Logan McNaughton
d360bf17d5
Yet another fix for glUniformMatrix4fv
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This should fix fullscreen toggling/context resets.
2016-09-28 08:18:32 -06:00
Logan McNaughton
01a03abdc5
Fix glUniformMatrix4fv call
2016-09-27 16:03:54 -06:00
Logan McNaughton
0d3e9875b1
Only call glUniformMatrix4fv if needed
2016-09-27 08:56:36 -06:00
Twinaphex
7672288fcd
Revert "Only call glUniformMatrix4fv if needed"
2016-09-27 02:59:58 +02:00
Logan McNaughton
fa48e95946
Only call glUniformMatrix4fv if needed
2016-09-26 14:24:27 -06:00
twinaphex
b3ec735e75
Silence some more scan-build warnings
2016-09-25 15:25:20 +02:00
twinaphex
764a4319a0
(shader_glsl.c) Continue with iteration if pass is NULL
2016-09-24 17:04:49 +02:00
twinaphex
b5416e4041
Change false to 0
2016-09-24 17:04:21 +02:00
twinaphex
5b5ad03ec3
Attempt to fix Coverity warnings
2016-09-24 17:04:01 +02:00
Higor Eurípedes
c08650f1f9
Remove trailing whitespace
2016-09-17 21:20:27 -03:00
Higor Eurípedes
d4305d65d9
(gl) Fix gl_check_error()
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gl_check_error() was leaking memory and the error message was never
returned to the calling context.
2016-09-17 21:19:57 -03:00
twinaphex
6002fd9f2a
(shader_vulkan.cpp) Nits
2016-09-16 17:50:57 +02:00
twinaphex
99aae8537b
Use string_is_equal/stdstring.h
2016-09-16 17:33:18 +02:00
twinaphex
606e37fcbd
Cleanups
2016-09-11 15:07:07 +02:00
twinaphex
7a36ea7d1c
Silence warnings
2016-09-08 06:11:02 +02:00
twinaphex
642e46779b
Cleanups
2016-09-06 23:59:43 +02:00
twinaphex
075aea2289
Header include cleanups
2016-09-06 00:56:00 +02:00
Twinaphex
ef43a573a3
Silence warnings
2016-09-05 07:28:55 +02:00
twinaphex
1a241fa9ce
Rewrite this
2016-09-05 07:22:44 +02:00
twinaphex
815c0eb3ee
Remove header includes
2016-09-01 05:46:10 +02:00
twinaphex
4791174ea3
(MSVC 2003) Fixes
2006-01-17 06:11:55 +01:00
Logan McNaughton
2daf102111
Fix GLES3 compling
2016-08-07 22:33:07 -06:00
twinaphex
fb9a2eea95
Remove one useless HAVE_OPENGLES2 ifdef, and remove some wrong
...
defines
2016-08-07 04:35:38 +02:00
Hans-Kristian Arntzen
96818a297c
Vulkan: Fix validation errors with OriginalHistory.
...
For some reason, OriginalHistory blit happened inside a render pass.
Also add more TRANSFER_SRC_BIT caps to images as they might have to be
copied to history.
2016-08-07 01:09:15 +02:00
Hans-Kristian Arntzen
fb407796e9
Vulkan: Add push constant support to slang.
...
Usually, the UBO is very small, so we can fit everything in fast-access
uniforms.
2016-08-02 12:51:30 +02:00
Hans-Kristian Arntzen
00de5aa2f0
Vulkan: Filter out duplicated parameters.
2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen
efd3067903
Vulkan: Hook up shader parameters.
2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen
a50c204d5e
Vulkan: Begin parsing parameters.
2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen
efee5d131a
Vulkan: Make glslang shaders debuggable.
...
Properly handle file names, includes, etc to make
error reports somewhat more sane.
2016-08-01 14:27:23 +02:00
Hans-Kristian Arntzen
bdcbc56507
Vulkan: Fix validation errors.
2016-07-31 19:59:36 +02:00
Hans-Kristian Arntzen
e61ec38543
Vulkan: Mipmapped FBOs work.
2016-07-31 19:52:15 +02:00
Hans-Kristian Arntzen
a48ba6c68b
Vulkan: Add mipmapping support to Framebuffer class.
2016-07-31 19:23:42 +02:00
Hans-Kristian Arntzen
9a613ef8bf
Vulkan: Actually bind correct part of the UBO.
2016-07-31 18:25:42 +02:00
Hans-Kristian Arntzen
c0e752c53c
Persistently map filter chain UBO.
2016-07-31 18:19:35 +02:00
Hans-Kristian Arntzen
10e864b26b
Hook up wrapping modes.
2016-07-31 16:32:55 +02:00
Hans-Kristian Arntzen
4ac9ebd579
Vulkan: Allow configuring mip/wrap/filter for LUTs.
...
LUTs are feature complete with CGP now.
2016-07-31 16:16:47 +02:00
Hans-Kristian Arntzen
e846bd4955
Vulkan: Hook up preliminary support for mip/wrapping modes.
2016-07-31 15:42:57 +02:00
Hans-Kristian Arntzen
e57997bb82
Make image barriers hit the entire mipchain.
2016-07-31 13:05:07 +02:00
Hans-Kristian Arntzen
cbca9513ab
Basic LUT work.
2016-07-31 13:01:31 +02:00
Hans-Kristian Arntzen
f208bba41e
Add USER semantic to match user textures.
2016-07-31 12:39:07 +02:00
Hans-Kristian Arntzen
d39a3619d6
Begin implementation of LUTs in Vulkan.
2016-07-31 12:26:14 +02:00
Hans-Kristian Arntzen
e35191765c
Vulkan: Fix PassOutput.
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Oddly enough it worked during testing, but turns out it was never set
:')
2016-07-23 23:39:57 +02:00
Hans-Kristian Arntzen
4b7cadbae7
Vulkan: Fix silly bug with alias handling.
2016-07-23 23:23:22 +02:00
Hans-Kristian Arntzen
2174f7d99b
Vulkan: Fix wrong error handling for missing file.
...
Apparently 0/1 is returned instead of 0/-1.
2016-07-23 21:59:17 +02:00
Hans-Kristian Arntzen
1e9e1fc885
Vulkan: Update SPIRV-Cross.
...
Fixes reflection issues which have been fixed in recent spirv-cross.
2016-07-15 22:12:57 +02:00
twinaphex
2a9bf91e0d
Use MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE
2016-06-29 02:40:05 +02:00
Hans-Kristian Arntzen
54c1759f45
Vulkan: Make a more general purpose symbol loader.
...
Avoids painful manual loading and wrapping function pointers everywhere
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Reusable for cores, so move to libretro-common.
Also update built-in Vulkan headers.
2016-06-26 13:10:58 +02:00
Hans-Kristian Arntzen
b013a9c863
Vulkan: Replace prebaked shaders with glslc -mfmt=c.
...
Far more clean and avoids illegal punning.
2016-06-25 14:55:03 +02:00
Hans-Kristian Arntzen
de36f572d1
Vulkan: Fix more validation issues.
2016-06-25 14:01:10 +02:00
twinaphex
883d9ff6b5
Add HAVE_SHADERPIPELINE define
2016-06-07 00:00:28 +02:00