Commit Graph

31 Commits

Author SHA1 Message Date
Themaister
4c99652a60 Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
Themaister
a283a54bee Use calculated MVP directly in shader params. 2012-08-09 23:21:59 +02:00
Themaister
ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151 ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
Themaister
e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister
62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd Change headers. 2012-04-09 22:03:57 +02:00
Themaister
9c664b875a LUT info for Cg. 2012-02-22 23:35:01 +01:00
Themaister
a13684c80c gl_cg_invalidate_context. 2012-02-22 20:45:58 +01:00
Themaister
9bcbd27988 Add gl_cg_reinit(). 2012-02-20 16:22:58 +01:00
Themaister
6a7144d41c Add absolute paths to .cgp. 2012-02-20 15:45:38 +01:00
Themaister
315b28862a Add gl_cg_save_cgp(). 2012-02-08 17:23:44 +01:00
Themaister
230f47d00c Add helper function to replace Cg shaders on-the-fly. 2012-01-29 23:43:11 +01:00
Themaister
14ffd07b70 Refactorin' ... 2012-01-25 22:55:34 +01:00
Themaister
9cb5eea20b Add some useful interfaces to Cg for PS3. Some cleanups ... 2012-01-25 22:00:18 +01:00
Themaister
b4248038fb Update license headers. 2012-01-08 01:12:05 +01:00
Themaister
d5fca50a2f Can build for C++. 2011-12-24 15:26:01 +01:00
Themaister
508cfdbda7 Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
Themaister
eebe0ae5d0 Getting there ... But passN textures aren't set properly ;x 2011-05-23 19:57:52 +02:00
Themaister
f9c5c7c8a5 Path to check initial texture with GLSL. 2011-05-23 17:43:29 +02:00
Themaister
59c6de69b0 Frame counter for shaders. Not in spec currently. 2011-05-11 13:24:59 +02:00
Themaister
e2daab9ce9 Fetch some scale values (this is not in the standard (yet!)) 2011-03-14 22:51:03 +01:00
Themaister
ef19ea7a85 Add fbo structures, ready to implement. :v 2011-03-14 22:09:35 +01:00
Themaister
01cf24f15f Add filter attributes. 2011-03-14 21:28:30 +01:00
Themaister
8b241c3deb Preparation for new XML shader specs. 2011-03-12 15:30:57 +01:00
Themaister
b541c27226 FBO seems to work! :D 2011-03-06 19:56:35 +01:00
Themaister
2267c7d048 Update licensing headers. 2011-01-23 20:29:28 +01:00
Themaister
0c10f10edd Add shaders in the mix. Can disable/enable shaders on the fly. 2011-01-23 00:49:09 +01:00
Themaister
c7e6e73bcb Fix a blooper in headers. 2011-01-17 20:54:58 +01:00
Themaister
633cc43949 Refactor shader code. Start adding code for bSNES xml shaders as well... 2011-01-05 17:22:12 +01:00