Hans-Kristian Arntzen
|
ebd7dcf721
|
Merge pull request #169 from Themaister/gl-render
HW GL render for libretro.
|
2013-03-30 06:33:53 -07:00 |
|
OV2
|
144fb0de43
|
win32: set stock shaders after last pass, destroy cg programs on deinit
|
2013-03-30 14:20:40 +01:00 |
|
OV2
|
c9f4db8dcc
|
win32: add float_framebuffer and frame_count_mod to d3d9
|
2013-03-30 14:20:34 +01:00 |
|
twinaphex
|
76ddce84a3
|
(RGL PS3) Cleanups - we don't need string/enum reporting
|
2013-03-29 18:58:50 +01:00 |
|
Themaister
|
292bc36b43
|
Basic mouse grabbing for X11.
|
2013-03-29 18:55:54 +01:00 |
|
Hans-Kristian Arntzen
|
8c81133688
|
Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
|
2013-03-29 08:16:44 -07:00 |
|
OV2
|
88d457baab
|
win32: style, remove left over opacity shader
|
2013-03-29 15:36:48 +01:00 |
|
Themaister
|
063a2e091c
|
Be more explicit about GLES2 or GL context.
|
2013-03-29 15:26:47 +01:00 |
|
Themaister
|
0604f8e7ee
|
Drop ALPHA_TEST. It is legacy GL.
|
2013-03-29 14:12:51 +01:00 |
|
Themaister
|
403a3faea2
|
Clean out some more GL state.
|
2013-03-29 14:11:53 +01:00 |
|
Themaister
|
5d81093481
|
Merge branch 'master' into gl-render
|
2013-03-29 14:10:28 +01:00 |
|
Themaister
|
5e755671da
|
Add show_mouse() context callback.
|
2013-03-29 13:46:11 +01:00 |
|
Themaister
|
067e00b3dd
|
Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
|
2013-03-29 13:26:07 +01:00 |
|
OV2
|
29fa71b664
|
style
|
2013-03-29 11:50:05 +01:00 |
|
OV2
|
34b2a3b210
|
win32: use stock shader and color for overlay opacity
|
2013-03-29 11:48:33 +01:00 |
|
OV2
|
a00858a6be
|
win32: use color in d3d stock shader, pass valid color values
|
2013-03-29 11:46:56 +01:00 |
|
Themaister
|
d844dfce00
|
Merge branch 'master' into gl-render
|
2013-03-29 02:53:27 +01:00 |
|
Themaister
|
50af927de6
|
Add depth/stencil buffers to HW GL.
|
2013-03-29 02:50:42 +01:00 |
|
Themaister
|
f4e9547e68
|
Fix Win32 HW render.
|
2013-03-29 02:12:08 +01:00 |
|
twinaphex
|
426b3a255d
|
Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
going to do this better
This reverts commit 8b4e6bed938cf3461e8a8ad2b786c9bf96512302.
|
2013-03-29 01:55:08 +01:00 |
|
meancoot
|
a8eaeece3d
|
(OSX) Build fix for gfx/gl.c
|
2013-03-28 20:23:30 -04:00 |
|
twinaphex
|
8b4e6bed93
|
(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
be added to PC as well)
|
2013-03-28 20:59:49 +01:00 |
|
OV2
|
f250cc14ab
|
style
|
2013-03-28 15:33:50 +01:00 |
|
OV2
|
15f6026c86
|
win32: fix compile without HAVE_OVERLAY
|
2013-03-28 14:55:42 +01:00 |
|
OV2
|
66b4b45f5c
|
win32: add opacity shader to overlay
|
2013-03-28 14:30:39 +01:00 |
|
OV2
|
b782ec2d33
|
win32: specify vertex declaration for overlay
|
2013-03-28 14:30:39 +01:00 |
|
OV2
|
a61afbde52
|
win32: add overlay to d3d9
|
2013-03-28 14:30:32 +01:00 |
|
Themaister
|
8783cbb010
|
Handle GL state more carefully.
|
2013-03-28 12:13:41 +01:00 |
|
Themaister
|
77861f5a59
|
Render something in motion.
|
2013-03-28 01:19:48 +01:00 |
|
Themaister
|
1cececac18
|
Add get_proc_address.
Render something "real" in GL.
|
2013-03-28 01:11:32 +01:00 |
|
Themaister
|
f7cab36188
|
Fix viewport when rendering to FBO.
|
2013-03-27 16:22:56 +01:00 |
|
Themaister
|
af40f3e9b8
|
Add initial GL direct rendering test.
|
2013-03-27 16:15:15 +01:00 |
|
Themaister
|
0db8fee69d
|
Add floating point FBO support to GLES.
|
2013-03-26 15:11:44 +01:00 |
|
twinaphex
|
986806ca78
|
(RMenu) RMenu cleanups pt. 2
|
2013-03-25 18:36:15 +01:00 |
|
Themaister
|
773c511179
|
Add floating point FBO support.
|
2013-03-25 16:42:41 +01:00 |
|
Themaister
|
e326db8fb5
|
Drop debugging log.
|
2013-03-25 15:08:12 +01:00 |
|
Themaister
|
a8dd5da5bb
|
Add frame_count_mod to XML and Cg shaders.
Allows frame count shaders to avoid floating point inaccuracies
when frame count gets large. Avoids having to mod manually in shader.
|
2013-03-25 14:47:33 +01:00 |
|
Themaister
|
714a4aa3f7
|
Fix build for drivers.
|
2013-03-24 02:24:53 +01:00 |
|
twinaphex
|
82329cf097
|
(Blackberry) Starts up in RGUI mode now - should (hopefully) allow
for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
|
2013-03-24 01:00:00 +01:00 |
|
CatalystG
|
f6c2c2c57d
|
(BlackBerry) Add initial in-game RGUI support.
|
2013-03-23 12:21:30 -04:00 |
|
twinaphex
|
fefb65b84a
|
(Blackberry) Move libscreen initialization to Blackberry graphics
context driver
|
2013-03-22 16:30:10 +01:00 |
|
CatalystG
|
1c32975717
|
Add proper input handling for PlayBook/BB10
|
2013-03-19 19:27:15 -04:00 |
|
twinaphex
|
15215c47f1
|
(Grifin) Move griffin to root (to indicate it's no longer console-specific
|
2013-03-18 05:46:19 +01:00 |
|
Themaister
|
51b5a2df5c
|
Refactor aspect_ratio member.
Mutate in g_extern.system.aspect_ratio to avoid
getting wrong aspect ratio on reentrancy.
|
2013-03-17 22:05:15 +01:00 |
|
Themaister
|
e0f9feb903
|
Fix 16:15 aspect lut.
|
2013-03-16 14:14:28 +01:00 |
|
twinaphex
|
3bc487be87
|
Merge branch 'ios' of git://github.com/meancoot/RetroArch
|
2013-03-15 20:05:15 +01:00 |
|
Themaister
|
eeba16d0e8
|
Fix CXX_BUILD.
|
2013-03-15 09:21:47 +01:00 |
|
Themaister
|
1ea2a45441
|
Fix FBO in thread_wrapper.
|
2013-03-12 12:12:16 +01:00 |
|
twinaphex
|
441d4a0698
|
(Xbox 1) Initial RGUI code - incomplete
|
2013-03-12 02:43:02 +01:00 |
|
twinaphex
|
af02acbdd4
|
(RGUI/GL) Create gl_init_rgui_texture (avoids duplication of code)
|
2013-03-12 01:36:42 +01:00 |
|