Commit Graph

354 Commits

Author SHA1 Message Date
twinaphex
a40e942280 Add frame function to menu_ctx_driver_t struct 2014-04-01 04:45:00 +02:00
twinaphex
d1df068583 (XDK) Build fix 2014-03-09 18:51:35 +01:00
twinaphex
01f02568b2 (360/Menu) Implement render_messagebox through custom message
queue
2014-03-09 18:26:30 +01:00
twinaphex
82d1953115 (XDK 360) Convert unused convert_texture function 2014-03-08 04:42:21 +01:00
twinaphex
dabfafc7cc (D3D) Move stuff around 2014-03-08 04:03:12 +01:00
twinaphex
c512fccc18 (XDK) Build fix 2014-03-08 00:54:33 +01:00
twinaphex
950cac260b (XDK) Build fix 2014-03-07 20:19:26 +01:00
twinaphex
f512ba76d1 (XDK) Rename xdk_d3d_video_t to d3d_video_t 2014-03-07 20:17:25 +01:00
twinaphex
82c7e8f422 (XDK D3D) Build fix 2014-03-07 05:56:23 +01:00
twinaphex
39c1ec4672 Pass data param to more shader functions 2014-03-07 05:51:56 +01:00
twinaphex
ea88399281 (XDK D3D) Refactor initing code completely - make it more inline
with PC D3D driver
2014-03-07 05:31:24 +01:00
twinaphex
a28a97a1df (XDK D3D) Use faster blitting function XGCopySurface for
360
2014-03-06 22:40:38 +01:00
twinaphex
c5364fa012 (XDK D3D) Cleanups 2014-03-06 20:33:58 +01:00
twinaphex
c03c980c1e (XDK D3D) Create set_mvp 2014-03-06 18:29:54 +01:00
twinaphex
81644a6905 (XDK D3D) Cleanups #2 2014-03-06 05:05:26 +01:00
twinaphex
36c160b909 (XDK D3D) Cleanups 2014-03-06 04:58:21 +01:00
twinaphex
a99bea53d9 (360) Use faster SetTextureFetchConstant after first SetTexture transfer 2014-03-06 04:04:03 +01:00
twinaphex
887b57fef4 (XDK1) Use faster SwitchTexture after the first SetTexture
call - should change a texture in ten x86 instructions
2014-03-06 02:51:06 +01:00
twinaphex
6894cb81a8 (XDK1) Applies soft filtering and flicker filtering correctly now 2014-03-06 02:37:10 +01:00
twinaphex
0f357099c5 (Xbox 1) Move SetFlickerFilter/SetSoftDisplayFilter to render_pass 2014-03-06 02:22:16 +01:00
twinaphex
407cced43c (XDK D3D) Move g_extern.frame_count incrementin to swap_buffers 2014-03-05 22:24:39 +01:00
twinaphex
fb48a9e356 (XDK D3D) refactors 2014-03-05 22:10:36 +01:00
twinaphex
7331fd3f82 (XDK1) Aspect ratios/integer scaling works correctly now 2014-03-05 18:37:47 +01:00
twinaphex
c94bb7d06d (XDK D3D) Build fix 2014-03-05 18:15:41 +01:00
twinaphex
3cbd430b12 (XDK D3D) Cleanups 2014-03-05 17:25:30 +01:00
twinaphex
4e21522da1 (XDK1 D3D) Take out unused font->x/font->y 2014-03-05 06:55:16 +01:00
twinaphex
d5e9951c59 (XDK D3D) Simplify set_rotation 2014-03-05 06:35:42 +01:00
twinaphex
f0ff3b4ae7 (XDK D3D) Rename win_width/win_height to screen_width/screen_height 2014-03-05 06:25:39 +01:00
twinaphex
4cd603197b (XDK D3D) Refactor LPDIRECT3D member to g_pD3D 2014-03-05 06:11:39 +01:00
twinaphex
1e37515e2f (XDK D3D) Rename d3d_render_device member to dev 2014-03-05 06:05:48 +01:00
twinaphex
7311d6503f (XDK D3D) Use 'data' parameter instead of driver.video_data 2014-03-05 05:07:16 +01:00
twinaphex
11f67362dc (XDK1) Quick build fix 2014-03-05 04:27:15 +01:00
twinaphex
5a7b9dcad5 (XDK D3D) Cleanups 2014-03-05 04:05:12 +01:00
twinaphex
0c0209a705 (XDK D3D) Build fix 2014-03-05 02:33:46 +01:00
twinaphex
9d6ef702d6 (XDK D3D) Cleanups 2014-03-05 02:31:29 +01:00
twinaphex
b5d6d4a455 (XDK D3D) Cleanups 2014-03-05 02:15:42 +01:00
twinaphex
4203408bee (XDK D3D) Take out another HAVE_HLSL ifdef 2014-03-03 05:56:04 +01:00
twinaphex
785273c209 (XDK1) Cleanup xdk_set_shader 2014-03-03 05:53:40 +01:00
twinaphex
bd347fc5c7 (XDK1) Build fix 2014-03-03 05:49:43 +01:00
twinaphex
d17ffbb625 (XDK 360) Get rid of some of the HLSL ifdefs 2014-03-03 05:38:13 +01:00
twinaphex
ae761a220a (XDK D3D) Take out HAVE_FBO code - will need to completely
refactor all this code anyway
2014-03-03 05:29:55 +01:00
twinaphex
810a1298ad (XDK D3D) Cleanups 2014-03-03 04:28:19 +01:00
twinaphex
065e98ee29 (XDK D3D) Refactor code in xdk_d3d_frame - make it more like render_chain
from PC D3D driver
2014-03-03 02:22:41 +01:00
twinaphex
609f40a3bf (XDK D3D) Add black frame insertion code block - will be useless
for Xbox consoles so far anyway but just to keep in sync with
PC D3D driver
2014-03-03 02:05:34 +01:00
twinaphex
43a8520ee8 (XDK D3D) Refactor set_viewport code 2014-03-03 01:57:16 +01:00
twinaphex
b127607caf (XDK D3D) Refactor to be more like D3D PC driver 2014-03-03 01:45:01 +01:00
twinaphex
2414a502fd (XDK D3D) Cleanups 2014-03-03 00:50:32 +01:00
twinaphex
9481b632ff (XDK) Don't clear analog state at start of poll function 2014-03-01 01:53:18 +01:00
twinaphex
5c3e73d08d (XDK) Comment out set_rumble for now - seems to auto-apply
strongest vibration from the beginning - would have to look
how to reimplement this
2014-02-28 16:36:03 +01:00
twinaphex
72d56f024d (PS3/XDK) Custom bind fixes 2014-02-28 01:08:16 +01:00