Commit Graph

13 Commits

Author SHA1 Message Date
Lioncash
fac2783a09 Optimize some struct sizes.
This is the list of reduced sizes:

file: dsound.c         - struct dsound_t reduced from 56 bytes to 52 bytes.
file: shader_parse.h   - struct gfx_fbo_scale reduced from 32 bytes to 28 bytes.
file: thread_wrapper.c - struct texture reduced from 28 bytes to 24 bytes.
file: libretro.h       - struct retro_hw_render_callback reduced from 40 bytes to 36 bytes.
file: movie.c          - struct bsv_movie reduced from 36 bytes to 32 bytes.
file: netplay.c        - struct delta_frame reduced from 16 bytes to 12 bytes.
file: performance.h    - struct rarch_perf_counter_t reduced from 40 bytes to 32 bytes.
2013-11-03 23:57:41 -05:00
Themaister
3efd600dec Fix CXX_BUILD. 2013-02-08 12:05:22 +01:00
Themaister
1df86a722a Rework FPS measurement. 2013-02-05 12:51:12 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister
aa6d291707 Style nits. 2012-11-05 11:57:40 +01:00
twinaphex
af648b6598 (Performance) Use one single unsigned variable instead of
multiple bools - also introduce bitmasks
2012-11-05 09:06:00 +01:00
Themaister
6ce23c57df Fix x86_cpuid to preserve ebx for PIC. 2012-11-02 21:25:54 +01:00
twinaphex
66c830a9a1 (Android) Rename sse3 to ssse3 2012-11-02 05:32:52 +01:00
twinaphex
18aa791296 (Android) Now detects if CPU has NEON or SSE3 2012-11-02 05:27:58 +01:00
Themaister
c6b50d2645 Add CPU feature detection for X86. 2012-11-01 22:31:24 +01:00
twinaphex
b0e4ca599c (PC/Linux) performance_android.c works for PC Linux too - refactor as
performance_linux and compile it in for Linux build (but don't yet use it)
2012-11-01 07:41:36 +01:00
twinaphex
85f6ddc4ae (Android) We'll be able to tell now at runtime whether or not
a CPU has specific features (such as NEON, hard float, SSE, etc.).
Will refactor this later and add getters/setters
2012-11-01 07:15:01 +01:00
twinaphex
b240cfbc7e (RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00