Themaister
aab8fb6151
ssnes_* => rarch_*.
2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a
SSNES => RetroArch.
2012-04-21 23:17:43 +02:00
Themaister
e3a71a8c5b
Fixup headers.
2012-04-09 22:05:26 +02:00
Themaister
5d51942f69
libretro fixups.
2012-04-09 22:04:43 +02:00
Themaister
62c96ea937
Change license header.
2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd
Change headers.
2012-04-09 22:03:57 +02:00
Themaister
b273de1e99
Move netplay related bsv code to netplay.
2012-03-26 00:06:25 +02:00
Themaister
0ee6aa948e
Merge netplay_compat.c into netplay.c.
2012-03-17 00:49:05 +01:00
TwinAphex51224
06a951ef7f
(360) Add NOD3D define to netplay.c too
2012-03-11 16:26:10 +01:00
Themaister
9c861f13be
Fix additional exclamation marks.
2012-02-11 21:16:01 +01:00
Themaister
1cff87c758
Change exclamation marks with dots for less scream factor.
2012-02-11 20:59:41 +01:00
Themaister
0e5a9a7772
Adjustments for PS3.
2012-01-24 23:14:11 +01:00
Themaister
6ff762f088
Some init stuff needed for PS3.
2012-01-24 22:38:25 +01:00
Themaister
03a892c7f2
Start adding netplay compat layer for legacy stuff.
2012-01-24 21:12:12 +01:00
TwinAphex51224
2be040a8a7
(360) Added small ifdef to netplay.c - next stumbling block -
...
both 360 and PS3 don't support sockaddr_storage and getaddrinfo
2012-01-21 18:56:07 +01:00
Themaister
f9870dfb24
Nicknames for spectator mode as well.
2012-01-21 18:34:07 +01:00
Themaister
7082561e21
Nicknames for regular connection.
2012-01-21 18:12:42 +01:00
Themaister
8f0a47e6c3
Small cleanup.
2012-01-21 16:14:10 +01:00
Themaister
20528b9d1f
Fix buggy log_connection.
2012-01-21 14:58:39 +01:00
Themaister
d262049f6b
Additional fixes.
2012-01-21 14:46:33 +01:00
Themaister
75408b689d
Hook up binds.
2012-01-21 14:24:38 +01:00
Themaister
d551d93ce4
Start implementing player flipping.
2012-01-21 14:00:11 +01:00
Themaister
86dac8c979
Make sure sockets are not closed twice on error.
2012-01-12 09:21:33 +01:00
Themaister
c6fc8e45ff
Log more clearly disconnects.
2012-01-11 21:08:44 +01:00
Themaister
4dde927c12
Add some logging and increase buffer sizes.
2012-01-11 20:50:21 +01:00
Themaister
6325b4cd2e
Set larger buffer size to mitigate lags on client connect.
2012-01-11 20:14:59 +01:00
Themaister
4beec3870f
Spectator mode.
2012-01-11 19:22:18 +01:00
Themaister
b4248038fb
Update license headers.
2012-01-08 01:12:05 +01:00
Themaister
672102d377
Change asserts to ssnes_assert().
2011-12-25 12:47:47 +01:00
Themaister
0ab305156b
Fixup header.
2011-12-25 01:41:12 +01:00
Themaister
eac468ba19
MSVC compat.
2011-12-25 01:38:59 +01:00
Themaister
d5fca50a2f
Can build for C++.
2011-12-24 15:26:01 +01:00
Themaister
0b20f11617
Nits.
2011-12-04 18:06:50 +01:00
TwinAphex51224
3a47e2cd63
Merge branch 'master' of github.com:Themaister/SSNES into ssnes-consoles
2011-11-30 18:11:06 +01:00
Themaister
a221e3e4cd
Enable/disable threading support.
2011-11-30 17:46:58 +01:00
TwinAphex51224
3b4e60aada
Header guards for netplay.c not necessary
2011-11-30 16:21:21 +01:00
TwinAphex51224
8d8fb44c18
Use getopt replacement
2011-11-30 16:19:12 +01:00
Themaister
bf5db10459
Change timeout message to be less misleading.
2011-11-16 22:30:57 +01:00
Themaister
b4f0d9b8f8
Restrict number of lag frames.
2011-11-06 20:38:42 +01:00
Themaister
b96ab2982c
Should fix minor issues with timeouts when lag frames > 8.
2011-11-06 20:28:02 +01:00
Themaister
cdf3d05c8e
Should fix spurious timeouts for netplay.
2011-11-04 00:18:17 +01:00
Themaister
65665f36cc
Fixup netplay.
2011-10-31 22:51:54 +01:00
Themaister
e134f8afc7
And yet another ... :)
2011-10-18 19:22:20 +02:00
Themaister
7d2d1ce49e
Change "hashing" value used for netplay.
2011-10-07 22:33:38 +02:00
Themaister
f6d4d32c03
Dynamic loading by default, add OSD message for netplay DC.
2011-10-05 21:44:17 +02:00
Themaister
65ec7fae9c
Is this it?
2011-10-05 02:09:54 +02:00
Themaister
a0acb75a19
Might push lagframes better.
2011-10-05 01:05:34 +02:00
Themaister
5cb2863e6e
Fix up Win64 warnings/errors.
2011-08-19 13:33:10 +02:00
Themaister
fa777b8356
Should fix netplay for bSNES as well.
...
Do not rely on when polling takes place in the emu core.
We earlier assumed that this occured always at the start of the main
loop. We now do not care about when the poll callback is called, and we
manually poll the network ourselves in pre_frame.
2011-06-26 16:02:18 +02:00
Themaister
42d19f1a35
Fix build for Win32.
2011-03-07 20:05:03 +01:00