TwinAphex51224
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8e4d2f6feb
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(360) FBO/render target changes
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2012-05-07 05:35:10 +02:00 |
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TwinAphex51224
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cfe5ce5286
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(360) Lay the groundwork for FBO mode
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2012-05-06 18:54:17 +02:00 |
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Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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Twinaphex
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1eb1841c9b
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Revert "(360) Add offscreen render targets (FBO for D3D) to video driver"
This reverts commit 97aba979c0 .
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2012-04-19 15:59:47 +02:00 |
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Twinaphex
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c09fdcc14a
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Revert "(360) Corrections to gfx_init and fbo_init"
This reverts commit 7bab422a44 .
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2012-04-19 15:59:15 +02:00 |
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TwinAphex51224
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7bab422a44
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(360) Corrections to gfx_init and fbo_init
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2012-04-18 23:35:01 +02:00 |
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TwinAphex51224
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97aba979c0
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(360) Add offscreen render targets (FBO for D3D) to video driver
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2012-04-18 23:19:11 +02:00 |
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TwinAphex51224
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ce7275393e
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(360) Attempt to make clear in xdk360_video.cpp what is 360-specific
and what is not
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2012-04-17 05:23:54 +02:00 |
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Twinaphex
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6f56942d44
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(HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360)
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2012-04-14 20:33:56 +02:00 |
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Twinaphex
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089e97b942
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(360/PS3) Indenting nits
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2012-04-14 04:38:40 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Twinaphex
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e18a9e1001
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Added set_aspect_ratio callback function
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2012-04-09 16:04:24 +02:00 |
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TwinAphex51224
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525d9b3cf5
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(360) Implemented rotation callback function
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2012-04-01 16:10:02 +02:00 |
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TwinAphex51224
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81988fc1ef
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(360) Don't include D3D/Netcode where not needed through NOD3D/
NONET defines
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2012-03-11 16:17:42 +01:00 |
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TwinAphex51224
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5c4ad2884e
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(360) Get rid of unused font_texture
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2012-03-11 03:57:07 +01:00 |
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TwinAphex51224
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e30966bfd0
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(360) Get rid of constant table - seem to be getting nowhere with
this
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2012-03-11 03:40:52 +01:00 |
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TwinAphex51224
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c5d8e1a75c
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(360) Add constant table for fragment shader too
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2012-03-10 20:55:55 +01:00 |
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TwinAphex51224
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5cad1e4c39
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(360) Stock Cg/HLSL shaders should be now almost the same - only
mall 1/2-line ifdefs should be needed
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2012-03-10 18:50:30 +01:00 |
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TwinAphex51224
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bc307d4b63
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(360) Moving away from crufty orientation code
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2012-03-10 16:41:10 +01:00 |
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TwinAphex51224
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6053b61b5b
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(360) MVP stuff - right now ouputs black - to be fixed shortly
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2012-03-10 15:32:36 +01:00 |
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TwinAphex51224
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760d3bbecf
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(360) WIP aspect ratio changing - currently broken
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2012-03-09 00:09:39 +01:00 |
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TwinAphex51224
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8823b47a05
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(360) Added screen orientation options - might want to refactor
this later on
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2012-03-08 13:45:00 +01:00 |
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TwinAphex51224
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8e8f56b5e8
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(360) Combined console and font code into one file
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2012-02-17 19:35:51 +01:00 |
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TwinAphex51224
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356d565ce6
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(360) xdk360_video_console no longer class-based
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2012-02-16 18:19:22 +01:00 |
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TwinAphex51224
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1b28ea4945
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(360) implement set swap block callback
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2012-02-13 22:45:28 +01:00 |
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TwinAphex51224
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98f30469eb
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(360) Some cleanups
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2012-02-13 02:51:07 +01:00 |
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TwinAphex51224
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36309050c4
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(360) Skeleton ingame menu - doesn't yet draw anything yet other
than cached game image
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2012-02-13 02:35:01 +01:00 |
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TwinAphex51224
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9609eca940
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(360) Added fast forwarding option (hold down RStick down)
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2012-02-12 18:42:51 +01:00 |
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TwinAphex51224
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3a66829933
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(360) Working debug fonts
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2012-02-12 15:23:35 +01:00 |
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TwinAphex51224
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80136435d2
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(360) Experimental WIP debug fonts (not yet working)
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2012-02-12 01:34:48 +01:00 |
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TwinAphex51224
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390628b1e3
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(360) Can now return back to game from the menu by pressing
L3 + R3 (if a ROM has already been loaded)
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2012-02-11 15:31:11 +01:00 |
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TwinAphex51224
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2fd7c1bb9f
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(360) Add preliminary WIP XUI menu code - far from complete
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2012-01-22 01:43:54 +01:00 |
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TwinAphex51224
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e46f09c3b1
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(360) Video gets inited before SSNES starts in preparation for XUI
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2012-01-21 23:59:27 +01:00 |
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