35499 Commits

Author SHA1 Message Date
radius
af02b3ac85 Allow builtin autoconfs with the XBONE controller 2016-12-25 21:03:04 -05:00
twinaphex
7863b3a21f (ffmpeg_core.c) Fix build 2016-12-26 02:53:21 +01:00
twinaphex
66f189dff6 (wiiusb_hid.c) Prevent crashes 2016-12-26 00:38:54 +01:00
Twinaphex
a0a3bff54b Merge pull request #4316 from Aaahh/patch-3
(Android) reload cores path every lauch
2016-12-25 21:40:28 +01:00
Aaahh Ahh
1841455462 (Android) reload cores path every lauch
Reload the path instead of saving and reusing every launch
2016-12-25 15:39:06 -05:00
Twinaphex
c21ec704fb Merge pull request #4315 from Aaahh/patch-2
(Android) Ask for external sdcard permission
2016-12-25 21:28:48 +01:00
Aaahh Ahh
ac80cffdce (Android) Ask for external sdcard permission
Permission has to be explicitly asked for or it won't be granted on api 23 or higher.
2016-12-25 15:06:54 -05:00
Alcaro
5624b3482e Merge pull request #4314 from markwkidd/patch-1
add "d3d" to list of retroarch.cfg video options
2016-12-25 21:03:04 +01:00
markwkidd
4897cc1740 add "d3d" to list of retroarch.cfg video options
After referring to some forum posts suggesting using "d3d9" for the video mode on an older Windows installation (incorrect) I finally figured out that the Direct3D mode is called "d3d." Hopefully including it in these instructions will save someone else the same time and research.
2016-12-25 15:01:49 -05:00
twinaphex
1d070aae93 Silence warnings; set default autoconfig dir 2016-12-25 19:28:44 +01:00
Twinaphex
fbcd7739d9 Merge pull request #4312 from Aaahh/patch-1
(ffmpeg core) Add GLFFT toggle
2016-12-25 16:35:07 +01:00
Aaahh Ahh
c51f6ad041 (ffmpeg core) Add GLFFT toggle
Adds a toggle for GLFFT
2016-12-25 01:47:09 -05:00
Brad Parker
f94e346e2a update JP translation 2016-12-25 00:38:18 -05:00
twinaphex
b4760ef065 Wii port works again 2016-12-25 04:13:30 +01:00
twinaphex
a2515339e9 This nonsense can go now 2016-12-25 02:11:42 +01:00
twinaphex
397c1d24a8 Be more careful with allocations 2016-12-25 02:05:34 +01:00
twinaphex
4ddbde8a09 (movie.c) Be more careful with allocations 2016-12-25 01:57:15 +01:00
twinaphex
bb4888ae22 Be more careful with allocations 2016-12-25 01:52:40 +01:00
twinaphex
2156bb43a1 Be more careful with allocation and assignment 2016-12-25 01:46:32 +01:00
twinaphex
17609e1d42 Only grab setting pointer for command events where we need it 2016-12-25 01:28:16 +01:00
twinaphex
e50ecc1b5f command_event - cleanup 2016-12-25 01:24:17 +01:00
twinaphex
d76a5ac3f7 Remove default switch case for command_event 2016-12-25 01:22:47 +01:00
twinaphex
d66c23f3f3 Only read system info for disk core options 2016-12-25 01:19:38 +01:00
twinaphex
f2c022cd54 command.c - use string_is_empty 2016-12-25 01:14:30 +01:00
twinaphex
c3c963799b Create command_event_resize_windowed_scale 2016-12-25 01:11:18 +01:00
twinaphex
bfd0f0bc3d Move menu shader code to menu_shader.c 2016-12-24 23:36:07 +01:00
twinaphex
5758da85b0 Create menu_shader functions 2016-12-24 23:32:02 +01:00
twinaphex
42ffa50758 (menu_shader.c) Cleanup 2016-12-24 23:06:38 +01:00
Twinaphex
ad0707d289 Merge pull request #4309 from GregorR/netplay-reverse-catchup
Reverse catch-up, i.e., server-demanded stalling
2016-12-24 21:55:12 +01:00
Gregor Richards
cd281d5757 Reverse catch-up, i.e., server-demanded stalling
Previously, if two clients were connected to the same server and one of
them was ahead of the server, the only way to rectify that situation was
for the client to get so far ahead that it stalled, as the server could
only catch up with an ahead client if all clients were ahead. That's
unrealistic. This gives the server the alternate option of demanding
that a client stall. This keeps things nicely in line even with >2
players.
2016-12-24 15:25:03 -05:00
twinaphex
958a028b0a (task_database.c) Remove unused message queue 2016-12-24 20:36:37 +01:00
twinaphex
a94c20713d Update copyright 2016-12-24 20:24:06 +01:00
twinaphex
9db910c049 Cleanup 2016-12-24 20:22:23 +01:00
Twinaphex
f8d9eede45 Merge pull request #4308 from Ryunam/master
Add toggle to show / hide Import Content tab on XMB
2016-12-24 20:09:28 +01:00
Ryunam
c80d1e8242 Add toggle to show / hide Import Content tab on XMB 2016-12-24 18:45:15 +01:00
twinaphex
f0a04fd98c Rename 'Load Archive/Open Archive') 2016-12-24 03:41:51 +01:00
twinaphex
cc282e4bf6 Prevent crash when we select 'Open Archive' and we have no
installed cores and no core info files
2016-12-24 03:33:31 +01:00
twinaphex
c27038d9bd (Wii) Fix build 2016-12-24 03:21:29 +01:00
twinaphex
70a1a5f38e Buildfixes 2016-12-24 01:48:36 +01:00
twinaphex
a5e4ea2f33 C89_BUILD fix 2016-12-24 01:47:01 +01:00
twinaphex
64dc7daeca (MSVC) MSVC build fixes 2016-12-24 01:45:37 +01:00
twinaphex
3639011ed4 (XMB) Cleanup 2016-12-24 01:44:30 +01:00
twinaphex
6d965a7399 Hide Mouse/Touch support for non-advanced mode 2016-12-24 01:08:42 +01:00
twinaphex
46d3f7983d When fullscreen toggling, when we go from windowed to fullscreen,
hide the system cursor, otherwise show it
2016-12-24 01:03:20 +01:00
Jean-André Santoni
fe0e458ba9 Move shutdown at the bottom of the main menu 2016-12-23 22:12:50 +01:00
twinaphex
0382f3ccd3 (XMB/MaterialUI) Hide mouse cursor after roughly 3 seconds
of inactivity
2016-12-23 22:12:30 +01:00
twinaphex
74e224abf0 (menu_input_bind_dialog.c) Use timer code 2016-12-23 19:17:38 +01:00
twinaphex
ab2ee3c690 Simplify menu_dialog.c 2016-12-23 16:32:21 +01:00
twinaphex
f6ec61b15c Create rarch_timer functions and have menu_dialog.c use them 2016-12-23 15:36:47 +01:00
twinaphex
2f352ed1b7 (Menu) We need to enable this code from now on regardless of the OSK
keyboard being enabled or not
2016-12-23 15:23:38 +01:00