Rob Loach
5a990841dc
Fix priority and timing of FPS and Fast Forward messages
2017-11-18 11:05:38 -05:00
twinaphex
bfd815985f
Rename function callback
2017-11-16 12:02:25 +01:00
twinaphex
721b5f9529
Add set_mvp function callback
2017-11-15 16:51:29 +01:00
twinaphex
a5076df751
Implement set_mvp/set_coords - remove GL code from video_driver.c
2017-11-15 14:24:16 +01:00
twinaphex
619acbb5aa
Start implementing video_driver_set_mvp properly
2017-11-15 14:16:06 +01:00
twinaphex
2b1481d97f
Refactor set_mvp code a bit
2017-11-15 14:09:41 +01:00
twinaphex
b50a667335
Buildfixes for Win32
2017-11-14 21:45:11 +01:00
twinaphex
229841b1c4
Create video_driver_set_coords
2017-11-14 21:43:13 +01:00
twinaphex
41daddfe1c
Create video_driver_set_mvp
2017-11-14 21:22:44 +01:00
twinaphex
e560adcc9f
Refactor this - get rid of set_coords_fallback
2017-11-13 12:27:45 +01:00
twinaphex
ade80dbe76
Move gl_ff_matrix to gfx/video_driver.c
2017-11-13 12:15:28 +01:00
twinaphex
2aea191835
Cleanups
2017-11-13 11:34:40 +01:00
twinaphex
6b6d1ee986
Create cb_set_coords
2017-11-13 11:26:53 +01:00
twinaphex
ec123ef6ca
Get rid of most of the HAVE_FBO usage
2017-11-13 06:20:30 +01:00
twinaphex
c1c9e1897c
Expand conditional
2017-11-11 19:12:32 +01:00
twinaphex
9c6edaff30
Update renderchain driver for GL
2017-11-07 10:10:52 +01:00
twinaphex
f681cb455c
Prepare GL renderchains
2017-11-07 07:56:18 +01:00
Brad Parker
fc856c76a8
fix race condition reading OSD message in video driver
2017-10-29 23:28:02 -04:00
Brad Parker
ee7590868a
add option to remove frame count from FPS display
2017-10-13 20:35:55 -04:00
rz5
677229d541
(video driver) Style nit
2017-10-12 19:59:20 +01:00
rz5
24c1ad72ce
(video driver) If we can't set flag data, do it later
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Currently, there is at least one instance where video_context_driver_set_flags() is called when current_video_context.set_flags is set to NULL (see #5538 ). To solve this, we create 2 new global variables - one to store flag data and the other to symbolize we deferred setting flag data.
This way, the next time we do get_flags(), we first check if we have anything stored first.
Should fix #5538
2017-10-12 17:38:07 +01:00
Twinaphex
59cabfe80f
Merge pull request #5454 from rz5/master
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Prevent crashes caused by loading shaders in incompatible contexts
2017-10-11 17:25:25 +02:00
Alcaro
8d274f4f43
let's not include unneeded headers.
2017-10-03 00:03:55 +02:00
Alcaro
b97853a536
Rename STRING_REP_ULONG to STRING_REP_USIZE
2017-10-02 22:51:51 +02:00
twinaphex
721afe22d8
(MSVC 2010) Compile griffin.c as C
2017-10-02 22:06:32 +02:00
twinaphex
e9a072c1ce
uniquely name D3D function for initing renderchain
2017-09-20 14:53:40 +02:00
r5
4a9325d01d
(shaders) Avoid certain shader types when context isn't compatible.
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@bparker06 to the rescue.
2017-09-18 03:46:17 +01:00
twinaphex
06a33aada8
Cleanups
2017-09-09 04:22:38 +02:00
twinaphex
30bff1ffab
Cleanups
2017-09-09 04:11:46 +02:00
twinaphex
c0207e9b56
Revert "Reduce size of variables"
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This reverts commit 79f1166c6e
.
2017-09-09 00:20:39 +02:00
twinaphex
79f1166c6e
Reduce size of variables
2017-09-08 23:44:10 +02:00
twinaphex
02ac92b91d
Cleanups
2017-09-08 16:43:34 +02:00
twinaphex
c3bb76a05e
Try to reduce variable sizes
2017-09-08 05:58:48 +02:00
Brad Parker
0a1b3fedc0
VC6 support (targets NT 3.51)
2017-09-06 23:03:02 -04:00
twinaphex
bde5a6dc19
Rename renderchain_driver_t to d3d_renderchain_driver_t
2017-09-05 04:21:40 +02:00
twinaphex
e1c139dda6
Buildfix
2017-09-05 00:10:24 +02:00
twinaphex
b46c4b4db5
Create d3d8_renderchain.cpp and d3d9_hlsl_renderchain.cpp
2017-09-05 00:00:17 +02:00
twinaphex
ef79711837
(MaterialUI) Hook up framebuffer opacity
2017-08-15 22:43:09 +02:00
twinaphex
0ed4b97bbc
Revert "Don't hide 'Resolution' setting behind compile-time ifdefs anymore"
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This reverts commit 365cfd22ee
.
2017-08-13 18:05:51 +02:00
twinaphex
365cfd22ee
Don't hide 'Resolution' setting behind compile-time ifdefs anymore
2017-08-09 10:33:36 +02:00
twinaphex
c7615fdf00
Add RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT
2017-08-07 18:06:03 +02:00
twinaphex
b11620e1eb
Add retro_timers.h/retro_math.h
2017-06-28 04:41:38 +02:00
twinaphex
e0cc113689
Try to fix this regression https://github.com/libretro/RetroArch/issues/5060
2017-06-18 18:50:46 +02:00
twinaphex
4850af8eac
Revert "Try to set use_hw_ctx in advance for Android"
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This reverts commit c010c5b258
.
2017-06-18 17:09:27 +02:00
twinaphex
c010c5b258
Try to set use_hw_ctx in advance for Android
2017-06-18 16:45:36 +02:00
twinaphex
c7ac70a923
Combine video_renderchain_driver.c and video_driver.c
2017-06-12 15:45:58 +02:00
Jean-André Santoni
364440813f
Merge pull request #5009 from psyke83/xmbtrans
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xmb: enable menu transparency support when emulation is paused (v2)
2017-06-11 21:23:24 +02:00
twinaphex
f6c2d97ed5
Don't do these constant checks
2017-06-07 03:41:36 +02:00
twinaphex
ae98ea7210
Remove unused function
2017-06-06 03:49:21 +02:00
Conn
f413b23f06
xmb: enable menu transparency support when emulation is paused (v2)
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Allow xmb menu driver transparency when "Pause when menu activated" is enabled (default setting).
This is also the default behaviour of the rgui driver and is helpful for users to preview
video/shader changes on the fly.
Issues fixed:
gfx/video_driver: enable menu transparency only when game is loaded (as a loaded core can display
black or corrupt image)
gfx/video_driver: don't clobber cached frame during driver reinit if game was loaded
(fixes missing menu background/paused foreground on full screen toggle)
menu/drivers/xmb: ensure transparency is applied when game is loaded and no shader pipeline active.
menu/menu_driver: explicitly apply transparency only for existing textures (i.e. wallpapers), to
avoid background of cores with no content yet loaded mixing with wallpaper.
2017-06-02 02:55:59 +01:00