162 Commits

Author SHA1 Message Date
twinaphex
97a262dd60 Rename default_paths to g_defaults 2014-06-12 18:06:29 +02:00
twinaphex
29d6856244 Take out duplicate freeing of log_file 2014-06-10 19:39:46 +02:00
twinaphex
5ac449f564 (RARCH_MOBILE) Set default overlay to retropad
(Frontend) Change preprocessor conditional to RARCH_MOBILE instead of __QNX__
2014-06-10 19:13:54 +02:00
twinaphex
a7cb3e22a7 (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
twinaphex
faea453a0b (Salamander) Refactorings - Salamander should be easier to get to
work now on new console platforms
2014-06-05 06:12:41 +02:00
twinaphex
97c6ae0911 Change return type of process_args to void 2014-06-03 20:03:56 +02:00
Themaister
852e632862 Fix some dubious code in frontend/frontend.c. 2014-06-03 11:36:09 +02:00
twinaphex
b5ab16fa53 (PS3) Starts working with new argc/argv building - only
broken usecase right now is Core Selection - we'll have to
mess directly with argc/argv for fixing that one - pretty
similar issue to the one on the Wii
2014-06-03 06:37:57 +02:00
twinaphex
29a3a46e73 Setup main_entry and environment_get for proper building of
argc/argv for console/mobile ports with non-conformant argc/argv
input values
2014-06-03 03:35:12 +02:00
twinaphex
83174b51c4 Correct 'ret' return of process_args at least - 0 is for content
being loaded, 1 is if content is not loaded
2014-06-02 22:58:28 +02:00
twinaphex
12a63a7bc8 (Frontend) Push load game history when process_args returns 1 for
console/mobile
2014-06-02 21:44:02 +02:00
twinaphex
7014b703ba Revert "Always do menu_push_history_current when starting with content"
This reverts commit 30ce741f981f12f18662c8fd71d10d77d7465d9f.
2014-06-02 18:15:26 +02:00
twinaphex
30ce741f98 Always do menu_push_history_current when starting with content 2014-06-02 18:01:18 +02:00
twinaphex
a26bb62a56 (PS3) Add some HAVE_OPENGL ifdefs for platform_ps3.c 2014-06-02 09:37:26 +02:00
twinaphex
001d6e8897 Get rid of PERF_TEST entirely - if Performance Counters setting is
enabled, will also report performance counters log at exit
2014-06-01 22:16:22 +02:00
twinaphex
07592eaf63 Don't use rgui_handle_t pointer in GX video code and frontend.c 2014-06-01 15:59:39 +02:00
twinaphex
908164868f Make 'argc' into int pointer so that we can modify argc inside
get_environment callback
2014-06-01 05:56:38 +02:00
twinaphex
237ac1aa56 Add default_paths.audio_filter_dir 2014-06-01 05:52:16 +02:00
twinaphex
4d63b1d391 Move default_paths to settings.c 2014-06-01 05:06:55 +02:00
twinaphex
6fa7e1894e (GX) Move Wii-specific hack done to argc/argv to environment_get
function (platform_gx.c)
2014-06-01 04:42:32 +02:00
twinaphex
08c8e5fb5f Reduce amount of includes for rarch_console.h 2014-06-01 03:08:26 +02:00
Themaister
206ea8012f Don't completely reinit menu driver unless we're killing Rarch. 2014-05-31 23:54:07 +02:00
Toad King
d77c551aad [WII] fix loaders/history/core detect 2014-05-31 16:27:35 -04:00
twinaphex
521c5e077f (Frontend) Add init_msg_queue after rarch_main_clear_state 2014-05-31 16:31:03 +02:00
twinaphex
7ee81ef4d5 Build fix 2014-05-31 08:17:18 +02:00
twinaphex
da51530f0e (RARCH_CONSOLE) Setup default_paths properly 2014-05-31 08:15:57 +02:00
Toad King
8d7bbdce95 frontend.c cleanup 2014-05-30 20:21:23 -04:00
twinaphex
b2d9c60613 (Menu) Don't pass menu data to menu_iterate
(Menu) Don't pass menu data to backend - postprocess
2014-05-30 20:53:10 +02:00
twinaphex
c57f780d9f (Menu) Start undoing passing rgui pointer to every menu-related
function - the only functions where it should actually pass a
pointer instead of just grabbing a pointer from menu.driver should
be in the menu init/deinit functions
2014-05-30 19:34:01 +02:00
twinaphex
af440bf545 (Menu) Menu now gets inited from driver.c instead of frontend.c
(Console) Better way to 'restart' instead of using the function
'restart' - call rarch_set_fullscreen instead. 'Restart' function
in driver interface can go now
(Menu) Menu now gets properly deinited/reinited when - say -
rarch_set_fullscreen is toggled or some other state change like this.
