Commit Graph

89 Commits

Author SHA1 Message Date
TwinAphex51224
bc307d4b63 (360) Moving away from crufty orientation code 2012-03-10 16:41:10 +01:00
TwinAphex51224
bdb8b3f0fe (360) MVP shader stuff fixed 2012-03-10 15:51:42 +01:00
TwinAphex51224
6053b61b5b (360) MVP stuff - right now ouputs black - to be fixed shortly 2012-03-10 15:32:36 +01:00
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31be6766c6 (360) Uses runtime shader compiler - loads stock shader from
file now
2012-03-09 21:50:12 +01:00
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7d8d8f39f7 (360) Add aspect ratio changing - fixed bugs 2012-03-09 01:22:01 +01:00
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760d3bbecf (360) WIP aspect ratio changing - currently broken 2012-03-09 00:09:39 +01:00
TwinAphex51224
ac070a6b2b (360) Added gamma correction setting 2012-03-08 23:29:18 +01:00
TwinAphex51224
94f09d2093 (360) Some more replacing of D3D functions 2012-03-08 21:15:18 +01:00
TwinAphex51224
b8e6443710 (360) Use C functions for D3D 2012-03-08 16:14:09 +01:00
TwinAphex51224
8823b47a05 (360) Added screen orientation options - might want to refactor
this later on
2012-03-08 13:45:00 +01:00
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356d565ce6 (360) xdk360_video_console no longer class-based 2012-02-16 18:19:22 +01:00
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52402d02c5 (360) Some improvements to font rendering 2012-02-16 16:14:31 +01:00
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69a5faaaab (360) Implement swap callback 2012-02-13 22:53:07 +01:00
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1b28ea4945 (360) implement set swap block callback 2012-02-13 22:45:28 +01:00
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1307648d08 (360) Simplify filtering types to 'point filtering' and 'linear
interpolation' (anisotropic is useless for 2D) - also get rid
of filter_type member in g_console
2012-02-13 15:16:01 +01:00
TwinAphex51224
98f30469eb (360) Some cleanups 2012-02-13 02:51:07 +01:00
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36309050c4 (360) Skeleton ingame menu - doesn't yet draw anything yet other
than cached game image
2012-02-13 02:35:01 +01:00
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9609eca940 (360) Added fast forwarding option (hold down RStick down) 2012-02-12 18:42:51 +01:00
TwinAphex51224
1090eeb159 (360) Some cleanups 2012-02-12 17:13:13 +01:00
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3a66829933 (360) Working debug fonts 2012-02-12 15:23:35 +01:00
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80136435d2 (360) Experimental WIP debug fonts (not yet working) 2012-02-12 01:34:48 +01:00
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6e753d7d99 (360) Non-HD height fix 2012-02-10 17:32:43 +01:00
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c07bcbea53 (360) Support for non-HD TVs 2012-02-10 17:31:20 +01:00
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c0cba36dec (360) Added hardware filtering settings 2012-02-10 17:17:44 +01:00
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15bc0e0813 (360) Have 360 port use same setting variables as PS3 port
from g_console struct
2012-02-02 19:01:52 +01:00
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94ff302111 (360) Changed ZeroMemory to memset - ZeroMemory is just a stupid
typedef for memset
2012-01-23 00:10:25 +01:00
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2fd7c1bb9f (360) Add preliminary WIP XUI menu code - far from complete 2012-01-22 01:43:54 +01:00
TwinAphex51224
e46f09c3b1 (360) Video gets inited before SSNES starts in preparation for XUI 2012-01-21 23:59:27 +01:00
Themaister
2e456b2570 Rename gl-> to vid-> for consistency. 2012-01-07 15:30:52 +01:00
TwinAphex51224
fe17a42e62 (360) Fixed 2012-01-07 15:28:39 +01:00
Themaister
c46866c6e5 Use correct geometries (I hope). 2012-01-07 15:21:23 +01:00
Themaister
3117633adf Actually use a viewport. 2012-01-07 15:11:57 +01:00
Themaister
8a49321648 Rename shader vars again. :D 2012-01-07 15:03:09 +01:00
Themaister
18f027ed41 Rename shader variable names. 2012-01-07 15:00:51 +01:00
TwinAphex51224
79b9c68cb5 (360) Compile fixes 2012-01-07 14:59:11 +01:00
Themaister
2b1344c3cf Clean up and add missing bits to 360 D3D9. 2012-01-07 14:54:55 +01:00
TwinAphex51224
da26925118 (360) Fleshed out video driver some more 2012-01-07 14:13:23 +01:00
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ebea0220cd (360) Added 360 solution and added some defines 2012-01-05 13:30:13 +01:00
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2b01f36fc0 (360) Added preliminary xdk 360 drivers 2012-01-05 12:37:27 +01:00