TwinAphex51224
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74d12bf1a1
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(360) Custom resize mode now works
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2012-05-22 02:19:40 +02:00 |
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TwinAphex51224
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16e7355314
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(360) Add second hardware filter option
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2012-05-08 04:22:53 +02:00 |
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TwinAphex51224
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8e4d2f6feb
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(360) FBO/render target changes
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2012-05-07 05:35:10 +02:00 |
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TwinAphex51224
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43dbec58a3
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(360) Small fix
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2012-05-06 22:11:06 +02:00 |
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Themaister
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51890d2609
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Align vertex/texels.
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2012-05-06 22:02:54 +02:00 |
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TwinAphex51224
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3af750de3a
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(360) HLSL shader code expanded
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2012-05-06 21:57:01 +02:00 |
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TwinAphex51224
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cfe5ce5286
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(360) Lay the groundwork for FBO mode
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2012-05-06 18:54:17 +02:00 |
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Twinaphex
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69496bc291
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Replace more SSNES strings/references
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2012-04-22 02:06:34 +02:00 |
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Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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aab8fb6151
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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Twinaphex
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1eb1841c9b
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Revert "(360) Add offscreen render targets (FBO for D3D) to video driver"
This reverts commit 97aba979c0 .
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2012-04-19 15:59:47 +02:00 |
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Twinaphex
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3851664399
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Revert "(360) Quick fix to gfx_frame"
This reverts commit 9d5da1e9e0 .
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2012-04-19 15:59:38 +02:00 |
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Twinaphex
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c09fdcc14a
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Revert "(360) Corrections to gfx_init and fbo_init"
This reverts commit 7bab422a44 .
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2012-04-19 15:59:15 +02:00 |
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Twinaphex
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3492d89147
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Revert "(360) FBO changes"
This reverts commit 77b4b76db4 .
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2012-04-19 15:59:07 +02:00 |
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TwinAphex51224
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77b4b76db4
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(360) FBO changes
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2012-04-18 23:57:01 +02:00 |
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TwinAphex51224
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7bab422a44
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(360) Corrections to gfx_init and fbo_init
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2012-04-18 23:35:01 +02:00 |
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TwinAphex51224
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9d5da1e9e0
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(360) Quick fix to gfx_frame
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2012-04-18 23:29:42 +02:00 |
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TwinAphex51224
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97aba979c0
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(360) Add offscreen render targets (FBO for D3D) to video driver
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2012-04-18 23:19:11 +02:00 |
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TwinAphex51224
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8e950ba5be
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(360) Convert texture first to some color format suitable for
GPU/sampling - this fixes most of the problems with the shaders
such as Lanzcos, Bead and Blinky.
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2012-04-18 05:01:17 +02:00 |
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TwinAphex51224
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23d05ea55d
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(360) Assume Release of d3d render device / device will also
free all associated resources
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2012-04-17 05:45:55 +02:00 |
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TwinAphex51224
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ce7275393e
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(360) Attempt to make clear in xdk360_video.cpp what is 360-specific
and what is not
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2012-04-17 05:23:54 +02:00 |
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TwinAphex51224
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6c5285c792
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(360) Rewrite of xdk360_video.cpp and shader_hlsl.c - use
portable class-based function invocations
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2012-04-17 05:12:47 +02:00 |
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TwinAphex51224
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731f3e7bba
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(360) found bug while in debug mode - have to set texture to NULL
first before doing lockrect / unlockrect
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2012-04-16 18:32:57 +02:00 |
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TwinAphex51224
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a8af68217f
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(360) Frame count in shaders works now
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2012-04-16 04:22:16 +02:00 |
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TwinAphex51224
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6a942e046a
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(360) Flesh out hlsl_set_params
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2012-04-15 20:02:51 +02:00 |
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TwinAphex51224
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1cdaa652a9
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(360) Attempt to fix memory leaks - still broken
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2012-04-15 18:13:24 +02:00 |
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TwinAphex51224
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2a8ea913c0
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(HLSL) small cleanups
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2012-04-14 22:19:39 +02:00 |
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TwinAphex51224
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f4f2ff386a
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(HLSL) D3D device ptr for shader_hlsl.c
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2012-04-14 22:05:56 +02:00 |
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TwinAphex51224
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a50a9a6ba1
|
(360) 360 port works with skeleton HLSL driver now
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2012-04-14 21:45:43 +02:00 |
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Twinaphex
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6f56942d44
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(HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360)
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2012-04-14 20:33:56 +02:00 |
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Twinaphex
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089e97b942
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(360/PS3) Indenting nits
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2012-04-14 04:38:40 +02:00 |
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Twinaphex
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9db2a51a81
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Updated meta.xml + fixed some indenting in xdk360_video.cpp
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2012-04-13 03:23:23 +02:00 |
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Twinaphex
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3e2769d199
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(360) Updated 360 for new aspect ratio code too
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2012-04-13 03:07:10 +02:00 |
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Twinaphex
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db00f689c8
|
Fixed indenting in a lot of console files
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2012-04-10 21:24:05 +02:00 |
|
Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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84f40dab16
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Move set_aspect_ratio to SSNES_CONSOLE.
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2012-04-09 22:02:46 +02:00 |
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Twinaphex
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e18a9e1001
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Added set_aspect_ratio callback function
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2012-04-09 16:04:24 +02:00 |
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TwinAphex51224
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525d9b3cf5
|
(360) Implemented rotation callback function
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2012-04-01 16:10:02 +02:00 |
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TwinAphex51224
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a7b486cef1
|
(360) Some cleanups to xdk360_video_resources
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2012-03-29 17:27:42 +02:00 |
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TwinAphex51224
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a860a71016
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(360) 360 uses Griffin now too
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2012-03-29 12:04:58 +02:00 |
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TwinAphex51224
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885c165716
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(360) Combine xdk360_video.cpp and xdk360_video_resources.cpp
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2012-03-18 00:23:11 +01:00 |
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TwinAphex51224
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81988fc1ef
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(360) Don't include D3D/Netcode where not needed through NOD3D/
NONET defines
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2012-03-11 16:17:42 +01:00 |
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TwinAphex51224
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e30966bfd0
|
(360) Get rid of constant table - seem to be getting nowhere with
this
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2012-03-11 03:40:52 +01:00 |
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TwinAphex51224
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c5d8e1a75c
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(360) Add constant table for fragment shader too
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2012-03-10 20:55:55 +01:00 |
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TwinAphex51224
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5cad1e4c39
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(360) Stock Cg/HLSL shaders should be now almost the same - only
mall 1/2-line ifdefs should be needed
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2012-03-10 18:50:30 +01:00 |
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TwinAphex51224
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40035908f3
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(360) Nit.
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2012-03-10 17:00:21 +01:00 |
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TwinAphex51224
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b0de19f3e0
|
(360) force_resize_enable member was a hack for hacky orientation,
can go now that we do it properly
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2012-03-10 16:57:59 +01:00 |
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TwinAphex51224
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a47bcf6cc1
|
(360) Texture coordinates updated now again per video width/height change
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2012-03-10 16:50:11 +01:00 |
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