Twinaphex
4176ddeccc
Split up font code so that it's more portable
2012-05-27 01:16:55 +02:00
Twinaphex
e53db23031
(PS3) Change HAVE_OPENGL_PBO to HAVE_OPENGL_TEXREF
2012-05-27 01:00:05 +02:00
Themaister
5d70568003
Micronit.
2012-05-27 01:03:58 +02:00
Twinaphex
42bcc8ea59
(PS3) Add HAVE_OPENGL_PBO and HAVE_CG_MENU defines
2012-05-27 00:51:02 +02:00
Twinaphex
dd101ff04a
(PS3) Updated set_viewport in ps3_video_psgl.c
2012-05-26 20:51:36 +02:00
Twinaphex
987d9c0b24
(PS3) Use fbo_inited
2012-05-26 20:25:37 +02:00
Twinaphex
c40edf878c
(PS3) Removed g_frame_count - will use pointer to gl->frame_count
2012-05-26 18:18:09 +02:00
Twinaphex
e34f6aa774
(PS3) Removed g_gl - will use pointer to driver.video_data from now on
2012-05-26 17:35:40 +02:00
Twinaphex
87e850ea08
(PS3) Don't use global g_quitting anymore
2012-05-26 16:44:02 +02:00
Themaister
9e50b0a8bb
Make GL texture types more generic.
2012-05-26 16:29:22 +02:00
Twinaphex
7ddad8ade9
(PS3) Streamline ps3_video_psgl.c with gl.c
2012-05-26 16:09:43 +02:00
Twinaphex
7ec17f1437
(PS3) Cleanup ps3_video_psgl.h header
2012-05-26 15:58:17 +02:00
Themaister
f873960224
init_textures for ps3.
2012-05-26 16:01:59 +02:00
Themaister
f121f8d2bc
Style nits.
2012-05-26 15:59:58 +02:00
Twinaphex
6000bd33e9
(PS3) Cleaned up ps3_video_psgl.c code - added some PS3-specific
...
ifdefs to gl.c
2012-05-26 15:45:36 +02:00
Themaister
04f325dcc9
Refactor texture init.
2012-05-26 15:46:37 +02:00
Themaister
9040e3348f
Delete unneeded prototype.
2012-05-26 15:36:42 +02:00
Themaister
a10a5badcc
Move font code to gl_font.
2012-05-26 15:22:48 +02:00
Twinaphex
15760c6a8b
(PS3) Use gfx_ctx_set_swap_interval in gl_set_nonblock_state too
2012-05-26 15:04:10 +02:00
Twinaphex
97b966ab59
(PS3)_Made ps3_ctx file - implemented set_swap_interval function -
...
removed gl_common.c
2012-05-26 15:00:20 +02:00
Themaister
8f74b1a555
Build fixes for Win32.
2012-05-26 10:20:06 +02:00
Themaister
7cfd0a3660
Fix build.
2012-05-26 10:17:06 +02:00
Twinaphex
6583d8262b
Add gl_common.c and move commonly used helper GL functions there
2012-05-26 06:45:55 +02:00
Twinaphex
95a236ac61
(PS3) Some cleanups to RGL
2012-05-26 06:20:14 +02:00
Twinaphex
69ffd1c7a7
(RGL PS3) Implemented glRotatef
2012-05-26 05:59:55 +02:00
Twinaphex
426daa117c
Add missing sdl_ctx.h
2012-05-26 04:48:55 +02:00
Twinaphex
1386e2ee90
Restructuring of sdlwrap.c for portability reasons -
...
could need a code review
2012-05-26 04:47:24 +02:00
Themaister
f29338580b
Add missing config.h.
2012-05-25 23:31:24 +02:00
Twinaphex
c3cb3ba876
Add some HAVE_SDL ifdefs to gl.c
2012-05-25 23:18:38 +02:00
Themaister
4fdfe6a935
Fix header.
2012-05-25 22:30:40 +02:00
Themaister
a2e7805524
Move more SDL specifics to sdlwrap.
2012-05-25 22:28:20 +02:00
Themaister
1e73ba4661
Move SDL input driver init to sdlwrap.
2012-05-25 22:11:44 +02:00
Twinaphex
b2c7b766ae
Revert "(PS3) ps3_video_psgl.c cleanups"
...
This reverts commit 824d2923a5
.
2012-05-25 21:40:28 +02:00
Twinaphex
417cb55a6e
Revert "(PS3) ps3_video_psgl.c cleanups #2 "
...
This reverts commit 8aafbf63b8
.
2012-05-25 21:40:19 +02:00
Twinaphex
3649376c03
Revert "(PS3) Added HAVE_LIBDBGFONTS define for PS3 port"
...
This reverts commit 06bb45a856
.
2012-05-25 21:39:59 +02:00
Themaister
f248d8b54a
Reserve defines for RETRO_DEVICE_ANALOG.
2012-05-25 18:24:23 +02:00
Twinaphex
06bb45a856
(PS3) Added HAVE_LIBDBGFONTS define for PS3 port
2012-05-25 18:05:30 +02:00
Twinaphex
8aafbf63b8
(PS3) ps3_video_psgl.c cleanups #2
2012-05-25 17:37:48 +02:00
Twinaphex
824d2923a5
(PS3) ps3_video_psgl.c cleanups
2012-05-25 16:43:07 +02:00
Twinaphex
1b4cb55846
(PS3) Made HAVE_SYSUTILS and HAVE_SYSMODULES defines for PS3 port
2012-05-25 16:24:51 +02:00
Themaister
c986eb3491
Remove unneeded parens.
2012-05-25 16:20:28 +02:00
Twinaphex
989731bbd0
Add HAVE_OPENGLES define to Makefile.ps3 - add HAVE_OPENGLES ifdef
...
to gl.c
2012-05-25 16:00:54 +02:00
Themaister
1b962e1b0d
Remove useless check.
2012-05-25 11:55:00 +02:00
TwinAphex51224
83d6fd3cbb
(360) Preliminary FBO scaling options - need to restart before change
...
is applied, fbo_reinit function doesn't seem to work on-the-fly yet,
and 3x/4x FBO seems to crash right now
2012-05-24 11:34:10 +02:00
TwinAphex51224
11a03290ce
(360) Got rid of crashes while repeatedly loading HLSL shaders -
...
apparently HLSL needs no memory management? (see comment for
source)
2012-05-24 09:39:03 +02:00
Themaister
1bc5e338b9
Should fix crash.
2012-05-23 23:54:31 +02:00
Themaister
0657fd8e1d
Hoist some FBO code outside.
2012-05-23 23:46:45 +02:00
TwinAphex51224
cef6dcec66
(360) Small fix - (preliminary) FBO mode seems to work
2012-05-23 23:36:42 +02:00
Themaister
45566c3663
Set identity matrices by default in HLSL.
2012-05-23 23:27:09 +02:00
Themaister
37d3163f76
Further PC/MSVC builds requires paid version.
...
Microsoft has stated that Visual Studio 11 will no longer
build desktop Windows applications with their free version.
We cannot require a paid version ($1k++) just to build RetroArch.
C++ compatibility however, will be maintained for XBox 360 port.
Source: http://www.microsoft.com/visualstudio/11/en-us/products/express
2012-05-23 11:11:52 +02:00