If init_assets function of menu_ctx_driver is implemented, this should
ensure all GL/D3D assets get 'cleaned up' prior to teardown of the video
driver, and properly reinited after the video driver is brought up again
2014-05-30 17:49:04 +02:00
twinaphex
b0b9599822 (Frontend) More cleanups 2014-05-28 22:44:25 +02:00
twinaphex
14c81f13c9 (Frontend) Remove attempt_load_game variable 2014-05-28 22:20:08 +02:00
twinaphex
d70b8a0f15 Get rid of global driver init/uninit bullshit - we're going to do
console initing/deiniting properly once and for all
2014-05-28 22:09:42 +02:00
twinaphex
1416e47195 (Console) Should bring up menu context in case it fails the first time 2014-05-27 19:21:44 +02:00
twinaphex
701a805737 (Playbook) Fixes Playbook build 2014-05-20 02:33:09 +02:00
twinaphex
d62164c4ae (BB10) Build fixes
(General) Fix some unused variable warnings
2014-05-17 22:16:25 +02:00
twinaphex
8821a54aba put frontend_ctx variable into driver struct 2014-05-13 20:23:36 +02:00
twinaphex
10c801b64e Take out MODE_EXIT 2014-05-12 16:01:00 +02:00
twinaphex
d7c1ea5ece Revert "(RARCH_CONSOLE) Can finally get rid of global_driver_init"
Spoke too soon - we really need to refactor this mess so that
consoles, mobile and PC all follow the SAME basic initing/deiniting
structure. This kind of backwardsness is going to scale very, very
badly.

This reverts commit 540fad51a6d9f5b993adfff178b3179bbc439297.
2014-05-10 03:33:11 +02:00
twinaphex
540fad51a6 (RARCH_CONSOLE) Can finally get rid of global_driver_init 2014-05-09 06:45:03 +02:00
twinaphex
cf669f21ca * Add 'null' frontend context driver (will come into use later on in
more important ways)
* RetroArch when compiled with menu support will now cleanly exit if
menu driver cannot be initialized properly
2014-05-09 06:12:53 +02:00
twinaphex
0454ac623e (Menu) Move 'rgui' global variable to 'driver' struct 2014-05-09 05:47:32 +02:00
twinaphex
ba46770f3c Rework frontend.c and make it possible to compile without HAVE_MENU
defined again
2014-04-30 04:00:39 +02:00
twinaphex
125d9e837e Add load_dummy_on_core_shutdown option to cfg and RGUI 2014-04-14 06:07:17 +02:00
Themaister
6eb349dca6 Remove passing around video_data inside RGUI.
Makes very little sense to add cruft to the interface
when it also risks using an invalidated video_data ...
2014-03-25 10:19:02 +01:00
Themaister
bad7f9af82 Check command interface in rarch_input_poll. 2014-03-17 11:34:25 +01:00
twinaphex
36716706c2 (Menu) Pass video_data pointer to menu functions 2014-03-07 06:28:49 +01:00
twinaphex
f765408f57 (RARCH_CONSOLE) Take out dead core upgrading code 2014-03-05 23:43:21 +01:00
twinaphex
6f19662d75 (Menu) Split up keyboard input line cb code to separate file - menu_input_line_cb 2014-03-02 05:24:57 +01:00
twinaphex
efbbe5fbf0 (Frontend) Cleanups/cutdown on code duplication 2014-02-23 01:18:27 +01:00