Commit Graph

418 Commits

Author SHA1 Message Date
twinaphex
66fa1114aa (XDK D3D) Make driver more like PC D3D driver 2014-05-29 18:11:41 +02:00
twinaphex
e909479edc (XDK D3D) Build fix 2014-05-29 17:55:30 +02:00
twinaphex
6e333c966c (Xbox/D3D) Make two drivers more alike 2014-05-29 17:35:24 +02:00
twinaphex
e53c3a0b60 Make xdk_d3d.cpp more like gfx/d3d9/d3d.cpp 2014-05-29 16:26:42 +02:00
twinaphex
fc1e9786bb (D3D) Work towards common base driver 2014-05-29 08:20:32 +02:00
twinaphex
5cef7e89b0 (XDK D3D) Make XDK D3D driver more like PC D3D8/D3D9 2014-05-29 04:30:32 +02:00
twinaphex
e1072da17f (XDK D3D) Cleanups 2014-05-29 01:21:08 +02:00
twinaphex
01059c7941 (XDK) XDK D3D driver cleanups 2014-05-29 01:05:44 +02:00
twinaphex
0b66427768 (Xbox) Make XDK input and D3D drivers more resilient 2014-05-28 23:16:37 +02:00
twinaphex
e1387a7b0b Take out image driver 2014-05-28 21:14:33 +02:00
twinaphex
f8e40f613b (Input) Move console input drivers to input/ directory - should start getting rid of
all these platform-specific folders cluttering up the codebase tree
(GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB
(Griffin) shader_common only baked in if HAVE_SHADERS defined
2014-05-13 17:01:27 +02:00
twinaphex
b2b5c6daec (Image) Put image functions through abstract interface
(Image) Add image_driver to retroarch.cfg to specify image driver to use
(Menu)  Add Image Driver to Drivers section
2014-05-10 20:26:58 +02:00
Themaister
105872a42c Add HW context support to X/EGL and KMS/EGL. 2014-04-19 16:06:25 +02:00
twinaphex
569de131a0 Move device enums outside of driver.h - and create new callback
for 'getting' the number of 'devices' the input driver supports
2014-04-17 20:47:43 +02:00
twinaphex
a40e942280 Add frame function to menu_ctx_driver_t struct 2014-04-01 04:45:00 +02:00
twinaphex
d1df068583 (XDK) Build fix 2014-03-09 18:51:35 +01:00
twinaphex
01f02568b2 (360/Menu) Implement render_messagebox through custom message
queue
2014-03-09 18:26:30 +01:00
twinaphex
82d1953115 (XDK 360) Convert unused convert_texture function 2014-03-08 04:42:21 +01:00
twinaphex
dabfafc7cc (D3D) Move stuff around 2014-03-08 04:03:12 +01:00
twinaphex
c512fccc18 (XDK) Build fix 2014-03-08 00:54:33 +01:00
twinaphex
950cac260b (XDK) Build fix 2014-03-07 20:19:26 +01:00
twinaphex
f512ba76d1 (XDK) Rename xdk_d3d_video_t to d3d_video_t 2014-03-07 20:17:25 +01:00
twinaphex
82c7e8f422 (XDK D3D) Build fix 2014-03-07 05:56:23 +01:00
twinaphex
39c1ec4672 Pass data param to more shader functions 2014-03-07 05:51:56 +01:00
twinaphex
ea88399281 (XDK D3D) Refactor initing code completely - make it more inline
with PC D3D driver
2014-03-07 05:31:24 +01:00
twinaphex
a28a97a1df (XDK D3D) Use faster blitting function XGCopySurface for
360
2014-03-06 22:40:38 +01:00
twinaphex
c5364fa012 (XDK D3D) Cleanups 2014-03-06 20:33:58 +01:00
twinaphex
c03c980c1e (XDK D3D) Create set_mvp 2014-03-06 18:29:54 +01:00
twinaphex
81644a6905 (XDK D3D) Cleanups #2 2014-03-06 05:05:26 +01:00
twinaphex
36c160b909 (XDK D3D) Cleanups 2014-03-06 04:58:21 +01:00
twinaphex
a99bea53d9 (360) Use faster SetTextureFetchConstant after first SetTexture transfer 2014-03-06 04:04:03 +01:00
twinaphex
887b57fef4 (XDK1) Use faster SwitchTexture after the first SetTexture
call - should change a texture in ten x86 instructions
2014-03-06 02:51:06 +01:00
twinaphex
6894cb81a8 (XDK1) Applies soft filtering and flicker filtering correctly now 2014-03-06 02:37:10 +01:00
twinaphex
0f357099c5 (Xbox 1) Move SetFlickerFilter/SetSoftDisplayFilter to render_pass 2014-03-06 02:22:16 +01:00
twinaphex
