Commit Graph

6519 Commits

Author SHA1 Message Date
twinaphex
eb0feac9e3 (PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c.
2013-04-06 04:37:17 +02:00
twinaphex
8396f71004 Revert "Don't dump frame_count_mod unless needed."
This reverts commit eeddfea425.
2013-04-06 04:37:05 +02:00
twinaphex
881e7a299d Revert "Don't compile in debug dump."
This reverts commit a5dfbb8a85.
2013-04-06 04:36:54 +02:00
twinaphex
59b50a0e71 Revert "Include shader_parse.c in griffin."
This reverts commit d09a49e514.
2013-04-06 04:36:44 +02:00
twinaphex
2484c4e526 Revert "(Cg) Take out second_pass_shader / FBO functionality - everything"
This reverts commit deeaf981f7.
2013-04-06 03:55:17 +02:00
twinaphex
1c87c26e72 Revert "(HLSL Xbox 360) Take out second_pass_shader/fbo"
This reverts commit 5172168143.
2013-04-06 03:55:07 +02:00
twinaphex
4f1cd6a5ee Revert "(PS3) Remove fixed shader slots"
This reverts commit f58a038a5f.
2013-04-06 03:54:57 +02:00
twinaphex
cbb300f863 Revert "(RMenu XUI) Take out fixed second pass shader slot"
This reverts commit a61437c3db.
2013-04-06 03:54:47 +02:00
twinaphex
58b6de008b Revert "Purge fixed-style second_pass_shader."
This reverts commit 160bbf0218.
2013-04-06 03:54:38 +02:00
twinaphex
83ffe437b3 Revert "Fix Win32 build."
This reverts commit cf655355d7.
2013-04-06 03:54:18 +02:00
twinaphex
9f5c6678b5 Revert "(XDK D3D) Scrub second-pass"
This reverts commit 5ea29f1882.
2013-04-06 03:54:05 +02:00
twinaphex
cbfe5ff111 Revert "More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,"
This reverts commit 7155dd9ca9.
2013-04-06 03:53:57 +02:00
twinaphex
c083efb5a4 Revert "Remove obsolete struct."
This reverts commit 7ea61067ec.
2013-04-06 03:53:44 +02:00
twinaphex
25767ef013 Revert "More scrubbing"
This reverts commit 5bfa31fa86.
2013-04-06 03:53:35 +02:00
twinaphex
820fcbaa07 Revert "Don't set prg[2] with load_plain()."
This reverts commit a19d1e9776.
2013-04-06 03:53:27 +02:00
twinaphex
09c123859d Revert "(RMenu) take out no longer used HAVE_FBO ifdef"
This reverts commit 5f6601ac7e.
2013-04-06 03:53:18 +02:00
twinaphex
e889f5c548 Revert "Remove redundant line."
This reverts commit 2a09f52cc8.
2013-04-06 03:53:07 +02:00
twinaphex
91547e83bd Revert "More scrubbing (pt. 2)"
This reverts commit 07b8e71f14.
2013-04-06 03:52:58 +02:00
twinaphex
20f339ec23 Revert "Get rid of MODE_LOAD_SECOND_SHADER id"
This reverts commit c28e99bf29.
2013-04-06 03:52:49 +02:00
twinaphex
c28e99bf29 Get rid of MODE_LOAD_SECOND_SHADER id 2013-04-06 00:34:43 +02:00
twinaphex
07b8e71f14 More scrubbing (pt. 2) 2013-04-06 00:30:17 +02:00
Themaister
2a09f52cc8 Remove redundant line. 2013-04-06 00:26:14 +02:00
twinaphex
5f6601ac7e (RMenu) take out no longer used HAVE_FBO ifdef 2013-04-06 00:24:11 +02:00
Themaister
a19d1e9776 Don't set prg[2] with load_plain(). 2013-04-06 00:22:27 +02:00
twinaphex
5bfa31fa86 More scrubbing 2013-04-06 00:21:17 +02:00
Themaister
7ea61067ec Remove obsolete struct. 2013-04-06 00:18:18 +02:00
twinaphex
7155dd9ca9 More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,
etc
2013-04-06 00:16:10 +02:00
twinaphex
5ea29f1882 (XDK D3D) Scrub second-pass 2013-04-06 00:07:30 +02:00
Themaister
cf655355d7 Fix Win32 build. 2013-04-06 00:06:51 +02:00
Themaister
160bbf0218 Purge fixed-style second_pass_shader. 2013-04-06 00:03:28 +02:00
twinaphex
a61437c3db (RMenu XUI) Take out fixed second pass shader slot 2013-04-06 00:03:09 +02:00
twinaphex
f58a038a5f (PS3) Remove fixed shader slots 2013-04-05 23:58:30 +02:00
twinaphex
5172168143 (HLSL Xbox 360) Take out second_pass_shader/fbo 2013-04-05 23:51:33 +02:00
twinaphex
deeaf981f7 (Cg) Take out second_pass_shader / FBO functionality - everything
will go through CGP files from now on
2013-04-05 23:48:18 +02:00
Squarepusher
ac20f39dfa Merge pull request #165 from maddox/ios-build-scripts
WIP: iOS Building
2013-04-05 14:37:21 -07:00
Jon Maddox
fb5c0ae490 codesign any dynamic lib inside /modules 2013-04-05 14:58:09 -04:00
Jon Maddox
2665bda1c8 merged master 2013-04-05 14:02:24 -04:00
Jon Maddox
ffc3b4c211 update the README to reflect emulator core building and removal of the other scripts 2013-04-05 13:45:32 -04:00
meancoot
ed01b57036 (iOS) Fix stale sram and state paths after loading a game through RGUI. 2013-04-05 12:09:33 -04:00
Themaister
0d3e025121 Don't export deprecated prefixes in cg2xml. 2013-04-05 14:29:12 +02:00
meancoot
566f5041c4 (iOS) Add the option to copy covers from the camera roll by long clicking on an RAGridView cell. 2013-04-04 22:13:32 -04:00
meancoot
960381366f (iOS) Couple of quick fixes 2013-04-04 22:13:32 -04:00
Themaister
2a6abb80b9 Drop stencil in libretro-test-gl. 2013-04-05 00:51:06 +02:00
meancoot
1534ddee3a (iOS BTstack) Remove the need to select pad type when connecting 2013-04-04 18:01:24 -04:00
OV2
a49f0ef576 win32: fix x/y scale types 2013-04-04 23:23:16 +02:00
Themaister
cf92211254 Update overlay when in RGUI. 2013-04-04 23:10:38 +02:00
Themaister
54cf6bc06f Remove . and .. from dir_list_new win32. 2013-04-04 23:05:21 +02:00
Themaister
2dc4af52dc Use FOREGROUND for mouse. 2013-04-04 22:56:52 +02:00
Themaister
a910ada8a2 Add mouse grab to dinput. 2013-04-04 22:35:05 +02:00