Themaister
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4c99652a60
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Rework attribute and MVP passing in GL.
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2012-09-11 23:32:00 +02:00 |
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Themaister
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a283a54bee
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Use calculated MVP directly in shader params.
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2012-08-09 23:21:59 +02:00 |
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Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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aab8fb6151
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9c664b875a
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LUT info for Cg.
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2012-02-22 23:35:01 +01:00 |
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Themaister
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a13684c80c
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gl_cg_invalidate_context.
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2012-02-22 20:45:58 +01:00 |
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Themaister
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9bcbd27988
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Add gl_cg_reinit().
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2012-02-20 16:22:58 +01:00 |
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Themaister
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6a7144d41c
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Add absolute paths to .cgp.
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2012-02-20 15:45:38 +01:00 |
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Themaister
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315b28862a
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Add gl_cg_save_cgp().
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2012-02-08 17:23:44 +01:00 |
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Themaister
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230f47d00c
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Add helper function to replace Cg shaders on-the-fly.
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2012-01-29 23:43:11 +01:00 |
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Themaister
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14ffd07b70
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Refactorin' ...
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2012-01-25 22:55:34 +01:00 |
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Themaister
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9cb5eea20b
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Add some useful interfaces to Cg for PS3. Some cleanups ...
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2012-01-25 22:00:18 +01:00 |
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Themaister
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b4248038fb
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Update license headers.
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2012-01-08 01:12:05 +01:00 |
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Themaister
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d5fca50a2f
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Can build for C++.
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2011-12-24 15:26:01 +01:00 |
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Themaister
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508cfdbda7
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Start implementing access to previous texture.
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2011-07-03 15:39:35 +02:00 |
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Themaister
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eebe0ae5d0
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Getting there ... But passN textures aren't set properly ;x
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2011-05-23 19:57:52 +02:00 |
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Themaister
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f9c5c7c8a5
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Path to check initial texture with GLSL.
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2011-05-23 17:43:29 +02:00 |
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Themaister
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59c6de69b0
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Frame counter for shaders. Not in spec currently.
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2011-05-11 13:24:59 +02:00 |
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Themaister
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e2daab9ce9
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Fetch some scale values (this is not in the standard (yet!))
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2011-03-14 22:51:03 +01:00 |
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Themaister
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ef19ea7a85
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Add fbo structures, ready to implement. :v
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2011-03-14 22:09:35 +01:00 |
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Themaister
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01cf24f15f
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Add filter attributes.
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2011-03-14 21:28:30 +01:00 |
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Themaister
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8b241c3deb
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Preparation for new XML shader specs.
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2011-03-12 15:30:57 +01:00 |
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Themaister
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b541c27226
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FBO seems to work! :D
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2011-03-06 19:56:35 +01:00 |
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Themaister
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2267c7d048
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Update licensing headers.
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2011-01-23 20:29:28 +01:00 |
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Themaister
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0c10f10edd
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Add shaders in the mix. Can disable/enable shaders on the fly.
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2011-01-23 00:49:09 +01:00 |
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Themaister
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c7e6e73bcb
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Fix a blooper in headers.
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2011-01-17 20:54:58 +01:00 |
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Themaister
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633cc43949
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Refactor shader code. Start adding code for bSNES xml shaders as well...
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2011-01-05 17:22:12 +01:00 |
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