twinaphex
|
275eef09c1
|
(Xbox 1) Wrap some lines around HAVE_RMENU
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2013-03-10 23:09:47 +01:00 |
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twinaphex
|
e7287d19e5
|
Add HAVE_FBO ifdefs for gl and gx_video as well
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2013-03-10 20:25:47 +01:00 |
|
Themaister
|
0e75731685
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Add get_fbo_state().
|
2013-03-10 20:13:04 +01:00 |
|
twinaphex
|
7be75b29dc
|
(PS3/XDK) Remove gfx_ctx_set_overscan
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2013-03-10 20:13:06 +01:00 |
|
Themaister
|
0b67cd7e84
|
Add apply_state_changes.
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2013-03-10 19:49:26 +01:00 |
|
Themaister
|
63d946c69f
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Add set_rgui_texture interface to video_poke.
|
2013-03-10 19:14:28 +01:00 |
|
twinaphex
|
e741cc77c6
|
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
|
2013-03-10 17:40:34 +01:00 |
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twinaphex
|
b54cf4cd87
|
(RGUI) Can't have VLAs for Xbox 1 / MSVC
|
2013-03-10 16:37:34 +01:00 |
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twinaphex
|
ae9ddf362b
|
(Xbox 1) Make xdk_ctx independent of HAVE_RMENU
|
2013-03-10 16:29:08 +01:00 |
|
twinaphex
|
5bc9402fed
|
(Xbox 1) Build fix
|
2013-03-10 16:16:54 +01:00 |
|
twinaphex
|
92573940bd
|
Move rmenu_set_default_pos to rmenu.c
|
2013-03-10 15:52:36 +01:00 |
|
twinaphex
|
522320a654
|
Get rid of some RMenu context callbacks
|
2013-03-10 15:26:49 +01:00 |
|
twinaphex
|
d74b7156fa
|
Move more RMenu stuff to rmenu.c and out of the context drivers
|
2013-03-10 15:23:34 +01:00 |
|
Themaister
|
92f673151e
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Add untested poke interface to thread_wrapper.
|
2013-03-10 10:30:17 +01:00 |
|
twinaphex
|
137b47c7e8
|
Remove reference to gfx_ctx_xdk_set_blend
|
2013-03-10 04:29:27 +01:00 |
|
twinaphex
|
59ff094b3b
|
Add set_blend to video_poke interface
|
2013-03-10 03:53:42 +01:00 |
|
twinaphex
|
79a27e34ed
|
(XDK) Start to implement video_poke interface
|
2013-03-10 03:34:37 +01:00 |
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twinaphex
|
91e3355268
|
(RMenu) Use video_poke interface for RMenu as well
|
2013-03-10 02:58:55 +01:00 |
|
twinaphex
|
0af20af5ec
|
(RGUI) Use new video_poke interface
|
2013-03-10 02:26:51 +01:00 |
|
Themaister
|
68494d0547
|
Set poke interface for HAVE_RMENU.
|
2013-03-10 01:58:31 +01:00 |
|
Themaister
|
1f37491cbf
|
More HAVE_FBO fixes.
|
2013-03-10 01:49:06 +01:00 |
|
Themaister
|
c13868d2fa
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Add required HAVE_FBO define.
|
2013-03-10 01:47:57 +01:00 |
|
Themaister
|
2681f14032
|
Add video_poke_interface_t.
|
2013-03-10 01:17:17 +01:00 |
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twinaphex
|
d04d13d895
|
(RGUI/GL) No hardcoded border_type
|
2013-03-09 18:38:07 +01:00 |
|
twinaphex
|
66e7606b25
|
HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
have to be defined both for (say) the Android port
|
2013-03-09 17:42:19 +01:00 |
|
twinaphex
|
34515fd7f5
|
(RARCH_CONSOLE) Integrate rarch-console_video into gfx_common
|
2013-03-09 03:20:59 +01:00 |
|
twinaphex
|
037edbd247
|
(360) Build fixes
|
2013-03-09 01:02:30 +01:00 |
|
twinaphex
|
0b7baf9f9c
|
(PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
|
2013-03-07 21:58:38 +01:00 |
|
ToadKing
|
809ae0ab06
|
get messages working again on android
|
2013-03-06 12:19:56 -05:00 |
|
twinaphex
|
566a5ebb9c
|
Move FBO enums to gl_common.h
|
2013-03-06 01:57:30 +01:00 |
|
twinaphex
|
5c16cff2e7
|
Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
android/native/jni/input_android.c
|
2013-03-04 17:00:43 +01:00 |
|
ToadKing
|
a4b33a9a95
|
get touch navigation working
fix colors for GL
make seperate option list for non-consoles
|
2013-03-03 15:45:29 -05:00 |
|
twinaphex
|
ec114db356
|
(Android) Reimplemented input loop - better throughput/latency
|
2013-03-02 23:53:06 +01:00 |
|
Themaister
|
07b9598be4
|
Set texture filtering for RGUI texture.
|
2013-03-02 17:46:36 +01:00 |
|
twinaphex
|
b3d971f490
|
(PS3) Clean up unneeded code in gl_copy_frame
|
2013-03-02 14:35:27 +01:00 |
|
twinaphex
|
eb4fe88d96
|
(PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
|
2013-03-02 14:29:22 +01:00 |
|
ToadKing
|
6778267016
|
change some logs around
detect menu key from any "controller"
|
2013-02-28 11:04:11 -05:00 |
|
ToadKing
|
83878b05e7
|
commit makefile changes
|
2013-02-28 10:20:29 -05:00 |
|
ToadKing
|
d28cb94717
|
start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
|
2013-02-27 20:20:29 -05:00 |
|
twinaphex
|
9b9c280f2b
|
(Playbook) Removing offending piece of code that was causing all
the problems
|
2013-02-27 08:22:48 +01:00 |
|
twinaphex
|
fbb83564ef
|
(Playbook) Finally displays properly - yay
|
2013-02-27 08:21:46 +01:00 |
|
twinaphex
|
1a0aaf0e9d
|
(Playbook) Hook up more state management - still attempting to
find the display problem
|
2013-02-27 08:05:36 +01:00 |
|
twinaphex
|
5b2a5c76b5
|
(Playbook) Starts showing game image - totally screwed up pitch right now
though
|
2013-02-26 16:34:10 +01:00 |
|
twinaphex
|
94379e8ae9
|
Forgot to commit bbqnx_ctx.c
|
2013-02-26 14:12:28 +01:00 |
|
twinaphex
|
9aa7f9fff5
|
(Playbook) Got further - now hangs at 'screen_create_window'
(EGL context)
|
2013-02-26 01:19:34 +01:00 |
|
Themaister
|
6dd4a9b492
|
Log which SwapInterval implementation is used.
|
2013-02-24 02:09:27 +01:00 |
|
Themaister
|
c78239a10d
|
Avoid async error handling breaking XSetInputFocus.
|
2013-02-23 15:20:47 +01:00 |
|
Themaister
|
00d7d6c7ca
|
Drop redundant input code in GLX.
|
2013-02-23 15:15:49 +01:00 |
|
Themaister
|
100c26f067
|
Avoid failing when XSetInputFocus fails.
|
2013-02-23 15:15:10 +01:00 |
|
Themaister
|
eb0476ffab
|
Add configurable GL context.
|
2013-02-23 14:50:18 +01:00 |
|