twinaphex
eb0feac9e3
(PS3/All) Purge fixed-style shaders again - this time avoiding
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breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c
Revert "Major refactor to CGP parsing."
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This reverts commit 211e17250c
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2013-04-06 04:37:17 +02:00
twinaphex
8396f71004
Revert "Don't dump frame_count_mod unless needed."
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This reverts commit eeddfea425
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2013-04-06 04:37:05 +02:00
twinaphex
881e7a299d
Revert "Don't compile in debug dump."
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This reverts commit a5dfbb8a85
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2013-04-06 04:36:54 +02:00
twinaphex
59b50a0e71
Revert "Include shader_parse.c in griffin."
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This reverts commit d09a49e514
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2013-04-06 04:36:44 +02:00
twinaphex
2484c4e526
Revert "(Cg) Take out second_pass_shader / FBO functionality - everything"
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This reverts commit deeaf981f7
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2013-04-06 03:55:17 +02:00
twinaphex
1c87c26e72
Revert "(HLSL Xbox 360) Take out second_pass_shader/fbo"
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This reverts commit 5172168143
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2013-04-06 03:55:07 +02:00
twinaphex
4f1cd6a5ee
Revert "(PS3) Remove fixed shader slots"
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This reverts commit f58a038a5f
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2013-04-06 03:54:57 +02:00
twinaphex
cbb300f863
Revert "(RMenu XUI) Take out fixed second pass shader slot"
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This reverts commit a61437c3db
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2013-04-06 03:54:47 +02:00
twinaphex
58b6de008b
Revert "Purge fixed-style second_pass_shader."
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This reverts commit 160bbf0218
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2013-04-06 03:54:38 +02:00
twinaphex
83ffe437b3
Revert "Fix Win32 build."
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This reverts commit cf655355d7
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2013-04-06 03:54:18 +02:00
twinaphex
9f5c6678b5
Revert "(XDK D3D) Scrub second-pass"
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This reverts commit 5ea29f1882
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2013-04-06 03:54:05 +02:00
twinaphex
cbfe5ff111
Revert "More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,"
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This reverts commit 7155dd9ca9
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2013-04-06 03:53:57 +02:00
twinaphex
c083efb5a4
Revert "Remove obsolete struct."
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This reverts commit 7ea61067ec
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2013-04-06 03:53:44 +02:00
twinaphex
25767ef013
Revert "More scrubbing"
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This reverts commit 5bfa31fa86
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2013-04-06 03:53:35 +02:00
twinaphex
820fcbaa07
Revert "Don't set prg[2] with load_plain()."
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This reverts commit a19d1e9776
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2013-04-06 03:53:27 +02:00
twinaphex
09c123859d
Revert "(RMenu) take out no longer used HAVE_FBO ifdef"
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This reverts commit 5f6601ac7e
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2013-04-06 03:53:18 +02:00
twinaphex
e889f5c548
Revert "Remove redundant line."
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This reverts commit 2a09f52cc8
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2013-04-06 03:53:07 +02:00
twinaphex
91547e83bd
Revert "More scrubbing (pt. 2)"
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This reverts commit 07b8e71f14
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2013-04-06 03:52:58 +02:00
twinaphex
20f339ec23
Revert "Get rid of MODE_LOAD_SECOND_SHADER id"
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This reverts commit c28e99bf29
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2013-04-06 03:52:49 +02:00
twinaphex
c28e99bf29
Get rid of MODE_LOAD_SECOND_SHADER id
2013-04-06 00:34:43 +02:00
twinaphex
07b8e71f14
More scrubbing (pt. 2)
2013-04-06 00:30:17 +02:00
Themaister
2a09f52cc8
Remove redundant line.
2013-04-06 00:26:14 +02:00
twinaphex
5f6601ac7e
(RMenu) take out no longer used HAVE_FBO ifdef
2013-04-06 00:24:11 +02:00
Themaister
a19d1e9776
Don't set prg[2] with load_plain().
2013-04-06 00:22:27 +02:00
twinaphex
5bfa31fa86
More scrubbing
2013-04-06 00:21:17 +02:00
Themaister
7ea61067ec
Remove obsolete struct.
2013-04-06 00:18:18 +02:00
twinaphex
7155dd9ca9
More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,
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etc
2013-04-06 00:16:10 +02:00
twinaphex
5ea29f1882
(XDK D3D) Scrub second-pass
2013-04-06 00:07:30 +02:00
Themaister
cf655355d7
Fix Win32 build.
2013-04-06 00:06:51 +02:00
Themaister
160bbf0218
Purge fixed-style second_pass_shader.
2013-04-06 00:03:28 +02:00
twinaphex
a61437c3db
(RMenu XUI) Take out fixed second pass shader slot
2013-04-06 00:03:09 +02:00
twinaphex
f58a038a5f
(PS3) Remove fixed shader slots
2013-04-05 23:58:30 +02:00
twinaphex
5172168143
(HLSL Xbox 360) Take out second_pass_shader/fbo
2013-04-05 23:51:33 +02:00
twinaphex
deeaf981f7
(Cg) Take out second_pass_shader / FBO functionality - everything
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will go through CGP files from now on
2013-04-05 23:48:18 +02:00
Squarepusher
ac20f39dfa
Merge pull request #165 from maddox/ios-build-scripts
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WIP: iOS Building
2013-04-05 14:37:21 -07:00
Jon Maddox
fb5c0ae490
codesign any dynamic lib inside /modules
2013-04-05 14:58:09 -04:00
Jon Maddox
2665bda1c8
merged master
2013-04-05 14:02:24 -04:00
Jon Maddox
ffc3b4c211
update the README to reflect emulator core building and removal of the other scripts
2013-04-05 13:45:32 -04:00
meancoot
ed01b57036
(iOS) Fix stale sram and state paths after loading a game through RGUI.
2013-04-05 12:09:33 -04:00
Themaister
0d3e025121
Don't export deprecated prefixes in cg2xml.
2013-04-05 14:29:12 +02:00
meancoot
566f5041c4
(iOS) Add the option to copy covers from the camera roll by long clicking on an RAGridView cell.
2013-04-04 22:13:32 -04:00
meancoot
960381366f
(iOS) Couple of quick fixes
2013-04-04 22:13:32 -04:00
Themaister
2a6abb80b9
Drop stencil in libretro-test-gl.
2013-04-05 00:51:06 +02:00
meancoot
1534ddee3a
(iOS BTstack) Remove the need to select pad type when connecting
2013-04-04 18:01:24 -04:00
OV2
a49f0ef576
win32: fix x/y scale types
2013-04-04 23:23:16 +02:00
Themaister
cf92211254
Update overlay when in RGUI.
2013-04-04 23:10:38 +02:00
Themaister
54cf6bc06f
Remove . and .. from dir_list_new win32.
2013-04-04 23:05:21 +02:00
Themaister
2dc4af52dc
Use FOREGROUND for mouse.
2013-04-04 22:56:52 +02:00
Themaister
a910ada8a2
Add mouse grab to dinput.
2013-04-04 22:35:05 +02:00