407cced43c (XDK D3D) Move g_extern.frame_count incrementin to swap_buffers 2014-03-05 22:24:39 +01:00
twinaphex
fb48a9e356 (XDK D3D) refactors 2014-03-05 22:10:36 +01:00
twinaphex
7331fd3f82 (XDK1) Aspect ratios/integer scaling works correctly now 2014-03-05 18:37:47 +01:00
twinaphex
c94bb7d06d (XDK D3D) Build fix 2014-03-05 18:15:41 +01:00
twinaphex
3cbd430b12 (XDK D3D) Cleanups 2014-03-05 17:25:30 +01:00
twinaphex
4e21522da1 (XDK1 D3D) Take out unused font->x/font->y 2014-03-05 06:55:16 +01:00
twinaphex
d5e9951c59 (XDK D3D) Simplify set_rotation 2014-03-05 06:35:42 +01:00
twinaphex
f0ff3b4ae7 (XDK D3D) Rename win_width/win_height to screen_width/screen_height 2014-03-05 06:25:39 +01:00
twinaphex
4cd603197b (XDK D3D) Refactor LPDIRECT3D member to g_pD3D 2014-03-05 06:11:39 +01:00
twinaphex
1e37515e2f (XDK D3D) Rename d3d_render_device member to dev 2014-03-05 06:05:48 +01:00
twinaphex
7311d6503f (XDK D3D) Use 'data' parameter instead of driver.video_data 2014-03-05 05:07:16 +01:00
twinaphex
11f67362dc (XDK1) Quick build fix 2014-03-05 04:27:15 +01:00
twinaphex
5a7b9dcad5 (XDK D3D) Cleanups 2014-03-05 04:05:12 +01:00
twinaphex
0c0209a705 (XDK D3D) Build fix 2014-03-05 02:33:46 +01:00
twinaphex
9d6ef702d6 (XDK D3D) Cleanups 2014-03-05 02:31:29 +01:00
twinaphex
b5d6d4a455 (XDK D3D) Cleanups 2014-03-05 02:15:42 +01:00
twinaphex
4203408bee (XDK D3D) Take out another HAVE_HLSL ifdef 2014-03-03 05:56:04 +01:00
twinaphex
785273c209 (XDK1) Cleanup xdk_set_shader 2014-03-03 05:53:40 +01:00
twinaphex
bd347fc5c7 (XDK1) Build fix 2014-03-03 05:49:43 +01:00
twinaphex
d17ffbb625 (XDK 360) Get rid of some of the HLSL ifdefs 2014-03-03 05:38:13 +01:00
twinaphex
ae761a220a (XDK D3D) Take out HAVE_FBO code - will need to completely
refactor all this code anyway
2014-03-03 05:29:55 +01:00
twinaphex
810a1298ad (XDK D3D) Cleanups 2014-03-03 04:28:19 +01:00
twinaphex
065e98ee29 (XDK D3D) Refactor code in xdk_d3d_frame - make it more like render_chain
from PC D3D driver
2014-03-03 02:22:41 +01:00
twinaphex
609f40a3bf (XDK D3D) Add black frame insertion code block - will be useless
for Xbox consoles so far anyway but just to keep in sync with
PC D3D driver
2014-03-03 02:05:34 +01:00
twinaphex
43a8520ee8 (XDK D3D) Refactor set_viewport code 2014-03-03 01:57:16 +01:00
twinaphex
b127607caf (XDK D3D) Refactor to be more like D3D PC driver 2014-03-03 01:45:01 +01:00
twinaphex
2414a502fd (XDK D3D) Cleanups 2014-03-03 00:50:32 +01:00
twinaphex
9481b632ff (XDK) Don't clear analog state at start of poll function 2014-03-01 01:53:18 +01:00
twinaphex
5c3e73d08d (XDK) Comment out set_rumble for now - seems to auto-apply
strongest vibration from the beginning - would have to look
how to reimplement this
2014-02-28 16:36:03 +01:00
twinaphex
72d56f024d (PS3/XDK) Custom bind fixes 2014-02-28 01:08:16 +01:00
twinaphex
3f54b9fd28 (XDK) Simplify DrawVerticeFormats 2014-02-26 06:19:29 +01:00
twinaphex
fd7f4d45cd Move image files to gfx/image/ 2014-02-25 21:24:15 +01:00
twinaphex
460670f074 Move sensor value reading to retro_sensor_interface 2014-01-20 14:52:53 +01:00
twinaphex
6be640f656 (XDK 360) Avoid warnings 2014-01-10 21:22:24 +01:00
twinaphex
5979a1b1c2 (XDK D3D) Put some guards around invoking function pointers 2014-01-10 16:20:58 +01:00
twinaphex
64474142dd (XDK) Move xdk_d3d_generate_pp to xdk_ctx.c 2014-01-09 13:40:17 +01:00
twinaphex
be96c43220 (XDK) Fixed default analog axes 2014-01-09 13:24:01 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
115f706f24 (D3D) Split up version-agnostic defines into separate header file - will be
fleshed out later for D3D8, D3D9, etc.
