Logan McNaughton
fc4c7529a1
Fix internal formats used with texture creation
2016-12-14 09:54:55 -08:00
twinaphex
f9b019c83a
Rename loadTexture to gl_load_texture_image
2016-12-14 16:59:16 +01:00
Logan McNaughton
8cd2566128
Simplify glTexImage2D/glTexStorage2D calls
...
Also add support for glTexStorage2DEXT (GLES2)
2016-12-14 07:29:37 -08:00
twinaphex
6a45541f24
(Vulkan) Rename pipeline files
2016-12-12 13:17:20 +01:00
twinaphex
a94b15ac86
(Vulkan) Add pipeline snow simple shader
2016-12-12 05:21:38 +01:00
Arzed Five
18392a5e40
(XMB VK snow) Attempt to fix the Vulkan snow menu shader
2016-12-12 03:46:26 +00:00
twinaphex
c0caae124e
Prevent warning
2016-12-11 22:11:03 +01:00
Brad Parker
7c176c3d14
replace simple snow with fancy snow code with different parameters
2016-12-11 13:00:12 -05:00
aliaspider
5cf8391c5a
replace the glsl snow shader with a more lightweight version.
...
(gpu usage is approximately 25% compared to the original.)
2016-12-11 15:52:32 +01:00
barbudreadmon
ad273d6299
Fix for issue #4165
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vulkan video driver don't rotate the same way as gl video driver without this.
2016-12-11 10:53:02 +01:00
twinaphex
a210e4f6fe
(PS3) Some build fixes
2016-12-10 09:39:07 +01:00
twinaphex
1b29d41661
(render_chain_gl_legacy.c) Cleanups
2016-12-10 07:30:14 +01:00
twinaphex
be459a6281
Cleanups
2016-12-10 07:28:08 +01:00
twinaphex
aa5730dbc9
(render_chain_gl_legacy.c) Cleanups
2016-12-10 07:26:50 +01:00
Logan McNaughton
1d69baca82
Use glTexStorage2D for FBO textures
2016-12-08 21:14:10 -07:00
Logan McNaughton
b275b2e113
Use RGBA8 for FBO texture internal format on GLES3
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GLES3 supports GL_RGBA8 as an internal format for textures.
Using the sized format (RGBA8 instead of RGBA) allows more flexibility. In my case I am trying to use glCopyImageSubData and it only works on textures with sized internal formats.
2016-12-07 11:22:24 -07:00
twinaphex
bcfb80072c
(XDK) Remove this - would have to be reimplemented
2016-12-07 07:02:41 +01:00
twinaphex
de94f77629
(XDK) Buildfixes
2006-05-14 14:02:54 +02:00
twinaphex
2b262c6b32
(render_chain_xdk.cpp) Add d3d.h include
2016-12-07 06:48:04 +01:00
twinaphex
ec676e3e62
Add header include
2016-12-07 06:46:15 +01:00
twinaphex
ccacfcda60
(render_chain_xdk.cpp) Add header include
2016-12-07 06:34:22 +01:00
twinaphex
e0c3626791
Turn this into _XBOX360 ifdef
2016-12-07 06:32:05 +01:00
twinaphex
28fa2a240a
(XDK) Buildfixes
2006-05-14 13:36:54 +02:00
twinaphex
53ca2f0a53
Add runloop.h include
2016-12-07 06:22:57 +01:00
Brad Parker
32a3026654
enable standard derivatives extension for GLES, adds support for complex XMB ribbon
2016-12-06 21:04:12 -05:00
Brad Parker
12294c96aa
check for high precision floats on GLES, then enable if supported
2016-12-06 21:04:12 -05:00
Brad Parker
f90ab6e189
default to highp precision for GLES
2016-12-06 21:04:12 -05:00
twinaphex
d3db3a7ec4
(Vulkan) Add pipeline simple snow
2016-12-06 00:51:48 +01:00
twinaphex
9f470c53ae
Add 'Simple Snow' shader to GLSL backend
2016-12-06 00:48:36 +01:00
Hans-Kristian Arntzen
eb7870db5a
Vulkan: Check for more cases in vulkan_load_texture().
...
*Sigh*
2016-12-03 18:54:34 +01:00
Hans-Kristian Arntzen
b96f1fa067
Vulkan: Load a dummy texture if needed.
2016-12-03 17:48:48 +01:00
Brad Parker
e39031cbd0
revert rest of unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
f725b48555
starting to revert unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
d891f1c90b
remove explicit unicode def/undefs
2016-12-02 14:34:29 -05:00
Brad Parker
ba54f20626
initial libcaca video driver
2016-12-01 12:13:45 -05:00
Brad Parker
cd9d09d1f3
use unicode versions of windows functions
2016-11-29 14:34:35 -05:00
twinaphex
d57d672d15
Remove unused variable
2016-11-28 02:25:38 +01:00
twinaphex
cd0bf8f31a
Prefer to use strlcpy instead of strcpy
2016-11-26 17:11:30 +01:00
Lioncash
d34202aea6
vulkan: Move vk_t pointer dereferences after the null check
2016-11-25 23:21:31 -05:00
Lioncash
918710cb2e
drm_gfx: Fix typo in log message
2016-11-25 12:19:09 -05:00
Lioncash
bc28d46bbb
drm_gfx: Fix memory leak in fail case
2016-11-25 12:17:53 -05:00
aliaspider
e2f7145112
(WiiU) video driver: set the correct monitor refresh rate on init.
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- add a performance counter.
2016-11-22 22:47:06 +01:00
FIX94
8a62d5ea96
(WiiU) massive changes in the audio driver, this should hopefully work better
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(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
2016-11-21 03:18:48 +01:00
twinaphex
5fc1b0c88e
Remove obsolete font_driver_has_render_msg
2016-11-20 17:51:16 +01:00
twinaphex
856d6b37be
Turn video_shader_driver_set_coords into macro
2016-11-20 16:48:54 +01:00
twinaphex
ef610312e7
Turn video_shader_driver_set_mvp into macro
2016-11-20 16:45:06 +01:00
twinaphex
dd0a8d1778
Turn video_shader_driver_set_parameters into macro
2016-11-20 16:40:08 +01:00
twinaphex
2deb306967
Turn video_shader_driver_use into macro
2016-11-20 16:31:45 +01:00
Jean-André Santoni
d4296b016f
Make shader names consistent, step 5
2016-11-19 00:30:56 +01:00
Jean-André Santoni
9c83658368
Make shader names consistent, step 4
2016-11-19 00:29:13 +01:00