Brad Parker
c8e6a98651
gdi: enable OSD text drawing
2017-08-04 21:47:46 -04:00
Rob Loach
2a0e34d66e
Add ./configure to audio and video filters
2017-07-27 22:20:56 -04:00
Rob Loach
4f4ef6e815
Add a make install command to the video filters
2017-07-25 09:12:37 -04:00
twinaphex
cfc7f4c8c7
Cleanups
2017-07-23 19:46:11 +02:00
Brad Parker
12ae59a197
freetype: better way to determine max_width/height, fixes buffer overflow with alternate OSD fonts
2017-07-22 22:21:26 -04:00
twinaphex
43c42c28e6
Cleanup font_renderer_create_atlas
2017-07-22 18:46:33 +01:00
twinaphex
9fe27117f2
Revert "(iOS) Take this out - see if it solves our issues"
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This reverts commit 1cf6f2f20f
.
2017-07-21 05:24:41 +01:00
twinaphex
1cf6f2f20f
(iOS) Take this out - see if it solves our issues
2017-07-19 18:42:59 +01:00
twinaphex
c9b88fa1ab
Buildfix
2017-07-03 08:57:26 +02:00
twinaphex
708596ba84
Call dylib_free at end of WGL context destroy function
2017-07-03 08:56:17 +02:00
Twinaphex
d561c7ff2d
Revert "Don't show this warning when HAVE_SHADER_PIPELINE is not defined"
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This reverts commit 431f1b4b7f
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2017-06-28 05:02:31 +02:00
Twinaphex
431f1b4b7f
Don't show this warning when HAVE_SHADER_PIPELINE is not defined
2017-06-28 05:01:55 +02:00
twinaphex
b11620e1eb
Add retro_timers.h/retro_math.h
2017-06-28 04:41:38 +02:00
twinaphex
03ee897ae2
Try implementing core context version of XMB ribbon
2017-06-27 06:31:18 +02:00
Twinaphex
c16bb5ff5e
(Cocoa) Buildfix
2017-06-27 06:14:13 +02:00
twinaphex
c1c5ebf5f6
(Cocoa) Start implementing core context hooks
2017-06-27 06:11:08 +02:00
twinaphex
94af3addd0
Update cocoa_gl_ctx.m
2017-06-26 07:23:04 +02:00
twinaphex
f5a12d63cc
(Cocoa) Try to support Core GL 3.1/3.2/3.3 and 4.1 on OSX 10.7 and
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10.10 respectively
2017-06-26 07:16:41 +02:00
twinaphex
f087419165
Rename platform_linux.c to platform_unix.c
2017-06-19 17:38:49 +02:00
ensrha
93ea78772d
Add missing verbosity include
2017-06-19 14:38:26 +01:00
ensrha
a1be55f655
Restore pixman, appears to have been deleted by mistake in 2078331495
2017-06-19 14:38:15 +01:00
twinaphex
097d9bc13b
(iOS) Buildfix
2017-06-18 19:43:55 +02:00
Twinaphex
56d744ceaa
(Cocoa) Shared hardware context starts to work now
2017-06-18 19:35:34 +02:00
twinaphex
e0cc113689
Try to fix this regression https://github.com/libretro/RetroArch/issues/5060
2017-06-18 18:50:46 +02:00
twinaphex
a3f216ba86
(Android) Try to move this code to set_video_mode
2017-06-18 17:21:33 +02:00
twinaphex
4850af8eac
Revert "Try to set use_hw_ctx in advance for Android"
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This reverts commit c010c5b258
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2017-06-18 17:09:27 +02:00
twinaphex
c010c5b258
Try to set use_hw_ctx in advance for Android
2017-06-18 16:45:36 +02:00
twinaphex
c7ac70a923
Combine video_renderchain_driver.c and video_driver.c
2017-06-12 15:45:58 +02:00
Zoran Vuckovic
08b6fdb697
Add missing include directive
2017-06-12 14:13:08 +02:00
Daniel Jimenez
22fc07a839
Fix mirrored images in vertical games on 3DS (bug #4817 )
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On branch master
Your branch is up-to-date with 'origin/master'.