2014-01-01 00:58:21 +01:00
Themaister
0d3428ad15 Add texture_image_free().
Cleans up deinit code for textures.
2013-12-31 19:16:29 +01:00
twinaphex
030012f664 (360) Some build fixes 2013-12-29 04:08:42 +01:00
twinaphex
3ea3901a2b (XDK) Implement analog code 2013-12-28 04:01:58 +01:00
twinaphex
1e52ee2f0f (XDK) Refactor input driver - now goes through joypad driver 2013-12-26 22:17:31 +01:00
twinaphex
a77b7576b7 (RMenu XUI) Get rid of rmenu_xui header 2013-11-19 06:42:27 +01:00
twinaphex
79a4f790fe (XDK1) Menu texture now fills entire screen 2013-11-15 02:54:14 +01:00
twinaphex
ef7d85c1ce (XDK D3D) Some texture menu tweaks 2013-11-15 02:44:17 +01:00
twinaphex
94a49d4273 (xdk_d3d) Remove HAVE_MENU_PANEL define 2013-11-12 12:31:21 +01:00
twinaphex
50dc298187 (Xbox 1) Remove menu_panel 2013-11-11 04:04:24 +01:00
twinaphex
54d2e2d321 (Xbox 1) Build fixes 2013-11-11 03:36:30 +01:00
twinaphex
f8c37fc933 (Menu) Simplify menu preprocessor conditionals - there is now
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex
da8f8b6d63 Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
2013-11-07 21:44:44 +01:00
twinaphex
2c2542ff63 Rename message.c/message.h to message_queue.c/message_queue.h 2013-11-06 15:08:54 +01:00
twinaphex
bc13d07026 (XDK) xdk input - fix up erroneous copy-paste - was accidentally
callocing struct
2013-11-04 00:13:09 +01:00
twinaphex
332f221c64 (XDK D3D) Prevent unitialized variables 2013-11-04 00:04:53 +01:00
twinaphex
0b307dc9fb (XDK1) Build fix 2013-11-03 21:37:31 +01:00
twinaphex
0dbbc33529 (XDK) Implement rumble (based on XInput Windows driver - not sure
if treating left motor as "strong" motor is correct behavior we
should take from the Windows driver
2013-11-03 21:32:16 +01:00
twinaphex
c0e02d3957 (Android/General) Add preliminary sensor support to libretro API /
add accelerometer support to Android input driver
2013-11-03 00:27:58 +01:00
twinaphex
3e8166bfa5 (Input) Add new function to input driver - get_capabilities 2013-11-02 21:16:57 +01:00
twinaphex
f149c387b9 Remove 'start' from video interface 2013-11-01 21:18:38 +01:00
twinaphex
b09a7bae43 (XDK) Move font context initing to xdk_d3d_init 2013-11-01 17:36:31 +01:00
twinaphex
a682319eee (XDK1) Fix build - reimplemented input init 2013-11-01 17:12:24 +01:00
twinaphex
c2b55b9974 (XDK) Fix message queue 2013-10-07 23:57:55 +02:00
twinaphex
32ac80c8e7 (XDK) Take out D-pad emulation binds 2013-10-07 16:23:15 +02:00
twinaphex
b58ccb6e59 (XDK) xdk_input.c - get rid of pads_connected 2013-10-06 20:49:11 +00:00
twinaphex
f38f43ddac (XDK) xdk_input - cleanup 2013-10-06 20:38:58 +00:00
twinaphex
fd053086ef (RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND 2013-10-06 20:01:44 +00:00