Commit Graph

9 Commits

Author SHA1 Message Date
Themaister
9d8654cfe2 Nits. 2014-05-11 19:02:01 +02:00
TroggleMonkey
48331e822a Give sRGB FBO's priority over float FBO's:
Both pass through linear RGB similarly, but sRGB should be faster.
If both are enabled, the .cgp author won't need float32-only features like
packing multiple values.  This also makes testing/usage priority the same.
Add sRGB FBO logging to mirror float FBO logging.
Make LUT mipmapping consistent with FBO's (ignore it for magnification.)
2014-05-11 11:53:09 -04:00
twinaphex
b2b5c6daec (Image) Put image functions through abstract interface
(Image) Add image_driver to retroarch.cfg to specify image driver to use
(Menu)  Add Image Driver to Drivers section
2014-05-10 20:26:58 +02:00
twinaphex
c35c1fdb74 (shader_common.c) Style nits 2014-05-09 04:54:54 +02:00
twinaphex
d7f50bdeac (PS3) Missed semicolon 2014-05-08 22:40:00 +02:00
twinaphex
d7a273feb0 (PSGL) Force mipmap to false for now for PSGL 2014-05-08 22:27:58 +02:00
twinaphex
7bba107415 (shader_common.c) Some build fixes for PS3 2014-05-08 21:50:49 +02:00
twinaphex
853179a2fb Add inclusion of gfx/shader_common.c to other Makefiles 2014-05-08 21:49:18 +02:00
TroggleMonkey
c15d188ecf Refactored duplicate Cg/GLSL LUT texture loading code into shader_common.c.
Fixed a bug where "Apply Shader Changes" in RGUI saved/set the wrong
texture filter for LUT textures.
Unofficially extended Cg shader spec with an LUT mipmap option:
To mipmap LUT "foo," add 'foo_mipmap = "true"' to your .cgp/.glslp file.
Mipmapping is currently implemented for the OpenGL driver only.
2014-05-08 13:41:04 -04:00