Themaister
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d82d8ac2a4
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Use desktop bpp.
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2011-01-13 20:18:27 +01:00 |
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Themaister
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90a5059b5b
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More error checking...
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2011-01-11 22:33:28 +01:00 |
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Themaister
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7b5969cb55
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some common error routine, and more stringent error checking.
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2011-01-11 22:13:55 +01:00 |
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Themaister
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d30ce0e867
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Add accelerated visual sdl attribute
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2011-01-11 21:16:57 +01:00 |
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Themaister
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d9f75d3a6a
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Add message when shader init fails.
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2011-01-11 19:23:21 +01:00 |
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Themaister
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35124dc288
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Use the more portable "SDL.h" include convention for SDL.
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2011-01-07 18:11:06 +01:00 |
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Themaister
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2a4995c21f
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Starting Win32 support.
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2011-01-07 17:59:53 +01:00 |
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Themaister
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064ab9e7bd
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Use glX/wgl VSync toggling... Detect default audio driver.
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2011-01-06 23:15:49 +01:00 |
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Themaister
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ce3bdc9aec
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Add a warning when vsync cannot be changed...
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2011-01-06 20:06:48 +01:00 |
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Themaister
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86e080476a
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Fixes here and there...
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2011-01-06 20:01:32 +01:00 |
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Themaister
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4cc3f7aaab
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Start moving over to SDL rather than GLFW to minimize dependencies.
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2011-01-06 18:34:11 +01:00 |
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Themaister
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988d1b3334
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Add a warning when both Cg and XML shaders are selected.
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2011-01-05 19:29:29 +01:00 |
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Themaister
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e5382f8631
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Fix odd bug that broke cgwg-CRT shader.
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2011-01-05 19:25:27 +01:00 |
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Themaister
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56e050f10d
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Add config option for XML shader.
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2011-01-05 17:32:30 +01:00 |
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Themaister
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633cc43949
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Refactor shader code. Start adding code for bSNES xml shaders as well...
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2011-01-05 17:22:12 +01:00 |
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Themaister
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18fe25075f
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Remove lingering debug message
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2010-12-30 17:49:06 +01:00 |
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Themaister
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9da15e975e
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Add config.h to gl.c
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2010-12-30 12:54:16 +01:00 |
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Themaister
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75d8781854
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Add stuff to detect filters.
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2010-12-30 01:33:40 +01:00 |
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Themaister
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423fe969d3
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should get default Cg path...
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2010-12-29 21:12:56 +01:00 |
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Themaister
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fc126942e9
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Fixes... Add driver ident and remove some config.h deps.
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2010-12-29 20:05:57 +01:00 |
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Themaister
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809aa95042
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fix compile error
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2010-12-26 05:00:01 +01:00 |
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Themaister
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7f3785ecf0
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Uses GL subtex.
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2010-12-26 04:15:12 +01:00 |
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Themaister
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faa7f10530
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Some file cleanup.
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2010-12-24 02:18:39 +01:00 |
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