Commit Graph

36 Commits

Author SHA1 Message Date
TwinAphex51224
8e4d2f6feb (360) FBO/render target changes 2012-05-07 05:35:10 +02:00
TwinAphex51224
cfe5ce5286 (360) Lay the groundwork for FBO mode 2012-05-06 18:54:17 +02:00
Themaister
ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister
9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
Twinaphex
1eb1841c9b Revert "(360) Add offscreen render targets (FBO for D3D) to video driver"
This reverts commit 97aba979c0.
2012-04-19 15:59:47 +02:00
Twinaphex
c09fdcc14a Revert "(360) Corrections to gfx_init and fbo_init"
This reverts commit 7bab422a44.
2012-04-19 15:59:15 +02:00
TwinAphex51224
7bab422a44 (360) Corrections to gfx_init and fbo_init 2012-04-18 23:35:01 +02:00
TwinAphex51224
97aba979c0 (360) Add offscreen render targets (FBO for D3D) to video driver 2012-04-18 23:19:11 +02:00
TwinAphex51224
ce7275393e (360) Attempt to make clear in xdk360_video.cpp what is 360-specific
and what is not
2012-04-17 05:23:54 +02:00
Twinaphex
6f56942d44 (HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360) 2012-04-14 20:33:56 +02:00
Twinaphex
089e97b942 (360/PS3) Indenting nits 2012-04-14 04:38:40 +02:00
Themaister
e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister
62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd Change headers. 2012-04-09 22:03:57 +02:00
Twinaphex
e18a9e1001 Added set_aspect_ratio callback function 2012-04-09 16:04:24 +02:00
TwinAphex51224
525d9b3cf5 (360) Implemented rotation callback function 2012-04-01 16:10:02 +02:00
TwinAphex51224
81988fc1ef (360) Don't include D3D/Netcode where not needed through NOD3D/
NONET defines
2012-03-11 16:17:42 +01:00
TwinAphex51224
5c4ad2884e (360) Get rid of unused font_texture 2012-03-11 03:57:07 +01:00
TwinAphex51224
e30966bfd0 (360) Get rid of constant table - seem to be getting nowhere with
this
2012-03-11 03:40:52 +01:00
TwinAphex51224
c5d8e1a75c (360) Add constant table for fragment shader too 2012-03-10 20:55:55 +01:00
TwinAphex51224
5cad1e4c39 (360) Stock Cg/HLSL shaders should be now almost the same - only
mall 1/2-line ifdefs should be needed
2012-03-10 18:50:30 +01:00
TwinAphex51224
bc307d4b63 (360) Moving away from crufty orientation code 2012-03-10 16:41:10 +01:00
TwinAphex51224
6053b61b5b (360) MVP stuff - right now ouputs black - to be fixed shortly 2012-03-10 15:32:36 +01:00
TwinAphex51224
760d3bbecf (360) WIP aspect ratio changing - currently broken 2012-03-09 00:09:39 +01:00
TwinAphex51224
8823b47a05 (360) Added screen orientation options - might want to refactor
this later on
2012-03-08 13:45:00 +01:00
TwinAphex51224
8e8f56b5e8 (360) Combined console and font code into one file 2012-02-17 19:35:51 +01:00
TwinAphex51224
356d565ce6 (360) xdk360_video_console no longer class-based 2012-02-16 18:19:22 +01:00
TwinAphex51224
1b28ea4945 (360) implement set swap block callback 2012-02-13 22:45:28 +01:00
TwinAphex51224
98f30469eb (360) Some cleanups 2012-02-13 02:51:07 +01:00
TwinAphex51224
36309050c4 (360) Skeleton ingame menu - doesn't yet draw anything yet other
than cached game image
2012-02-13 02:35:01 +01:00
TwinAphex51224
9609eca940 (360) Added fast forwarding option (hold down RStick down) 2012-02-12 18:42:51 +01:00
TwinAphex51224
3a66829933 (360) Working debug fonts 2012-02-12 15:23:35 +01:00
TwinAphex51224
80136435d2 (360) Experimental WIP debug fonts (not yet working) 2012-02-12 01:34:48 +01:00
TwinAphex51224
390628b1e3 (360) Can now return back to game from the menu by pressing
L3 + R3 (if a ROM has already been loaded)
2012-02-11 15:31:11 +01:00
TwinAphex51224
2fd7c1bb9f (360) Add preliminary WIP XUI menu code - far from complete 2012-01-22 01:43:54 +01:00
TwinAphex51224
e46f09c3b1 (360) Video gets inited before SSNES starts in preparation for XUI 2012-01-21 23:59:27 +01:00