Twinaphex
d1231fb55b
(Xbox 1/RARCH_CONSOLE) Create member in console_settings for showing
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FPS onscreen
2012-07-16 05:40:57 +02:00
twinaphex
38cde55b78
(360/Xbox 1) Move frontend/main.c to xdk dir
2012-07-16 05:13:30 +02:00
twinaphex
4b0d3620c7
(360/Xbox 1) Move reusable XDK files to new folder - xdk -and
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create header for XDK definitions
2012-07-16 02:15:47 +02:00
freakdave
ff7b280321
(Xbox 1) Fixed debug output not showing correctly on HDTV's
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(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
2012-07-15 20:49:34 +02:00
twinaphex
aa150c439f
(Xbox 1) FPS reporting for Xbox 1
2012-07-15 19:12:58 +02:00
freakdave
ac83729207
(Xbox 1) Even more indenting fixes
2012-07-15 18:11:24 +02:00
twinaphex
fb8c08c998
(Xbox 1) More indenting nits
2012-07-15 18:04:54 +02:00
Twinaphex
a1adf7ac4b
(Xbox 1) Indenting nits
2012-07-15 17:40:12 +02:00
freakdave
987943a52c
(Xbox 1) Added on-screen debug output (memory usage), this can be toggled in xdk_d3d8.h -> #define SHOW_DEBUG_INFO
2012-07-15 16:27:50 +02:00
freakdave
c8d74c35c9
(Xbox 1) Fixed analog stick controls
2012-07-15 15:50:30 +02:00
twinaphex
c480c6a3d1
(Xbox 1) Working controls - hardcoded binds - will be done
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properly later
2012-07-14 17:47:57 +02:00
freakdave
0208a18b81
(Xbox 1) Fixed a small bug in xdk_d3d_set_viewport which was causing scaling issues with some HDTV/PAL resolutions
2012-07-14 16:16:28 +02:00
freakdave
303d5c7eac
(Xbox 1) Revisited and cleaned up video initialization code, this also fixes lockups for PAL users using 16:9 mode
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(Xbox 1) Fixed back buffer artifacts (it's now showing proper black instead of garbled gfx)
2012-07-14 15:54:26 +02:00
freakdave
bf5bfd481e
(Xbox 1) Minor cleanup in D3D8 driver
2012-07-14 12:56:18 +02:00
twinaphex
6b04a46c59
(Xbox 1) (Broken) controls
2012-07-14 06:15:03 +02:00
twinaphex
d9ff2d7c8f
(Xbox 1) Compile in keybinds
2012-07-14 03:19:28 +02:00
twinaphex
a82c1cb6e5
(xbox 1) Changes to Xinput1 driver - still not working - WIP
2012-07-13 23:34:46 +02:00
freakdave
64e4724663
(XBOX 1) Added HDTV and wide screen (some needs to test this with standard video cables) modes
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(XBOX 1) Several cleanups and minor fixes
2012-07-12 22:23:25 +02:00
twinaphex
4b07c7dfc1
(Xbox 1) take out unused surface
2012-07-11 22:31:16 +02:00
freakdave
191763a5c6
Fixed: Garbled output which was caused by missing and faulty D3D formats
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Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
1c0fb47c59
(Xbox 1) Shows 'something' now - courtesy of freakdave
2012-07-10 22:48:41 +02:00
twinaphex
29f3543b06
(Xbox 1) Add BeginScene/EndScene
2012-07-09 05:35:37 +02:00
twinaphex
5039fec1fd
(Xbox 1) FF viewport stuff
2012-07-09 01:07:36 +02:00
twinaphex
91fca12b05
(Xbox 1) Add z to vertex struct
2012-07-09 00:27:37 +02:00
twinaphex
96cb6c8f53
(Xbox 1) Fixed crash - was due to BackBufferFormat being set to
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erroneous value - device could not be created
2012-07-08 23:36:27 +02:00
twinaphex
7f915e3718
(Xbox 1) Some debug printfs for init device function
2012-07-08 23:21:19 +02:00
twinaphex
c23f47c41f
(360) Use LPDIRECT3DVERTEXBUFFER typedef
2012-07-08 23:06:57 +02:00
twinaphex
fd94eee988
(Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
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from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex
c3d9899dd1
(360/Xbox 1) Split up video/input drivers for systems
2012-07-08 21:42:26 +02:00