twinaphex
3b43155b06
rarch_console_rsound.c code moved to audio/utils.c
2013-01-17 14:21:49 +01:00
Themaister
f3309b8997
Compiled XAudio as C++.
...
No point hacking around with vtables in C and shit ...
2013-01-11 01:13:55 +01:00
twinaphex
6795d74025
(XAudio2) Fix Xbox360 build
2013-01-10 16:33:29 +01:00
Themaister
b1eb277d1f
Actually use 2.7 CLS id ...
2013-01-10 16:39:39 +01:00
Themaister
bd483fbb6b
Use XAudio2 2.7 CLS.
2013-01-10 16:33:14 +01:00
Themaister
a0f12d6887
Correct XAudio2 interface.
2013-01-10 16:22:39 +01:00
Themaister
dec73e17ef
Refactor out some redundancies.
2013-01-10 11:05:55 +01:00
Themaister
f3da29706c
Fix build on Windows.
2013-01-10 10:55:14 +01:00
twinaphex
cd28dbcd92
(360) Uses the same Xaudio header now as PC
2013-01-10 02:46:35 +01:00
twinaphex
436f05709b
(360) Xaudio2 360 driver uses same C backend file as PC now
2013-01-10 01:53:37 +01:00
twinaphex
11c1d149d6
(Xaudio) indenting nits
2013-01-09 22:17:43 +01:00
twinaphex
589b5eefdb
(360) 360 audio driver now goes through the same Xaudio driver
...
as PC
2013-01-09 22:04:28 +01:00
twinaphex
05863ffe31
(360) Move xaudio.h header to audio/xaudio-c/xaudio_xdk360.h
2013-01-09 20:57:20 +01:00
ToadKing
aed2aa146c
copyrights
2013-01-04 15:02:40 -05:00
ToadKing
fd0bb1b3ee
make alsathread a seperate audio driver
2013-01-04 14:58:34 -05:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
Themaister
e3a0668f55
Fix segfault when samples < 8 on NEON.
2012-12-28 21:25:41 +01:00
Themaister
6bb2349833
Kill off external driver plug interfaces.
...
These are too much work to maintain, and aren't really all
that useful.
2012-12-22 11:37:15 +01:00
OV2
a193bac6a1
Fix hermite compile
2012-12-19 20:01:12 +01:00
twinaphex
5598c75071
(OpenSL) Get rid of Android-specific hack
2012-12-11 14:16:47 +01:00
notaz
f6de3722ef
(utils_neon) Don't use callee-save registers
2012-12-09 18:58:47 +02:00
notaz
17f42531c3
(sinc_neon) Don't use callee-save registers
...
fixes a crash on ARM Linux.
2012-12-09 18:30:05 +02:00
notaz
16edc7c80e
Add ARM NEON support for main build.
2012-12-09 18:30:04 +02:00
twinaphex
242d2d0d65
(Android) Fixes crippled performance on 4.1 (Jelly Bean) - I thought
...
4.1 - Jelly Bean - had a fast SL mixer? How to get lower latency with
this then?
2012-12-08 18:10:08 +01:00
twinaphex
3a3953aef3
(Android) Add back PHOENIX_LEGACY hack because new Phoenix frontend
...
doesn't work yet for me
2012-12-08 12:58:16 +01:00
twinaphex
ecc2376e6f
(Phoenix Legacy) Adding back phoenix legacy for now
2012-12-08 12:37:00 +01:00
Themaister
4adf390486
Actually align samples to 8.
2012-12-05 23:17:07 +01:00
Themaister
eba6cfa3eb
Fix build for NEON.
2012-12-05 23:04:44 +01:00
Themaister
36c595335b
NEON optimized s16->float->s16.
2012-12-05 22:45:29 +01:00
twinaphex
2c2328d8a0
(NEON) Change WANT_NEON define back to HAVE_NEON
2012-12-04 07:57:31 +01:00
twinaphex
6a7e03aadb
(Android) Fix sound - don't fix samplerate at 44Khz
2012-12-03 03:21:10 +01:00
twinaphex
7403faa608
HAVE_NEON define seems to give problems - WANT_NEON seems to work
...
- so quick-fix hack for now
2012-12-03 00:20:21 +01:00
twinaphex
63cf9247f1
(Hermite) Add log
2012-12-02 23:53:08 +01:00
twinaphex
1c9dec56a8
(NEON/Android) Some fixes
2012-12-02 23:50:32 +01:00
Themaister
2b04e1ece6
Start adding NEON sinc.
2012-12-03 00:22:51 +01:00
Themaister
511995311f
Fix very stupid SINC bug.
...
Note to self: Don't write code when you're
an emotional wreck.
2012-12-02 16:57:04 +01:00
Themaister
92616a66a7
Fix variable shadowing in hermite.
2012-12-02 10:51:28 +01:00
twinaphex
a2b0f9afb6
(Android) Set audio_out rate to 44100
2012-12-02 09:09:33 +01:00
twinaphex
623822126a
(Android) Set buffer count to 4 instead of 8 for Jelly Bean and
...
higher - test experimental lower latency for fast OpenSL mixer
2012-12-02 07:32:28 +01:00
Themaister
78d0edc4aa
Don't use a crazy large phase LUT.
2012-11-29 17:27:21 +01:00
Themaister
c1a00fac4d
Improve ratio accuracy in SINC.
2012-11-29 11:49:57 +01:00
Themaister
f2e02bde1e
Guard against high frequency aliasing a bit.
2012-11-25 14:54:07 +01:00
Themaister
ccd1449aa8
Fix hermite cracking when ratio < 1.0.
2012-11-25 12:32:24 +01:00
twinaphex
aae3b10169
Move baked-in dependencies to 'deps' directory
2012-11-20 03:34:45 +01:00
twinaphex
1d99cb62a2
(Xbox 1) Build fixes - don't compile in pragma comments for
...
XBOX
2012-11-15 14:24:56 +01:00
Themaister
0e729bcaa0
Style nits.
2012-11-15 09:40:31 +01:00
OV2
54d39dff74
win32: make d3d9 compile in msvc, add linker pragmas to source files
2012-11-14 21:07:06 +01:00
Themaister
752b7608e7
Fix audio test.
2012-11-07 23:42:23 +01:00
Themaister
6421fe248b
Optimize SINC resampler.
...
Trade memory for performance. Avoid using linear interpolation
between phases.
2012-11-07 23:27:31 +01:00
Themaister
bebe0d78a7
Optimize sinc for AVX as well.
...
Disable it for now however, as it's slightly slower
than SSE1 for the few taps we're using.
From testing, it's 10-20% faster when number of taps are increased.
The AVX path might need some more tuning, but it's fair to
assume the algorithm is memory bound.
2012-11-06 18:52:09 +01:00