Themaister
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b95b101a37
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Add compat to external APIs.
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2012-04-21 23:36:55 +02:00 |
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Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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aab8fb6151
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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TwinAphex51224
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8e950ba5be
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(360) Convert texture first to some color format suitable for
GPU/sampling - this fixes most of the problems with the shaders
such as Lanzcos, Bead and Blinky.
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2012-04-18 05:01:17 +02:00 |
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TwinAphex51224
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1f10d2d18a
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(360) Changes to shader_hlsl.c
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2012-04-18 02:57:46 +02:00 |
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TwinAphex51224
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9bd2a4256b
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(360) Move to ps_3_0/vs_3_0
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2012-04-17 21:27:47 +02:00 |
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TwinAphex51224
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ce7275393e
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(360) Attempt to make clear in xdk360_video.cpp what is 360-specific
and what is not
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2012-04-17 05:23:54 +02:00 |
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TwinAphex51224
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6c5285c792
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(360) Rewrite of xdk360_video.cpp and shader_hlsl.c - use
portable class-based function invocations
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2012-04-17 05:12:47 +02:00 |
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Themaister
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dcbd252c38
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Style nits.
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2012-04-16 18:11:20 +02:00 |
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TwinAphex51224
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a8af68217f
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(360) Frame count in shaders works now
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2012-04-16 04:22:16 +02:00 |
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TwinAphex51224
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6a942e046a
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(360) Flesh out hlsl_set_params
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2012-04-15 20:02:51 +02:00 |
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TwinAphex51224
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1cdaa652a9
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(360) Attempt to fix memory leaks - still broken
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2012-04-15 18:13:24 +02:00 |
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TwinAphex51224
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17aa782223
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(360) MVP now gets fetched from constant table too - stock.cg
now requires zero changes from Cg file
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2012-04-15 17:51:01 +02:00 |
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TwinAphex51224
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f9ef9cd1f4
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(HLSL) Implement set_program_attributes
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2012-04-15 16:34:09 +02:00 |
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TwinAphex51224
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dee9b69661
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(HLSL) Implement constant table for HLSL
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2012-04-14 22:44:46 +02:00 |
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TwinAphex51224
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2a8ea913c0
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(HLSL) small cleanups
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2012-04-14 22:19:39 +02:00 |
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TwinAphex51224
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f4f2ff386a
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(HLSL) D3D device ptr for shader_hlsl.c
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2012-04-14 22:05:56 +02:00 |
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TwinAphex51224
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a50a9a6ba1
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(360) 360 port works with skeleton HLSL driver now
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2012-04-14 21:45:43 +02:00 |
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Twinaphex
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6f56942d44
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(HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360)
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2012-04-14 20:33:56 +02:00 |
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Themaister
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60cf4e569a
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Fix some warnings.
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2012-04-11 20:17:17 +02:00 |
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Themaister
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9f0211d9d7
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Fixup C++ build.
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2012-04-09 22:30:29 +02:00 |
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Themaister
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ba2e913908
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Use unsigned port.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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e012e290ae
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Builds clean.
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2012-04-09 22:04:44 +02:00 |
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Themaister
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5d51942f69
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libretro fixups.
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2012-04-09 22:04:43 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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865229820a
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Fix edge case on rotation with multiple pass shaders.
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2012-04-02 17:26:23 +02:00 |
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Themaister
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34bdea0f1c
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Add rotation to GL driver (PC).
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2012-04-01 19:20:37 +02:00 |
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Themaister
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eee0233abb
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Wrap driver calls in overridable macros.
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2012-03-29 00:30:50 +02:00 |
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Twinaphex
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2a6551a62a
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Fixup includes
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2012-03-16 23:31:26 +01:00 |
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Themaister
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9ab02b12be
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Move compat functionality to compat/.
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2012-03-16 23:26:57 +01:00 |
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Themaister
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b50ddfc87a
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Fix some static analyzer warnings.
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2012-02-27 17:29:59 +01:00 |
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Themaister
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9c664b875a
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LUT info for Cg.
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2012-02-22 23:35:01 +01:00 |
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Themaister
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a13684c80c
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gl_cg_invalidate_context.
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2012-02-22 20:45:58 +01:00 |
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TwinAphex51224
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10cfe3daa8
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(PS3) update_input works now on PS3
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2012-02-20 23:44:56 +01:00 |
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Themaister
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9bcbd27988
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Add gl_cg_reinit().
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2012-02-20 16:22:58 +01:00 |
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Themaister
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6a7144d41c
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Add absolute paths to .cgp.
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2012-02-20 15:45:38 +01:00 |
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Themaister
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21e39eea2b
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Use config_get_float.
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2012-02-13 22:04:25 +01:00 |
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Themaister
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5aa6acf031
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Add *_equal semantics.
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2012-02-12 18:05:33 +01:00 |
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Themaister
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9c861f13be
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Fix additional exclamation marks.
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2012-02-11 21:16:01 +01:00 |
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Themaister
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315b28862a
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Add gl_cg_save_cgp().
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2012-02-08 17:23:44 +01:00 |
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Themaister
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0bb0b96623
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Bump to 8 players bind input.
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2012-02-04 01:54:19 +01:00 |
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Themaister
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fba6f36cb8
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Fix typo.
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2012-02-02 21:04:05 +01:00 |
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Themaister
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0cb2436a59
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Bump to 8 players max. Futureproofing a bit.
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2012-02-02 21:02:36 +01:00 |
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Themaister
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18c259e19a
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Revert "(PS3) Fix for Cg reset context - seems to work on PS3"
This reverts commit 56e862edf8 .
Implementation is not quite correct.
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2012-02-02 20:42:20 +01:00 |
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TwinAphex51224
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56e862edf8
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(PS3) Fix for Cg reset context - seems to work on PS3
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2012-02-02 13:13:16 +01:00 |
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Themaister
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02cfa3f651
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Big refactor of GL routines.
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2012-02-01 00:14:04 +01:00 |
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Themaister
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576855de4f
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Slight refactor.
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2012-01-30 20:23:36 +01:00 |
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