Changes to be committed:
modified: ctr_gfx.c
2017-06-11 18:12:37 -07:00
Jean-André Santoni
364440813f
Merge pull request #5009 from psyke83/xmbtrans
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xmb: enable menu transparency support when emulation is paused (v2)
2017-06-11 21:23:24 +02:00
twinaphex
060753258a
Combine input_driver.c and input_keyboard.c
2017-06-11 17:51:12 +02:00
twinaphex
80e2911bec
Cleanups
2017-06-11 00:23:19 +02:00
twinaphex
95e588ce0f
Fix C89_BUILD
2017-06-10 12:52:45 +02:00
twinaphex
f86f1b3e32
Simplify gl_raster_font_upload_atlas
2017-06-08 08:10:23 +02:00
twinaphex
aaf3c876eb
gl_raster_font.c - Cleanups
2017-06-08 06:44:04 +02:00
Twinaphex
e2be9e659d
Silence some warnings
2017-06-08 02:44:38 +02:00
twinaphex
f6c2d97ed5
Don't do these constant checks
2017-06-07 03:41:36 +02:00
twinaphex
3443153ccc
(DRM/KMS) If we have the X11 input driver selected, default to udev and/or
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linuxraw driver instead
2017-06-06 21:15:32 +02:00
twinaphex
1d65222051
No longer need linux/input.h header
2017-06-06 08:31:41 +02:00
twinaphex
ded0813f6b
Don't need this header
2017-06-06 07:36:06 +02:00
twinaphex
f307135d1d
Split up wayland input driver into separate driver; and
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improve mouse support for menu
2017-06-06 07:34:33 +02:00
twinaphex
6b3dbff75f
Merge input_driver.c and input_joypad_driver.c
2017-06-06 05:56:02 +02:00
twinaphex
9ebfb36b4e
Use rarch_keysym_lut directly
2017-06-06 05:17:25 +02:00
twinaphex
ae98ea7210
Remove unused function
2017-06-06 03:49:21 +02:00
Conn
f413b23f06
xmb: enable menu transparency support when emulation is paused (v2)
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Allow xmb menu driver transparency when "Pause when menu activated" is enabled (default setting).
This is also the default behaviour of the rgui driver and is helpful for users to preview
video/shader changes on the fly.
Issues fixed:
gfx/video_driver: enable menu transparency only when game is loaded (as a loaded core can display
black or corrupt image)
gfx/video_driver: don't clobber cached frame during driver reinit if game was loaded
(fixes missing menu background/paused foreground on full screen toggle)
menu/drivers/xmb: ensure transparency is applied when game is loaded and no shader pipeline active.
menu/menu_driver: explicitly apply transparency only for existing textures (i.e. wallpapers), to
avoid background of cores with no content yet loaded mixing with wallpaper.
2017-06-02 02:55:59 +01:00
Zoran Vuckovic
2056ebc803
Allow udev input to be used with X11 context
2017-06-02 01:08:28 +02:00
twinaphex
44b4a4e028
Revert "xmb: enable menu transparency support when emulation is paused"
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This reverts commit 17d0037bd5
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2017-06-01 17:21:55 +02:00
Conn
17d0037bd5
xmb: enable menu transparency support when emulation is paused
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Allow xmb menu driver transparency when "Pause when menu activated" is enabled (default setting).
This is also the default behaviour of the rgui driver and is helpful for users to preview
video/shader changes on the fly.
Issues fixed:
gfx/video_driver: enable menu transparency only when game is loaded (as a loaded core can display
black or corrupt image)
gfx/video_driver: don't clobber cached frame (fixes missing background on full screen toggle)
menu/drivers/xmb: ensure transparency is applied when game is loaded and no shader pipeline active.
menu/menu_driver: explicitly apply transparency only for existing textures (i.e. wallpapers), to
avoid background of cores with no content yet loaded mixing with wallpaper.
2017-05-31 23:45:16 +01:00
Twinaphex
1be1386161
Revert "xmb: allow transparency when emulation paused"
2017-06-01 00:27:44 +02:00