1263 Commits

Author SHA1 Message Date
twinaphex
275eef09c1 (Xbox 1) Wrap some lines around HAVE_RMENU 2013-03-10 23:09:47 +01:00
twinaphex
e7287d19e5 Add HAVE_FBO ifdefs for gl and gx_video as well 2013-03-10 20:25:47 +01:00
Themaister
0e75731685 Add get_fbo_state(). 2013-03-10 20:13:04 +01:00
twinaphex
7be75b29dc (PS3/XDK) Remove gfx_ctx_set_overscan 2013-03-10 20:13:06 +01:00
Themaister
0b67cd7e84 Add apply_state_changes. 2013-03-10 19:49:26 +01:00
Themaister
63d946c69f Add set_rgui_texture interface to video_poke. 2013-03-10 19:14:28 +01:00
twinaphex
e741cc77c6 start/stop/restart ifdeffed for RARCH_CONSOLE instead of
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex
b54cf4cd87 (RGUI) Can't have VLAs for Xbox 1 / MSVC 2013-03-10 16:37:34 +01:00
twinaphex
ae9ddf362b (Xbox 1) Make xdk_ctx independent of HAVE_RMENU 2013-03-10 16:29:08 +01:00
twinaphex
5bc9402fed (Xbox 1) Build fix 2013-03-10 16:16:54 +01:00
twinaphex
92573940bd Move rmenu_set_default_pos to rmenu.c 2013-03-10 15:52:36 +01:00
twinaphex
522320a654 Get rid of some RMenu context callbacks 2013-03-10 15:26:49 +01:00
twinaphex
d74b7156fa Move more RMenu stuff to rmenu.c and out of the context drivers 2013-03-10 15:23:34 +01:00
Themaister
92f673151e Add untested poke interface to thread_wrapper. 2013-03-10 10:30:17 +01:00
twinaphex
137b47c7e8 Remove reference to gfx_ctx_xdk_set_blend 2013-03-10 04:29:27 +01:00
twinaphex
59ff094b3b Add set_blend to video_poke interface 2013-03-10 03:53:42 +01:00
twinaphex
79a27e34ed (XDK) Start to implement video_poke interface 2013-03-10 03:34:37 +01:00
twinaphex
91e3355268 (RMenu) Use video_poke interface for RMenu as well 2013-03-10 02:58:55 +01:00
twinaphex
0af20af5ec (RGUI) Use new video_poke interface 2013-03-10 02:26:51 +01:00
Themaister
68494d0547 Set poke interface for HAVE_RMENU. 2013-03-10 01:58:31 +01:00
Themaister
1f37491cbf More HAVE_FBO fixes. 2013-03-10 01:49:06 +01:00
Themaister
c13868d2fa Add required HAVE_FBO define. 2013-03-10 01:47:57 +01:00
Themaister
2681f14032 Add video_poke_interface_t. 2013-03-10 01:17:17 +01:00
twinaphex
d04d13d895 (RGUI/GL) No hardcoded border_type 2013-03-09 18:38:07 +01:00
twinaphex
66e7606b25 HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
34515fd7f5 (RARCH_CONSOLE) Integrate rarch-console_video into gfx_common 2013-03-09 03:20:59 +01:00
twinaphex
037edbd247 (360) Build fixes 2013-03-09 01:02:30 +01:00
twinaphex
0b7baf9f9c (PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
2013-03-07 21:58:38 +01:00
ToadKing
809ae0ab06 get messages working again on android 2013-03-06 12:19:56 -05:00
twinaphex
566a5ebb9c Move FBO enums to gl_common.h 2013-03-06 01:57:30 +01:00
twinaphex
5c16cff2e7 Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
	android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
ToadKing
a4b33a9a95 get touch navigation working
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
twinaphex
ec114db356 (Android) Reimplemented input loop - better throughput/latency 2013-03-02 23:53:06 +01:00
Themaister
07b9598be4 Set texture filtering for RGUI texture. 2013-03-02 17:46:36 +01:00
twinaphex
b3d971f490 (PS3) Clean up unneeded code in gl_copy_frame 2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96 (PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
ToadKing
6778267016 change some logs around
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing
83878b05e7 commit makefile changes 2013-02-28 10:20:29 -05:00
ToadKing
d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
twinaphex
9b9c280f2b (Playbook) Removing offending piece of code that was causing all
the problems
2013-02-27 08:22:48 +01:00
twinaphex
fbb83564ef (Playbook) Finally displays properly - yay 2013-02-27 08:21:46 +01:00
twinaphex
1a0aaf0e9d (Playbook) Hook up more state management - still attempting to
find the display problem
2013-02-27 08:05:36 +01:00
twinaphex
5b2a5c76b5 (Playbook) Starts showing game image - totally screwed up pitch right now
though
2013-02-26 16:34:10 +01:00
twinaphex
94379e8ae9 Forgot to commit bbqnx_ctx.c 2013-02-26 14:12:28 +01:00
twinaphex
9aa7f9fff5 (Playbook) Got further - now hangs at 'screen_create_window'
(EGL context)
2013-02-26 01:19:34 +01:00
Themaister
6dd4a9b492 Log which SwapInterval implementation is used. 2013-02-24 02:09:27 +01:00
Themaister
c78239a10d Avoid async error handling breaking XSetInputFocus. 2013-02-23 15:20:47 +01:00
Themaister
00d7d6c7ca Drop redundant input code in GLX. 2013-02-23 15:15:49 +01:00
Themaister
100c26f067 Avoid failing when XSetInputFocus fails. 2013-02-23 15:15:10 +01:00
Themaister
eb0476ffab Add configurable GL context. 2013-02-23 14:50:18 +01:00