Commit Graph

710 Commits

Author SHA1 Message Date
Themaister
ae8ab33e81 Properly be able to reinit KMS. 2012-09-24 00:01:04 +02:00
Themaister
b1f5c83deb Make sure all page-flips are acknowledged. 2012-09-23 12:11:24 +02:00
Themaister
9297f028a4 ifdef out extension logging. 2012-09-23 11:54:51 +02:00
Themaister
102d30473e Shader directory looks for Cg/Cgp shaders. 2012-09-21 21:20:30 +02:00
Themaister
52cde797c1 Should fix build on OSX 10.8. 2012-09-21 21:11:10 +02:00
Themaister
d9fce26801 Log DRM frame as well in KMS. 2012-09-20 19:55:25 +02:00
Toad King
dc57af26b7 remove debugging code accidentally left over in OpenVG driver 2012-09-19 21:06:32 -04:00
Themaister
e8666e4b4e Style nit. 2012-09-19 09:38:59 +02:00
Themaister
90a69ac33e Only define EGL attrib bits for GL if compiled in. 2012-09-19 09:09:46 +02:00
Themaister
dc385ad0c5 Fix ifdefs for eglBindAPI in gl.c.
HAVE_OPENGL_MODERN is only defined for PSL1GHT at the moment.
2012-09-19 09:07:46 +02:00
Toad King
8d5726a5ed add change to drm/x egl contexts for future OpenVG support 2012-09-18 22:59:51 -04:00
Toad King
66fd23d611 Fix VideoCore context for GLES2, video driver runs but texture is transparent 2012-09-18 22:16:43 -04:00
Toad King
012c7def7b big Raspberry Pi-related changes
* convert old rpi video driver into a generic OpenVG driver
* add VideoCore EGL context
* build GLES by default if VideoCore detected (currently does not run)
2012-09-18 19:42:17 -04:00
Themaister
580cf1c07e Report delta times for vblank misses.
For debugging purposes, report time from PageFlip is queued, till it
actually happens.
2012-09-19 00:44:50 +02:00
Themaister
620769fbeb Ifdef out custom scheduling for now.
Doesn't appear to help much.
2012-09-18 23:09:23 +02:00
Themaister
c309099e79 Attempt to use SCHED_FIFO in KMS.
This is mostly for testing purposes, to see how much scheduling affects
performance.
2012-09-18 21:51:50 +02:00
Themaister
f6af4fc122 Add performance metrics to KMS driver. 2012-09-18 20:36:16 +02:00
Themaister
1d2d09905b Allow using straight OpenGL API in KMS. 2012-09-18 12:16:27 +02:00
Themaister
bbcf7e5d86 Do not flicker when nonblock is applied in KMS. 2012-09-18 10:32:35 +02:00
Themaister
c0d6e5e70c Free first framebuffer correctly in KMS driver. 2012-09-18 00:17:23 +02:00
Themaister
0c805a200e Add dummy logs for page_flip_event. 2012-09-17 11:34:19 +02:00
Twinaphex
8ad585ad34 (Android) Compile with HAVE_DYLIB 2012-09-17 05:31:29 +02:00
Themaister
ceb7e08c24 Allow fast-forward in framebuffer mode. 2012-09-16 22:56:58 +02:00
Themaister
cc0fe7f8de KMS context can be restored after exit. 2012-09-16 22:39:29 +02:00
Themaister
de2f5ba4ba Add experimental KMS/GLES framebuffer driver. 2012-09-16 21:41:09 +02:00
Themaister
b9b9454c7d Report error if eglSwapInterval() fails. 2012-09-16 15:26:02 +02:00
Themaister
22aae7802a Remove misplaced comment. 2012-09-16 10:52:44 +02:00
Themaister
0487fdb0e8 Set g_has_focus to true when MapNotify hits. 2012-09-16 10:47:53 +02:00
Twinaphex
34ea7f18fc (PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h 2012-09-16 04:04:59 +02:00
Themaister
b2316efe05 No GLES2 extensions are used. Drop header include. 2012-09-16 01:29:45 +02:00
Themaister
6d2c0cdb17 Only allow keyboard input when in focus int x_input. 2012-09-16 01:27:32 +02:00
Themaister
282346572d Fix font rendering in GLES. 2012-09-16 00:57:39 +02:00
Themaister
5365087311 Fix LUT textures in GLES. 2012-09-15 23:59:52 +02:00
Themaister
759a4c811d Use GL_LUMINANCE_ALPHA for fonts. 2012-09-15 23:15:19 +02:00
Themaister
1ce547f277 Use 32-bit fonts to avoid tons of ifdeffing for GLES. 2012-09-15 16:03:20 +02:00
Themaister
dd2982b148 Force modern XML shaders for GLES2. 2012-09-15 15:46:02 +02:00
Themaister
6052af0327 Don't segfault on fullscreen swapping. 2012-09-15 15:41:12 +02:00
Themaister
b9f605cc9d Fall back to default shader in GLES2. 2012-09-15 15:37:08 +02:00
Themaister
a55915b694 Should fix shader_cg build on PS3. 2012-09-15 15:21:58 +02:00
Themaister
ff60bcb5e5 Add experimental X/EGL support. 2012-09-15 15:17:34 +02:00
Themaister
d3b1780a66 Ifdef out CLAMP_TO_BORDER on Android specifically. 2012-09-15 11:43:47 +02:00
Themaister
7eb9c8474a Use attrib arrays in Cg.
Attempt to modernize by avoiding glVertexPointer, etc if possible, so
that CG *might* work in a modern GL setting.

This appears to work fine on PC, but it is unknown if this will work
on PS3s CG implementation. If it works, it might be possible to strip
down RGL more by avoiding glVertexPointer and that jazz.

If not, this should be reverted.
2012-09-15 11:22:07 +02:00
Themaister
5a4c51a5cb Drop redundant branching in GL.
Pointers are always set.
2012-09-14 21:35:32 +02:00
Themaister
ca50a90c09 Workaround/hack for platforms without working get_proc_address(). 2012-09-14 21:30:41 +02:00
Twinaphex
3c8b967008 (GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
- doesn't currently link
2012-09-14 11:07:50 +02:00
Twinaphex
2cf02a50b7 (PSL1GHT) At last it links... now prepare for onslaught of trouble 2012-09-14 05:07:33 +02:00
Twinaphex
cfcd80328a (PSL1GHT) Avoid warnings in gl.c 2012-09-14 04:53:55 +02:00
Themaister
46cde06f55 Just use straight GL_TRIANGLE_STRIP. 2012-09-13 20:47:49 +02:00
Twinaphex
440d731a53 (PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00
Themaister
311eb65e7d Shader_glsl.c can work without XML shader support. 2012-09-13 20:15:37 +02:00