when compiling with HAVE_NEON
support on ARM Linux
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2013-04-01 02:45:25 +02:00 |
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twinaphex
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684197ee77
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(RGUI) Sets and resets MODE_MENU_INGAME flag for whenever we go
in and out of Settings
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2013-03-31 06:15:56 +02:00 |
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twinaphex
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241ed9286a
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(RGUI) Menu toggle now goes to 'Settings' screen by default when
already ingame - will make the 'home screen' configurable to either
filebrowser or settings menu later on
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2013-03-31 06:04:32 +02:00 |
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meancoot
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c5004b4405
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(iOS, PS3 Pad) Add quick work around to stop the leds from flashing
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2013-03-30 22:32:03 -04:00 |
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meancoot
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90b0fb4bd4
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(iOS) Allow the 'PS' button to be mapped for ps3 pads
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2013-03-30 22:32:03 -04:00 |
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meancoot
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27b8c21eff
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(iOS) Start adding analog stick support (PS3 only, for now)
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2013-03-30 22:32:03 -04:00 |
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meancoot
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e60ad5021b
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(iOS, Keyboard) Maintain modifier state locally
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2013-03-30 22:32:03 -04:00 |
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twinaphex
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d2521204a0
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(RMenu) Change 'Return to menu' to 'Change game'
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2013-03-31 01:47:00 +01:00 |
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twinaphex
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469199a017
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(RGL PS3) Integrate rglGcmCopySurface into rglPlatformValidateTextureResources
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2013-03-30 23:49:54 +01:00 |
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twinaphex
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8552a179b8
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(RGL PS3) Optimize rglGcmCopySurface
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2013-03-30 22:56:02 +01:00 |
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twinaphex
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6c2efb1384
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(RGL PS3) Get rid of rglMemcpy
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2013-03-30 22:16:04 +01:00 |
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Themaister
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8fee69776f
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Disable threaded driver with HW render.
Won't work so simply.
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2013-03-30 21:20:26 +01:00 |
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twinaphex
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6f88474985
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(RGL PS3) Cleanups
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2013-03-30 21:14:21 +01:00 |
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twinaphex
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57b4de45a3
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(RMenu) Can now use L3 + R3 to exit ingame menu
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2013-03-30 19:56:16 +01:00 |
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twinaphex
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121aaf66c0
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(RGL PS3) Combine files
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2013-03-30 17:06:19 +01:00 |
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Themaister
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73df40fe8e
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Use better scope on RGL ifdef.
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2013-03-30 15:40:53 +01:00 |
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twinaphex
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454c329746
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(PS3) If HAVE_RGL is defined, GL render subsystem will not be
built in
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2013-03-30 15:39:00 +01:00 |
|
OV2
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5482986554
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win32: adjust MSVC project file
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2013-03-30 14:57:52 +01:00 |
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OV2
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4c4bbf3cf0
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Fix build without HAVE_FBO
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2013-03-30 14:48:33 +01:00 |
|
OV2
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0c3b1a7514
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style
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2013-03-30 14:37:29 +01:00 |
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Hans-Kristian Arntzen
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ebd7dcf721
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Merge pull request #169 from Themaister/gl-render
HW GL render for libretro.
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2013-03-30 06:33:53 -07:00 |
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OV2
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144fb0de43
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win32: set stock shaders after last pass, destroy cg programs on deinit
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2013-03-30 14:20:40 +01:00 |
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OV2
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c9f4db8dcc
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win32: add float_framebuffer and frame_count_mod to d3d9
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2013-03-30 14:20:34 +01:00 |
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Themaister
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da1eee609e
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Mark SET_HW_RENDER as experimental more explicitly.
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2013-03-30 13:59:21 +01:00 |
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twinaphex
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b73edeb2c3
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(Android) Add Sega Virtua Stick to input autodetection list
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2013-03-30 08:56:46 +01:00 |
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twinaphex
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43a4979dc9
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(360) RMenu XUI build fix
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2013-03-30 08:16:58 +01:00 |
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twinaphex
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39c0ed745c
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(PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
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2013-03-30 07:19:42 +01:00 |
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twinaphex
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4e86a05225
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(RGL PS3) Integrate rglFifoGlVertexAttribPointer into glDrawArrays
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2013-03-30 06:36:04 +01:00 |
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twinaphex
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58a98e3043
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(GX RGUI) Resolution additions for Wii - by request
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2013-03-30 05:38:22 +01:00 |
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twinaphex
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2bae3372e6
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(RGL PS3) Integrate SetColorDepthFormats and SetColorDepthBuffers into
main function
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2013-03-30 05:37:37 +01:00 |
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meancoot
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58ba9a9f0a
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(iOS) Fix key modifier processing
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2013-03-29 22:40:16 -04:00 |
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meancoot
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0d580b7c9e
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(iOS) Update key mapping table.
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2013-03-29 22:40:16 -04:00 |
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meancoot
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7fcb26bded
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(iOS) Differentiate between RETRO_DEVICE_POINTER and RARCH_DEVICE_POINTER_SCREEN.
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2013-03-29 22:40:16 -04:00 |
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meancoot
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05bf7acffb
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(iOS) Add the input_enable_hotkey setting to the settings menu
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2013-03-29 22:40:15 -04:00 |
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meancoot
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0c2261aa01
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(iOS) You can now remove keyboard or joystick button assignments.
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2013-03-29 22:40:15 -04:00 |
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meancoot
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2e4846cb43
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(iOS) Add keyboard character callback support.
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2013-03-29 22:40:15 -04:00 |
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twinaphex
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b4fc13b0cc
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(RGL PS3) Faster glClear
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2013-03-30 03:21:54 +01:00 |
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twinaphex
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8ac2ad16c8
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(RGL PS3) Combine ChooseInternalFormat and ExpandInternalFormat
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2013-03-30 00:09:51 +01:00 |
|
Themaister
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d59d72fe49
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Don't warp pointer unless needed.
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2013-03-29 19:30:09 +01:00 |
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Themaister
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7f25a608f4
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Only grab mouse when there is input focus.
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2013-03-29 19:04:26 +01:00 |
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twinaphex
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76ddce84a3
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(RGL PS3) Cleanups - we don't need string/enum reporting
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2013-03-29 18:58:50 +01:00 |
|
Themaister
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292bc36b43
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Basic mouse grabbing for X11.
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2013-03-29 18:55:54 +01:00 |
|
Themaister
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e42c698d22
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Update AUTHORS.
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2013-03-29 16:24:19 +01:00 |
|
Hans-Kristian Arntzen
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8c81133688
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Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
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2013-03-29 08:16:44 -07:00 |
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Themaister
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5bc2ea3187
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Use VAOs for completion.
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2013-03-29 16:13:00 +01:00 |
|
OV2
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88d457baab
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win32: style, remove left over opacity shader
|
2013-03-29 15:36:48 +01:00 |
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