twinaphex
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a40e942280
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Add frame function to menu_ctx_driver_t struct
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2014-04-01 04:45:00 +02:00 |
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twinaphex
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d1df068583
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(XDK) Build fix
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2014-03-09 18:51:35 +01:00 |
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twinaphex
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01f02568b2
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(360/Menu) Implement render_messagebox through custom message
queue
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2014-03-09 18:26:30 +01:00 |
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twinaphex
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82d1953115
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(XDK 360) Convert unused convert_texture function
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2014-03-08 04:42:21 +01:00 |
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twinaphex
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dabfafc7cc
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(D3D) Move stuff around
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2014-03-08 04:03:12 +01:00 |
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twinaphex
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c512fccc18
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(XDK) Build fix
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2014-03-08 00:54:33 +01:00 |
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twinaphex
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950cac260b
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(XDK) Build fix
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2014-03-07 20:19:26 +01:00 |
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twinaphex
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f512ba76d1
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(XDK) Rename xdk_d3d_video_t to d3d_video_t
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2014-03-07 20:17:25 +01:00 |
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twinaphex
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82c7e8f422
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(XDK D3D) Build fix
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2014-03-07 05:56:23 +01:00 |
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twinaphex
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39c1ec4672
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Pass data param to more shader functions
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2014-03-07 05:51:56 +01:00 |
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twinaphex
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ea88399281
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(XDK D3D) Refactor initing code completely - make it more inline
with PC D3D driver
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2014-03-07 05:31:24 +01:00 |
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twinaphex
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a28a97a1df
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(XDK D3D) Use faster blitting function XGCopySurface for
360
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2014-03-06 22:40:38 +01:00 |
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twinaphex
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c5364fa012
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(XDK D3D) Cleanups
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2014-03-06 20:33:58 +01:00 |
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twinaphex
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c03c980c1e
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(XDK D3D) Create set_mvp
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2014-03-06 18:29:54 +01:00 |
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twinaphex
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81644a6905
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(XDK D3D) Cleanups #2
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2014-03-06 05:05:26 +01:00 |
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twinaphex
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36c160b909
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(XDK D3D) Cleanups
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2014-03-06 04:58:21 +01:00 |
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twinaphex
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a99bea53d9
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(360) Use faster SetTextureFetchConstant after first SetTexture transfer
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2014-03-06 04:04:03 +01:00 |
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twinaphex
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887b57fef4
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(XDK1) Use faster SwitchTexture after the first SetTexture
call - should change a texture in ten x86 instructions
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2014-03-06 02:51:06 +01:00 |
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twinaphex
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6894cb81a8
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(XDK1) Applies soft filtering and flicker filtering correctly now
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2014-03-06 02:37:10 +01:00 |
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twinaphex
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0f357099c5
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(Xbox 1) Move SetFlickerFilter/SetSoftDisplayFilter to render_pass
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2014-03-06 02:22:16 +01:00 |
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twinaphex
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407cced43c
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(XDK D3D) Move g_extern.frame_count incrementin to swap_buffers
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2014-03-05 22:24:39 +01:00 |
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twinaphex
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fb48a9e356
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(XDK D3D) refactors
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2014-03-05 22:10:36 +01:00 |
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twinaphex
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7331fd3f82
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(XDK1) Aspect ratios/integer scaling works correctly now
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2014-03-05 18:37:47 +01:00 |
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twinaphex
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c94bb7d06d
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(XDK D3D) Build fix
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2014-03-05 18:15:41 +01:00 |
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twinaphex
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3cbd430b12
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(XDK D3D) Cleanups
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2014-03-05 17:25:30 +01:00 |
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twinaphex
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4e21522da1
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(XDK1 D3D) Take out unused font->x/font->y
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2014-03-05 06:55:16 +01:00 |
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twinaphex
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d5e9951c59
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(XDK D3D) Simplify set_rotation
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2014-03-05 06:35:42 +01:00 |
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twinaphex
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f0ff3b4ae7
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(XDK D3D) Rename win_width/win_height to screen_width/screen_height
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2014-03-05 06:25:39 +01:00 |
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twinaphex
|
4cd603197b
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(XDK D3D) Refactor LPDIRECT3D member to g_pD3D
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2014-03-05 06:11:39 +01:00 |
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twinaphex
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1e37515e2f
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(XDK D3D) Rename d3d_render_device member to dev
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2014-03-05 06:05:48 +01:00 |
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twinaphex
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7311d6503f
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(XDK D3D) Use 'data' parameter instead of driver.video_data
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2014-03-05 05:07:16 +01:00 |
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twinaphex
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11f67362dc
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(XDK1) Quick build fix
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2014-03-05 04:27:15 +01:00 |
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twinaphex
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5a7b9dcad5
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(XDK D3D) Cleanups
|
2014-03-05 04:05:12 +01:00 |
|
twinaphex
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0c0209a705
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(XDK D3D) Build fix
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2014-03-05 02:33:46 +01:00 |
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twinaphex
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9d6ef702d6
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(XDK D3D) Cleanups
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2014-03-05 02:31:29 +01:00 |
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twinaphex
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b5d6d4a455
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(XDK D3D) Cleanups
|
2014-03-05 02:15:42 +01:00 |
|
twinaphex
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4203408bee
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(XDK D3D) Take out another HAVE_HLSL ifdef
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2014-03-03 05:56:04 +01:00 |
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twinaphex
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785273c209
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(XDK1) Cleanup xdk_set_shader
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2014-03-03 05:53:40 +01:00 |
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twinaphex
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bd347fc5c7
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(XDK1) Build fix
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2014-03-03 05:49:43 +01:00 |
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twinaphex
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d17ffbb625
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(XDK 360) Get rid of some of the HLSL ifdefs
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2014-03-03 05:38:13 +01:00 |
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twinaphex
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ae761a220a
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(XDK D3D) Take out HAVE_FBO code - will need to completely
refactor all this code anyway
|
2014-03-03 05:29:55 +01:00 |
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twinaphex
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810a1298ad
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(XDK D3D) Cleanups
|
2014-03-03 04:28:19 +01:00 |
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twinaphex
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065e98ee29
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(XDK D3D) Refactor code in xdk_d3d_frame - make it more like render_chain
from PC D3D driver
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2014-03-03 02:22:41 +01:00 |
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twinaphex
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609f40a3bf
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(XDK D3D) Add black frame insertion code block - will be useless
for Xbox consoles so far anyway but just to keep in sync with
PC D3D driver
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2014-03-03 02:05:34 +01:00 |
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twinaphex
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43a8520ee8
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(XDK D3D) Refactor set_viewport code
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2014-03-03 01:57:16 +01:00 |
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twinaphex
|
b127607caf
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(XDK D3D) Refactor to be more like D3D PC driver
|
2014-03-03 01:45:01 +01:00 |
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twinaphex
|
2414a502fd
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(XDK D3D) Cleanups
|
2014-03-03 00:50:32 +01:00 |
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twinaphex
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9481b632ff
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(XDK) Don't clear analog state at start of poll function
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2014-03-01 01:53:18 +01:00 |
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twinaphex
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5c3e73d08d
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(XDK) Comment out set_rumble for now - seems to auto-apply
strongest vibration from the beginning - would have to look
how to reimplement this
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2014-02-28 16:36:03 +01:00 |
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twinaphex
|
72d56f024d
|
(PS3/XDK) Custom bind fixes
|
2014-02-28 01:08:16 +01:00 |
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